Dec 29th 2011 9:56AM I think that many mechanics that we take for granted now, simply do not exist before during BC times
Tank CDs were narrow focused in specialities then. Shattered Halls without a pally tank? Better have a freaking good Warrior/Druid tank before trying it
Want to AOE everything down? Your healer had better be the best damn geared healer out there. The stuff they fling at the party is seriously screwed up, including tons of disorient effects and enrage effects that come from several mobs in the same pack. AND THOSE HURT!
There were literally days early on after they introduced the Daily Dungeon quest concept where you would never find groups for some of the daily heroics... EVER
These included (but not limited to) the following dungeons:
Arcatraz (by virtue of needing quests to access the dungeon, oh and flying mounts to get into the dungeon - Warlocks couldn't summon party members up there and 600g for a 60% flying mount was not chump change),
Each of those dungeons had kicks and tricks that made it extremely brutal for a PUG group to go through.
Like Crypts with the adds that spawned other adds that bum rush the healer pretty fast, and mobs that MC and a boss that basically says "You better not get hit too much cos that healer will have a cast time sooooo slow (s)he won't be able to heal you through all the damage"
Mana Tombs still patrolling mobs and the last boss was mechanically very technical to handle (Kill adds before they spawned a more difficult add, boss teleport aggro wipe, that sort of thing)
Old Hillsbrad - well screw you Thrall. Oh and the last boss could dispel Righteous Fury off a Pally Tank. Guess which tank was least likely to get that daily done
There are so many quality of life changes in the years, plus some simplification of Heroic mechanics (ie, no raid like execution needed, Murmur's Sonic Boom, I'm looking at you) in Wrath, that people who've never experienced it will seriously wonder what the big deal is
As a healer in BC, most of my memories was pretty much spamming Greater Heal (with Renew and PoM) on the tank and hope the mobs die before I OOMed
Dec 28th 2011 6:48PM /roll
Dec 27th 2011 8:28AM As an alliance player, I do get slightly miffed by the amount of travel required to get the quest done
Since the Cataclysm Hub is Stormwind, for a non mage, that means that you'd have to travel to Ironforge to pick up the quest (3 and a half min by Gryphon) and another 4 and a half min to get to Chillwind Point. After that (assuming your hearth is still SW), you need another 3.5 min to return the quest
That's at least 10 min of shifting toons back and forth to get the quest, between travel time and actually killing the boss
With my 4 toons trying to get the Lump of Coal, that's an hour of work to get the dailies done on my toons
I don't set my hearth in IF for the sole reason that the main zone hubs are all in SW , not to mention that some of my toons are still doing the JC and/ or the fishing / cooking dailies there
Horde, at least superficially from what i can tell, have a slightly better progression to get it don since the quest giver is in Org and there's a quick blimp to UC -> Tarren Mill to cover the majority of the travel time
It would not suck if, in the future, when Blizzard puts up another one of these, to not put the quest mob far far away in the South China Sea
Dec 25th 2011 6:49PM /random 1000
Dec 22nd 2011 6:50PM Mounts is a big yes for me
Dec 22nd 2011 12:50PM i choose you dangerous-to-eat fish thing
Dec 21st 2011 9:36AM i'd like one
Dec 19th 2011 10:00AM I vote for the Lichling pet... and not SOPA (saying that as a non American)
Dec 18th 2011 9:49AM looks pretty unique.. I'm in!
Dec 17th 2011 10:40AM Who's a cute little nightsaber cub... that will eventually grow large enough to eat me in my sleep?