May 20th 2010 5:49PM This is exactly my stance on it. It's neat being able to use it to diagram positioning and such before the pull, sort of like an interactive playbook. But having set boundaries and near-foolproof zones that show exactly where not to stand and such during combat is just going a bit too far for my tastes. Addons like DBM already provide a great deal of hand-holding for these encounters, but I've gotten used to them pretty much being requirements for raiding. AVR goes several steps further, though, and takes a ton of the challenge out of raiding.
I didn't mind other people using it, of course. One of our raid leaders and a few other guildies recently started using AVR. It's just not something I feel adds anything to the game for me. My goal for raiding isn't just to kill the bosses as quickly and efficiently as possible. Just like a single player game, I'm looking for the experience on the way and not just the quickest path to success.
May 17th 2010 10:50AM I really don't mean to sound like a jerk, but it's articles like this that end up causing lots of people to needlessly regem and/or regear for a certain stat, even though they might not need to.
I know Stoney's a 25 man raider, but it seems these days articles about "end-game raiding" tends to completely ignore 10 man raiding guilds. Gear choice is quite different between the two, enough so that haste might not be the be-all, end-all stat for every enhancement shaman. I'm in a mix of normal and heroic ICC gear and in my experience, the whole haste vs. AP thing really just boils down to "it depends". The difference in raid buffs between 10s and 25s also plays a huge part.
This is all just a long way of saying "do research and sim it". Stating explicitly to " start stacking haste above all others" certainly isn't sound advice for everyone. I'd love if it were that easy, believe me. :)
Nov 6th 2008 2:56PM Woo! Since the drawing is random, I don't suppose it matters what I put here. So let me just say that bananas are better than turkey tapeguns.