Feb 13th 2010 11:06AM It will be a troll raid, and I don't mind. I like Troll raids. It makes sense that there are so many of them because trolls are the oldest race on Azeroth. They had an empire spreading across the entire continent.
As for why it will be a troll raid, one simple reason.
We haven't killed the Frost troll Leader yet. The Trolls are ruled by Frost King Malakk. We killed a High Priest. I'm expecting another Gruul-type raid.
As for Fun Dailies, Between Zul'drak and Grizzly hills there is an abandoned Troll village that you have to fly to get to, I'm pretty sure that's meant for something.
Nov 23rd 2009 4:36PM I'm betting Level 85 Elite Tauren Chieftain will be getting a flashy new goblin Manager.
Nov 18th 2009 2:42AM So with Wrath we've gotten Haste and snare-reduction. Is there any troll skill that's not being usurped by Shamans?
Oh wait, We can't throw or shoot things.
Sep 28th 2009 11:46AM Wow, for a second their I thought you had the same Idea I had. Only I picked Witch-Doctor.
Shadow Hunter has always just been the name given to Troll Hunters/Rogues
Sep 28th 2009 11:29AM Witchdoctor.
It has been 6 years since the last troll gathering, and the Darkspear are preparing to voyage, en-masse, to the troll homeland Zandalar. But all is not well. Zandalar, the only location on Azeroth to have remained unaffected by the Great Sundering of aeons past due to the vast primal magic of the Zandalari Trolls, is rocked again by Deathwing's Cataclysm. While their magic holds once again against the rising tides, the city comes under siege by the Naga of Azshara, for reasons unknown beyond their savage cruelty.
The Zandalari once again put out the call for aid to the Horde and Alliance, this time not for the good of Balance o Azeroth jeopardized by Troll zealots, but rather that of their city.
For the first time in History, The other races shall be allowed entry to The Great Holy Land of the Trolls.
The Dark Spear, evicted from Orgrimmar by Garrosh and given something to prove, Form a new city in a section of the Southern Barrens that has broken off from the rest of the continent. They call for the Horde to rally to the aid of Zandalar against the vile Naga. Vol'jin, with the help of the explosives-happy goblins, oversees the construction of the Horde Armada. A naval force intended to blockade the Island of Zandalar against the Naga. However, the Armada arrives at the gates of one of the world's great neutral power to find that old battles will soon burn anew.
The Night Elves, thrown into upheaval by the opening of the emerald dream, are further harmed by a madness that sweeps through the druids. The Cataclysm causes Azeroth to cry out in agony, and the weaker-minded druids have their minds shattered by the grief of millions of lives ending in an instant. With their ranks greatly diminished many Night Elfs reach out to the old path of magic, much to the furor of the more traditionalist leaders of Teldrassil. Seeking a new path less at odds with their very nature, they discover new hope from a forgotten ally. Not the worgen, But the Zandalari. A Diplomatic Ship arrives in Auberdine beseeching aid from the Night Elves, provoking scorn from Malfurion as he goes to the port with intent to Sink the ship before it can dock. As he and his remaining druids call upon the power of nature to sink the trolls, A great shield arises around the ship, absorbing the blast. As the ship docks, the sentinals prepare to due battle with the invaders, when From the ship disembarks
King Rastakhan. The greatest living troll. He calls for a piece between the Zandalari Trolls and the Night Elves and demands that they attend the gathering at Zandalari, as is their duty as trolls.
Long suspected but never confirmed, Rastakhan has brought with him scrolls from the great library of Zandalar, the oldest on Azeroth, proving the ancestry of the NE is that of a sect of the first Troll Druids, who isolated themselves from the rest of troll society.
While many Night Elf Leaders balk at the insulting notion that the Elves are related to trolls. Tyrande gives Rastakhan an audience, where he pleads for aid for his besieged homeland. He does not ask for free, as in return he offers the lost Night Elves a new path that can heal the fallen Druids, The path of Primal Magic. The Path of the Witch Doctor.
