Dec 31st 2011 10:45AM I was with you until the negative inference laden comment:
"The problem with throwing your license around is that you also can dilute your brand. Too many poorly made products kill your name. No one wants to buy WoW T-shirts any more if everyone can make them and 80% of them fall apart in the washing machine. The back of my brain just did that thing where it slaps me and says, "But Mathew, hasn't the Star Wars brand done this a thousand times over, much like Sonic the Hedgehog, promising good and delivering poorly?" Why yes, brain, and you've seen that in practice with The Old Republic."
The way you're worded that leaves the inference that TOR is a major dilution of the SW brand akin to crappy t-shirts. Either that is a huge Freudian slip, WoW fanboy moment, or I am hoping not what you really meant. Because as negative of an inference as that is with no proof will kill my reading of your articles in the future as baseless and biased.
Dec 14th 2011 10:40AM There is a HUGE difference in definition between a "pet" in WoW terms and a "companion" in SWTOR. Here are some quick contrasts off the top of my head:
* A pet in WoW is for combat only. A companion in SWTOR can be used in combat but is purely optional. For example, a 4 man flashpoint (dungeon in WoW terms) can be done with 2 players and their companions or 4 players which cancels all companions. Very different combat model completely.
* You pick up a total of 5 companions during the leveling experience in SWTOR all with different backstories. It's very immersive and rich in content and interaction. In WoW a pet is never interactive or has a story.
* As noted by another reply, companions do your crafting and gathering for you. They can also be sent off on other errands. This is a HUGE quality of life aspect where you don't have to take your play time away to do these chores. They even work when you're logged off. WoW has no similar concept
Frankly the companion system of SWTOR is one of the things I would LOVE to see part of WoW. I'm surprised it didn't make the author's original list.
Oct 24th 2011 6:08PM That's not a vague meaning if you already know what it means or bother to take 5 seconds to copy/paste the phrase in Google and go to the 1st page hit. But since you have taunted me into it here is the basic meaning:
"Jumping the shark is an idiom, first employed to describe a moment in the evolution of a television show when it begins a decline in quality that is beyond recovery." wikipedia.com
What is WoW about anymore? That's a serious question, not some rhetorical mental masturbation. About long lost Pandas with a Lore that starts (and ends) with a lost brewmaster that is a foot note in W3? With a knock off Pokemon game? They have some good ideas in the release, but the transition from WoW as we knew it to something else is complete with this xpac.
Are they seriously trying to redefine the MMO experience in an evolutionary fashion? This is the equivalent of myspace to facebook in a social sense. All the things that made myspace cool at the start were taken to an absurd level under the theme of what? Creative personal freedom?
So, seriously what defines an MMO? And when compared to MoP is that really an MMO you want to play?
Oct 24th 2011 5:37PM Three words: JUMPING THE SHARK
Look it up.
Sep 20th 2011 3:50PM I welcome the nerfs yes, but that's not because they are overly hard. If you have experience in MMO mechanics you can figure these things out fairly quickly. I am a 6+ year raider in WoW and now leading a casual guild that does 10 man 2 raids for 2.5 hrs each for a total of 5 hours a week and we made 6/7 in 5 weeks on that schedule. Come on folks, you're making this all too hard.
Feb 18th 2011 9:17AM WoW economics is none different from RL econ and this article hits the tip of the iceberg. I don't intend to turn this into a class lecture on econ and marketing but what you describe is the relative benefit of a strategy that is either:
a) Segment leader - example Intel
b) Fast follower - example Microsoft
c) Price leader - Wal-mart
In RL, if a set of fast followers can be smart about supply and pricing then they can make a LOT of money. But if you don't have a large enough window or you get some "Wal-mart" types in the auction category you're toast.
My basic POV is that most everything on the AH moves to model (c) very quickly because the game by itself provides no way to differentiate. The recipes are all the same, going on an open AH system, which makes price arbitrage very difficult to maintain and breadth. Wal-mart makes a LOT of money as a price leader so it's a very viable strategy. The downside comes when someone is trying to be (a) of (b) when Wal-mart is in town!
Jan 27th 2011 11:23AM First is overcoming the stereotype and bias that WoW is a "nerd thing". Which after all these years (I'm 42 mind you!) I could care less about but still it wastes my time and energy having to talk someone through it. I'm not a nerd, I'm just ahead of the curve. :) I was playing FPS 15 years ago before that was "cool". Now I play MMO's and in 5-10 years those will be mainstream cool too.
Second is overcoming that this is MY hobby. My extended family is all into sports. Well, I'm not blessed with physical coordination to be any good at sports which makes them not much fun to me. I do it, but it's not my hobby. Now if only they can get over their bias that because it's not THEIR hobby that it's not worth the time is the key. Some day....some day.
Jan 2nd 2011 8:02PM Now this is SWEET! I'm down! and count me in!
Jan 1st 2011 10:37AM Happy New Year!
Dec 31st 2010 9:22AM Me me me!