Jan 2nd 2010 3:36AM I really appreciate your articles! If possible, though, could you perhaps recommend some begginer videos with commentary in them sometime in the nearish future?
Dec 14th 2009 2:53AM Are you joking...
Nobody should be using glyph of eternal water. Giving up freeze? You're going to have much less CC and burst without it. Also, the water elemental has less than 20k hp (I'll have to check on my mage). It dies in a few swings as a result anyways. Though if you have it out permanently, nobody will bother killing it anyways.
Nov 24th 2009 2:36PM This is so many buttons... I don't know if I'll even be able to use them! I mean I'm all thumbs!
Nov 23rd 2009 11:35AM will she grow into a tiger? 800 day duration?
Nov 12th 2009 3:22PM You can't put something on someone's hard drive and then prevent them from looking at it.
Nov 4th 2009 5:49PM You guys realize that in five years blizzard has not raised their monthly prices, not even to keep pace with inflation (inflation calculators indicate that a $15 subscription would have been pushed to $17), and you would begrudge them of this extra, optional way to increase revenue?
What, do you think you have a right to play this game or something?
Oct 29th 2009 7:05PM It hurts druid tanks slightly more because of dodge-rage, but yes generally that's the gist of it Alden.
I think alot of people are not realizing that it's a full 20% dodge nerf (Ie 30->10) rather than a 20% dodge rating nerf (30 -> 24)
Oct 29th 2009 2:23PM For anyone who doesn't understand this article, basically blizzard is saying they are going to reduce dodge effecitvness and also reduce boss damage, so your tanks don't get 1 shotted.
Oct 16th 2009 8:43PM Bears already got slammed with a 10% stam nerf in recent patches, with their bonus stam going down from 20% to 10%.
Oct 16th 2009 7:07PM Wow some people here don't understand basic math.
1) Raid buffs that buff stam buff have the same effect if you have avoiance or stam.
ex. tank with 5000 health and 50% avoidance vs tank with 7500 health and 25% avoidance. (same durability)
Kings gives 5500 health and 50% avoidance to tank 1, Kings gives 8250 health and 25% avoidance to tank 2.
Tank 1 has an effective life of 5500/0.5 and tank 2 has an effective life of 11000/0.75
Guess what, they have the same life-to-death survival time.
Reasons for stacking stam:
Take big hits. If a hit kills you regardless of avoidance then you won't be sucessful. Unmitigatable damage.
Reasons for stacking avoidance:
Less damage taken on AVERAGE. less strain on healers. remember, it may be the healer's job to keep you alive, but if you don't have enough mitigation then you can't blame them. And honestly, since there's 2x(or more) as many healers as tanks in raids, every point of improvement you make is equal to a point of improvement from EACH healer... so you get 2x the return on your buck. Tanks literally make or break raids.
Also, stam suffers from diminishing returns the SAME WAY dodge and parry do. doubling your stam doubles you time-to-live. Doubling your dodge and partty double your time to live as well. Avoidance is an inverse factor, and not linear unlike stam.
In short, lrn2lower order equation.