Dec 26th 2010 11:55AM What's up my naga? 'Been chillin' in Vashj'ir!
+6 Insight bonus! =0!
Happy Holidays everyone!
Dec 21st 2010 1:05PM " * Shy Highlands Turkeys in Twilight Highlands are now coming out to play for achievements."
Tooooo shy-shy, hush hush!
Nov 27th 2010 1:31PM Hey Frosty-
I must comment on your articles and your great explanations for all the hunter changes. I really appreciate the work you do and I find your dedication to the hunter class a great value to the community.
I hope you stick around for a long, long time.
Thanks for the explanation of the changes to the hunter class. As a dedicated BM hunter, I'm also pleased to hear the increase in Kill Command damage. ^_^
I noticed that, compared to before 4.0.1, that hunter damage was down overall, and even when I did everything right I was getting surpassed by mages and warlocks by a rather large margin. I was a consistent 9-10k DPSer before the changes, but after the changes I'm happy to break the 8-8.5k barrier. It's not just me, either- other hunters in my raid are down as well. However, the hunter specs seem to be doing rather comparable damage to one another, though MM does edge us out. I take this with a grain of salt, though, as I expect the gap will decrease significantly with Cobra Shot. With current movements during encounters, though, I am really excited to add the extra level of Aspect-dancing with Aspect of the Fox. Our class will be one of finesse again and good hunters will shine.
Anyway, great article! Thanks again Frosty!
Nov 9th 2010 8:20AM Leaving dungeon-crawling and professions out of the equation and examining the money derived purely from questing or mob kills and the correlating repair and maintenance costs, I'd say either the hunter or the warlock brings home the bacon, the warlock more-so, since the hunter's got higher repair costs with leather/mail armor.
A pet to tank for you, spells to fling/shots to fire (now much better since ammo's been removed), Life Tap/focus regen, drain life/not getting hit or chimera shot, kiting and multiple mob kills.... these classes have it pretty good for optimizing output with expenditure.
Oct 18th 2010 12:50PM Ghoti = FISH!
All that s.priest stuff is fishy!
Oct 8th 2010 10:11AM My gripe about FF14, though now this only generally adds to it (a friend of mine played it and quit it after about a week due to in part the issues mentioned in the article), but the ridiculous requirements of the game for the PC version.
The game was clearly designed for the PS3 and it seems that the PC version was just an afterthought to boost sales. The controls are a little wonky (albeit better than FF11's weird menu popping) and it's very easy to loose your direction in the questing process (who do I talk to? Where are they?)
The game had a nice thought and always had a great diverse approach when it came to the class systems- jobs and subjobs, access to all the classes on one character and now the armoury system - but being forced, in essence, to switch from a class you enjoy (through the fatigue system) to something else you might have cared for as an afterthought is not very liberating. I would have much preferred the return of the job/subjob gimmick over the armoury system.
Mayhaps the ladybugs of doom had a hand in this perverse erosion of the FF14 development department.... Curse you, ladybugs! Curse YOU!!
Sep 27th 2010 11:46AM Really good analysis, Frostheim. Great insights into the going-ons. Do you submit feedback or articles like this to Blizzard? I'm sure it would help them improve on working out the kinks in the balancing.
Oh, well, you probably do. Again, really nice insights and a very-well written article to explain it all.
Sep 21st 2010 11:44AM So....
Camo only works against other hunters? ....Really?
I'll just put my two-cent QQ in and say.... for a level 85 ability, this sure does... well, stink. I say give us back the increased damage so we can at least have a reason to use it in PvE too.
I mean, gosh... Were rogues QQing that much that they had to use a FoK to pop us out of a "stealth" they could see through anyway?
Here's a scenario:
-hunter camouflages in a flag room, or on an AB flag, or... well, anywhere else defending.-
-warrior/rogue comes up at range, doesn't see hunter yet. Rogue is stealthed anyway.-
-Hunter shoots at warrior, breaking camo; warrior charge-stuns.-
-Rogue is unseen, sees hunter, saps in camo, runs away.-
So, the point of Camo now is to get that initial few shots off on a warrior or pally before the stunlock/charge fest?
Gosh, I hope this changes. I'll QQ as much as I want. I was getting excited about a new PvP utility ability, but now it's just a cool-looking ability of uselessness. There is no reason that we'd want to use this in PvE and now very minimal gains for using this in the PvP setting.