The Witch Doctor is a Leather class that operates on a Fetish system. Much like Runes, each Witch Doctor carries a number of fetishes with them into battle. Witch-doctors rely on their fetishes to absorb the primal magic from the earth and life around them. While they can cast spells in rapid succession, the longer they wait and the more magic they allow to be absorbed into their fetishes, the more powerful their spells become. In addition, they have learned the inner workings of the body and have enabled their bodies to be able to absorb the residual primal energy left over from their spells.
With a healing Spec, a DoT Spec, and a Direct Damage spec, many spells will work by altering the body of their allies and their enemies. Their intrinsic medical knowledge gives them insight as to the workings of the body(Particularly how voodoo often makes it stop working). But their special strength is their understanding of the mind, and how to break it. Wearing down an opponent's ability to fight and focusing the resolve of their allies, Witchdoctors will shine as a Single Target support class. With fetishes devoted to shields, HoT, and Direct heals, they will provide a excellent healing alternative for all raids. Especially considering how the very nature of their use of primal magic allows them to leech the energy from the life around them, and place it into others as they see fit.
Their will be four races that learn the art of the Witch Doctor. The Trolls, the Night Elves, the Goblins, and the Draenei. The Draenei will take to it well as it will complement their shamans.
The Goblins will approach the new class with a bit more of an enterprising intent. Many of the shipwrecked goblins were executives and businessmen with no actual skill. Unsure of how best to regain their fortunes, they encounter a possessed voodoo doll that promises power in return for devotion.
I think it fits the lore rather well, and if Zandalar isn't in the expansion I'll be severely disappointed.
Aug 10th 2009 4:44PM I'm just going to go on the record as saying that this still might be a Red herring. Yeah it does seem pretty official but I wouldn't put it past bliz to try to throw us off the real scent.
It Probably IS Worgen/Goblins(Which throws a wrench in my prediction of a Human civil War) but I'm going to hold off on planning any rerolls until blizcon
Aug 9th 2009 11:12PM Yeah, and another tactic that will soon become popular in BG's is what I call Rooking. the Shaman acts like a pawn against melee characters while another caster DPS (or better yet, a healer) Stands 5-8 yards behind them in front of the cliff and lays into the Opponent. Opponents will be too nervous to get behind the shaman in order to attack the person behind them and will try to burn down the Shaman. But with talents like Phase Shift and a Few Trinkets/Lifebloom/pots you can last long enough to take down multiple opponents.
on another note. I am Loving Isle of Conqest, Shamans Control Refinery and Quarry with an Electric Fist. I just stay on the stern of the ship and Attack them when they get close. And at refinery I stand on the barrels to keep rogues from being able to get close enough to me. I'm also noticing I have much more survivablity then I did. This may just be a learning/gear curve but Against melee DPS I'm having an easier time laying into DK's and Wars. The Earthshock/windshear change has thrown me off and I don't have enough room for a interrupt in my primary bar.
I'm waiting for a new glyph to come out that will double the duration of EB totem's Root Snare. that is such a fun trick. if I run out of mana and I think I'm gonna die, I often Just run into a crowd of allies trying to advance and Drop EB, Between killing me and the snare I hold the lot of them off for a short while. and every little bit helps while the raid group gets into position.
Aug 9th 2009 9:40PM With the New Battle Ground I'm finding that a team with a few Elemental Shamans has a marked advantage, provided those shamans are patient and good at Positioning Thunderstorm. You can defend refinery or Quarry with no trouble as you force your opponents to come at you from a range and from only one possible direction.
I've changed my PvP-Glyphs recently. I picked up the one to Reduce my Thunderstorm CD by 10 seconds(very useful) and decided to test out the Stoneclaw Shield Glyph. This has turned out to be Surprisingly useful if for no other reason than that it confuses the hell out of Opponents. Very few shamans use this glyph so when it does turn up rogues and such aren't prepared to Burst through it and waste their Stuns. It's fantastic.
Aug 4th 2009 7:53AM Grind heroics To get me some new Badges