Dec 13th 2009 4:11AM There is some middle ground between 'omfg blizz sucks buff me' and 'if your not happy get out'. Anyone who is not happy with the game is fully entitled to complain in a calm, rational manner, preferably with good spelling and grammar, and possibly with solutions or ideas on how to fix the errors or brain storm. It does not give the right to scream and shout and demand Blizzard listen to you just because you pay a monthly fee or feel like Blizzard has a personal vendetta against you/your class.
Likewise, to anyone who is unhappy the answer is not 'shut up and quit then', anyone who is happy, subjectively, should respect the desires of anyone not so happy whoo would like to have more fun, within certain parameters. Someone thinks they don't get to use a talent as much as they like? Thats cool, see above for how to adress it. Someone thinks 'fun' means they should one-shot everyone else? Not so much. WoW is an MMO, or massively multiplayer online (game) and should be treated as such with respect to everyone. Not shouting as loud as you can because you really need to vent.
Aug 24th 2009 9:43AM Ran over to wowwiki to do a little poking around in the Worgen lore. Here is what I came back with, might be a long post. Hang with it.
-"They may not be from our world, but avenues exist between their home and ours and powerful magic can pull them here."
This is probably the root of all the extra-dimensional reasons on Worgen here, taken from the Book of Ur. Personally though, it seems like he could be saying either 'they don't exist here but we can summon them' or 'they may or may not be here at some point in time'. And really after all the fun the Bronze Dragonflight have run us through, Time-Magic is certainly not outside the realm of possibility.
-"The worgen's home is a dark place, a place of nightmare. If that world fosters locations safe from the cursed Worgen, then my research has revealed no such bastions."
Another line from the Book of Ur, and this really quite describes Azeroth back in the old days. The Silithid running everywhere trying to kill everything until the trolls (who were also killing a lot of others, even themselves after the Silithid War) split them up. But even after that you have the Burning Legion trying to enter the world. If I remember right Malfurion was one of the original Druids, so having a cult of Druidism pop up now wouldn't be too much of a stretch. There's also the Second Invasion by the Legion where they nearly took the World Tree until the Night Elves blew it up to stop them. Here is were the Worgen-Cult of druids could be fighting the legion, until Velinde and Arugal started warping them out. And don't forget, we have to go BACK to Hyjal in the time line because now the Legion would win. What changed in the past? Did some of the ancient defenders vanish, and where... when would they go? Recall you never see any Infinite Dragonflight in Hyjal as well.
-"...for although some Worgen possess powerful magic, they have made no attempts to reach Azeroth of their own accord. And for this, we are fortunate. "
Last one from the Book of Ur, promise. The Worgen don't need to get to Azeroth if they were already here! Also, they're job is to protect in the past, I doubt they'd abandon it willingly. Unless something in the future is more dire to Azeroth of course.
-"It is an ancient thing, a branch, twisted and gnarled of wood that could be older than even the Kaldorei. "
This time its from Valinde's Journal. Twisted ancient branch screams 'Druid Artifact!' to me, and if the Worgen-Cult of Druids formed about the time Druidism was being formed, that would make it a very old branch indeed.
-"The worgen fought savagely, as fit their primitive race, but their enemy was unflinching: the Lords of the Emerald Flame. "
Last quote! Once more from Valinde. Not going to go into the Lords of Emerald Flame, lets just assume for the purposes of this theory that the Lords are the Burning Legion. Now, the Lords of the Burning Legion were on Azeroth at one point. Hyjal. Archimonde was the head man here, but he also had plenty of Generals and what not here. The Worgen could have been fighting from the shadows of Hyjal until the time line sucked them out. And thus bring us back to deal with their absence. Also, Druids tend to get wonky if they stay in form and in the nightmare for too long, but there is also the tendency for the Demons to corrupt by mere presence. So slap a demon around long enough, your going to start getting side effects.
All of this, to me anyway, points to Worgen not being from another planet/dimension, but from another time. After fighting the Legion for so long (Not to mention the time magic, that can do wonky things to you. The Caverns of Time could erase your existence or have you walk back out yesterday. Its chaotic) hey could have had their minds degrade. And as for the shadow magic, its not Fel but, if you can't beat them steal from them. The Worgen-Druids could have learned shadow magic to help fight the legion, and that could lend to their now-degraded mind and corrupting presence as well. I have a whole lot of 'if this if that' here, but there certainly seems to be evidence towards to druid cult being the origins of the Worgen.
Aug 23rd 2009 11:16PM Love the lore on this place, and greatly looking forward to playing in it. One thing though, the music for the Gilneas trailor is amazing. Classical, fitting given the atmosphere now.
Aug 23rd 2009 6:27PM There are some good books out there to draw lore form, but if you want a free source www.wowwiki.com is a great place to look stuff up. You can find a lot of info from the books as well in there.
Aug 23rd 2009 6:08PM I believe I read somewhere during Blizzcon someone found information saying the Worgen might be related to an ancient druid cult of the Night Elves. Its only mentioned in a small tidbit, but it might be something.
Personally, I can't wait for Cataclysm. The lore on the Gilneas Worgen is going to be fun to play through, and ever since SFK I've wanted to play a Worgen at some point. Here's to the future!
Jun 1st 2009 5:25PM I gotta ask, what are the chances of the Nerubian's getting some love this expansion. 3.1 is over, and 3.2 in about the Crusade, which leaves 3.3 in Wrath of the Lich King. Nerubians are one of my favorite races, and I was excited to think about them getting more viewing than just a bunch of dead ones running around, but up until now there are 3 (Kilik and 2 guards) outside AK and AN that I know of, no rep, no cities, no more lore, nothing but 2 instances. Any hope for more, or is this all we're getting?
May 28th 2009 9:26PM On Execute Times, a Frost Death Knight also has a talent (Merciless Combat I believe) that increases damage when your target goes below 35%, and works off the major spells of Frost. Any cooldowns used here could get some pretty nice damage boosts.
Apr 23rd 2009 1:50PM Death Knight all the way. I'd want to bring my dead foes back to life and throw them at my enemies. Being a master of diseases and death, wielding runes of destruction and despair! Oh yes, it would be quite fun. Not to mention no one had better try and steal something and run. They'd come flying back into the hilt of my Runeblade!
Apr 20th 2009 6:24PM I was in denial too the first time I died to Murlocs in SSC. At least the Darkspear own up to it.
Apr 20th 2009 6:18PM Something I've wondered about for awhile, has there ever been any plans for the raid instance in Winterspring that is near Hyjal? Darkwhisper Gorge is filled with demons, but the only time I've ever seen anything to go there was when I was helping a friend with his Warlock quest. If Demon Hunters are added to the game, it would make a great place to start them, or at least add a raid onto present day Hyjal.