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  • Cysgodi
  • Member Since Nov 6th, 2008

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Recent Comments:

The Queue: Nobody expects the Druid Inquisition! {WoW}

Aug 20th 2009 12:49PM The link below is Blizzard's official lore page. It's a good place to start. Once you have the basic lore down, it becomes much easier to use WoWWiki.

Shifting Perspectives: The Druid of 2008, Part III {WoW}

Dec 31st 2008 1:48PM "where as a priest has every single spell a shadow priest has, plus disc/holy damg spells"

No. Base line a Priest has Smite, Holy Fire, Mind Blast, Shadow Word: Pain, Shadow Word: Death, and (now) Devouring Plague. If you're not Shadow, Mind Blast and Devouring Plague really aren't even worth casting, and for soloing, Holy Fire's not all that great either. Unless you're at least partially specced into Shadow, you don't get Mind Flay or Vampiric Touch (the bread-and-butter spells of a Shadow Priest), and unless you're full Discipline, you don't get Penance. That leaves non-Shadow Priests with a total of 3 useful soloing damage spells (Smite, Shadow Word: Pain, Shadow Word: Death).

Account security mythbusting {WoW}

Dec 31st 2008 1:14PM It was a figure of speech. He mentioned in the same paragraph that if a person could hack into Blizzard's databases containing account information, then they would have access to credit card numbers, which gives them access to a virtually unlimited amount of money.

The Queue: The loot blues {WoW}

Dec 30th 2008 7:28PM No, not only does the ability you use have to be an action, but it has to aggro the mob as well. Otherwise, you'd have Hunters and Rogues who could tap every mob in an area without pulling them and just take them one by one (or let other people kill them for them).

Officers' Quarters: (Group) {WoW}

Nov 24th 2008 2:54PM I solo group quests as a Holy Priest all the time. The mobs just have to (1) have lower than 30k HP, (2) not be immune to fear, or (3) be slow enough to kite with SW:P. If any of those apply, I can solo the quest.

Encrypted Text: On our way to the top, part 1 {WoW}

Nov 19th 2008 1:54PM Without going into the math:

Melee Hit (Untalented): 296
Melee Hit (Dual-Wielding & Untalented): 918
Spell Hit: 634

Encrypted Text: On our way to the top, part 1 {WoW}

Nov 19th 2008 1:51PM If you take Precision, then the hit cap for any Rogue at 80 is 755. Without Precision, the cap jumps to 918.

Ask a Wrath Player: From the ashes {WoW}

Nov 14th 2008 3:17PM Yes, if you have one character at level 55 or higher on any realm, you are allowed to create one Death Knight per realm. Meaning, if you have one level 55 character on say, Lightning's Blade, you can make as many Death Knights as you want between Lightning's Blade and any other realm, so long as you don't attempt to make more than one on each realm.

Personally, I think the Death Knight starting area is one of the most fun experiences in the game. It's neck-and-neck with the Nexus right now :).

Ask a Wrath Player: From the ashes {WoW}

Nov 14th 2008 3:07PM In Beta players got it as a gift for creating a temporary Blizzard account to log in. There haven't been any Blue posts confirming whether Chilly will be obtainable or not in live, but I have a suspicion that it has something to do with this

Ask a Wrath Player: From the ashes {WoW}

Nov 14th 2008 2:42PM No, it depends on how the phasing is used. In those particular areas, the criteria for being phased is that you have to be standing within a certain range of coordinates. Anybody within those coordinates will be phased. Other areas will phase based on the quests that you've completed. The fog, though, will always phase you into the same situation regardless of the quests that you do.