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  • sh0wtime
  • Member Since Nov 6th, 2008

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Recent Comments:

Big stakes and the end of an expansion {WoW}

Dec 28th 2011 1:09PM I disagree. I feel that the end of Cata has been anything but epic. The concept of Spine is interesting, but I never felt that I was on DW, during the fight. It felt more like a regular, trash-heavy boss. And Madness, oh sweet little Madness; this fight felt more like we were fighting claw monsters, with a really cool Live Wallpaper in the background.

As for the HoT heroics, they feel more like undertuned normals than anything else. Additionally, they are so short that I have serious trouble distinguishing between them.

Transmorg is awesome, that much is true.

The Queue: Criminal {WoW}

Nov 20th 2011 2:22PM Pretty sure that is Majora's Mask.

5 reasons you should love Wrath of the Lich King {WoW}

Nov 15th 2011 4:14PM No.

Wrath ruined raiding, introduced 15 minute heroics that had to be farmed to buy tier gear, forced Gearscore down our throats, and gave us two god-awful battlegrounds

"Seamless questing" are you serious? I have, on several different toons, ran out of quests in Icecrown, Grizzly Hills, Storm Peaks, and Zul. Not seamless, just more go get me 5 boar livers and by the way only one in three boars have livers.

Let's not forget the clunky and unfinished vehicle mechanics that were thrust upon us and were broken at release.

Wrath was horrible and we must remember just how bad it was.

Patch 4.3 PTR: Darkmoon Faire video tour {WoW}

Nov 6th 2011 4:12PM Is it just me, or was the original video of this article "Kitten Mittens" from It's Always Sunny?

Ready Check: Looking into roll-based loot systems {WoW}

Oct 1st 2011 12:54AM I'm a little surprised to not see the PIRATE Loot System make an appearance. I have used it extensively in both progression (with a loot council veto) and casual guilds. Hell, one of my friends has used it for over two years to manage PUG raids (regulars get rewarded).

The system is very simple and only requires that one track loot awarded and raid attendance. It also allows for positive and negative rewards by giving out +/- PIRATE score points.

The system is merely:

6wk % attendance + 12 wk % attendance - 10 * (Number of Items won in the last 6 weeks) + /random 100

It rewards regular attendance, the system is designed to prevent a player winning multiple items when others have won none, and it incorporates the /roll aspect for a bit of chance.

My current guild is using a slightly altered system where trinkets are worth 1.25 items and weapons worth 1.5. Also, as a result of it being a 10-man raiding guild we made the items worth double in the calculation [20x(Number of Items won in the last 6 weeks), instead of 10].

The Queue: Lodur, Herald of the Elements {WoW}

Sep 25th 2011 6:47PM Ahem . . . EDT.

The Queue: XXL gilled burpito {WoW}

Sep 24th 2011 3:28AM Tim Hortons isn't Canada only. I rock their coffee everyday on my way to work. Granted, I grew up watching the CBC for hockey (gods bless Don Chery) and going to Windsor when I was 19, but I do love me some Roll Up the Rim.

Here's to one of the few places in the US where you can drive South to Canada.

WoW Archivist: The changing raid design of Naxxramas, page 2 {WoW}

Sep 21st 2011 3:46AM First off, great article. That said, I think that you shortchange the effect that ZA had on the development of raid design. You comment on the success of Kara and how it moved 10m raids into a favorite and widely acknowledged type of raiding, but you don't mention ZA.

I was in a progression guild for nearly all of BC and I remember ZA's prominence in the raid schedule of individuals (read: non-guild-mandated raids) This was, in my mind, the beginning of the WotLK model of raids.

Small groups would form, within larger guilds, and run ZA as a fun/gearing/alt activity. This is, ultimately, what the 10m versions of WotLK raid became for many -- especially considering the larger portion of the population that found themselves able to join 25m raiding guilds. ZA opened the door for "Do 25m with your guild and run 10m with your friends on off nights."

The Queue: Hold it! {WoW}

Sep 17th 2011 2:18PM When 4.3 hits the T12 legs, hands, and chest will most likely be available for purchase with JP. There has never been an indication that the helm or shoulders of any Cata set would be available by any method other than downing a boss -- indeed, the Blue posts on the subject indicate that they are content to force players to kill a boss to get shoulders and helms (as they are more of a prestige piece than others).

There is no reason to be VP capped when 4.3 hits. If 4.2 is any indication, your VP will be converted into JP and this conversion will be be allowed to exceed the JP cap.

The Queue: Lazy Adam {WoW}

Apr 28th 2011 11:16AM /Agree

TBC was the pinnacle of WoW. I was awestruck by Vanilla, enjoyed WotLK and love Cata. But, none of them hold a candle to how immersive and game-changing TBC was. I relish leveling through my 58-70 content. Oh how I miss Kara, H Slab, BT and Gruul's PUGs.