Dec 25th 2009 8:29AM Yeah, Izmo's got it.
Dec 17th 2009 11:36PM I voted for other. Here's what happens.
Anub'arak finds a convoluted reason to go into the halls of stone, and encounters the Tribunal of Ages. For some reason, they fight, but they are interrupted by a group of adventurers who are escorting brann to do the tribunal event. The group of adventures faceroll both bosses because they're over geared for the content. They then shard the worthless gear from both bosses and then post damage meters into party chat.
Nov 28th 2009 1:12PM Ta-ha, hee hee, he adds!
Nov 28th 2009 1:11PM Turpster isn't going to advertise something for blizzard again, is he?
Nov 27th 2009 3:16PM I'll quit when Star Wars: The Old Republic comes out. I'm not saying it's "Going to kill WoW, then piss on the ashes" or anything else. I think it's got some stuff that I want in an MMO that WoW doesn't have. Unless Cataclysm does some crazy stuff, I'm not sure I'll be back. They'd have to make dungeons interesting again for one thing, and I'm talking about more then just crowd control here. Remember when bosses used to require strats? I may be rose coloring this, and if I am, please correct me, but it seems like just about every boss in wrath (atleast in terms of heroics) is Tank and Spank, with some slight variations, like killing an add, or moving out of painful things, rarely is there ever anything TRULY challenging in a dungeon, unless your going for an achievement, like Chaos Theory.
I remember dungeons like Scholomance, where you fought your way through, making sure you killed the mobs that summoned adds continuously first before you got over whelmed, then going into the basement, killing a boss to get a key, going back and opening the door to the big room with the students. Any AoE in there will result in you getting slaughtered in that room (not hard to avoid, I know, but the danger was still there), make your way to the back and kill the lich in there, then, to make the last boss spawn, you had to go into six different rooms and fight six different bosses before you can fight Gandling. Gandling could (and would) Teleport a party member into one of the rooms you cleared out, and lock that party member in there, and that party member couldn't leave until he/she killed the mobs in there. Mobs weren't too hard, but what if your healer was the one teleported? The healer wouldn't have too hard a time getting out, but you better hope you had a potion/healthstone on hand or a back up healer to help you out until your healer got back.
Dungeons in Wrath don't really do that too well. They don't have mechanics like the Gandling fight, they're all pretty easy, even on heroic. you don't need to be hit capped, you don't need to get too high on your spell power to heal a heroic, all you need is a tank with 535 defense and about 22K HP and you're good (ToC not factored in here). Dungeons in wrath, for the most part, follow a linear path which takes you to all the bosses there. I don't feel like I'm dungeon crawling in WoTLK, I'm just going through a cafeteria line, only instead of food I get gear and badges you can turn in for epic gear. (BC was like this too, but at least it was challenging).
If they can bring back long, sprawling dungeons again, and make them interesting again, like adding in puzzles (Sunken Temple's an example) or something, then I'd be more inclined to stay, but it looks like the current model is really successful, and there's no reason to deviate from it when they're making money and their subscription base keeps rising.
Nov 26th 2009 9:02PM Ignore the above, didn't read Gortok's bio.
Nov 26th 2009 9:01PM Yeah, I kinda skipped past that part where Gortok only sends in one at a time. While I think it's a retarded stipulation for the fight, there's no way around it. Grats Krik'thir:\
Nov 26th 2009 8:36PM To me, Gortok and his crew would just jump on one group of Krik'thirs' friends and wipe them out, especially considering Gortok's Arcing Smash. There aren't enough web spinning adds to get all of them, and that last person would be on web breaking duty. I think Gortok's group has more tricks up their sleeves then Krik'thir's group, and that is what's going to win the fight.
Nov 25th 2009 11:30AM I've been wanting to check these books out for a while now. Here's hopin'!
Nov 19th 2009 3:20PM @Uncertainty: Well, if level 80 gnome warrior and his party was one of the bosses featured on this article, then you'd have a point. But sense we're supposed to look at this from a realistic standpoint while also taking into consideration each boss's mechanics, we have to use logic here. I know that kind of narrows down the competition a little, but that's just the way things go. Anything smaller then Loken, for the most part, means that they're going to lose. Only someone like the Eragos and Mal'ganis has an actual shot at beating Loken.
"According to the Tribunal of Ages in Ulduar's Halls of Stone, Loken — also known by various sources as "Keeper Loken", "Sentinel Loken", "Kronus", and "prime designate" — was named the supreme protector of Azeroth by the Pantheon" -WoWWiki
When you're the God Damned Prime Designate, you don't get stopped by much. It would take a group of people all working together to take you down. (Think about the fact that in an actual right, you wouldn't have to worry about the tank "holding aggro", and you'd be free to go and stomp on a healer and take him/her out of the fight). Or, it would take someone who was extremely powerful to take him out. Gal'Darah is NOT that person.
I'd appreciate it if you didn't act like you're talking to re-re's here.