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  • John V
  • Member Since Nov 6th, 2008

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The Lawbringer: Q&A on Diablo's real-money auction house, page 2 {WoW}

Aug 5th 2011 4:34PM Another thing of note that was not mentioned here is the fact that Blizzard has come out to say that most items in D3 will not be "soulbound" like most of the stuff in WoW. I think this is HUGE, as it basically means the supply continues to grow over time (since items never really leave the market), and as a result, drops the price for those items. Now we don't know exactly what is meant by "most" will not be soul bound, so it's likely there will still be some highly sought after items that will fetch a high price in the AH.

This also applies to gold in a way... Although gold leaves the market by being spent in game, there should be an ENORMOUS supply of it since it's basically an unlimited resource (it's only limited by the amount of time people can spend getting it). Let's say Diablo ends up with roughly half the number of players playing wow, you're talking about 5 Million people who could be selling gold. Unless a gold seller can somehow supply the vast majority of that and try and control the market for it, gold will be extremely cheap to purchase to the point where the operation farming it won't be able to make a profit anymore. Someone with deep pockets would need to come along, purchase gold at a lower price and sell at a higher one, but the scale needed to make this work is probably unrealistic. There will probably be people who can make some good money doing this when it first launches for a very short period of time (like when an expansion/patch hits and no one knows what things are actually worth and they pay crazy amounts for it), but things will settle down and I think we're going to be talking about extremely low real life prices on items and gold.

As far as introducing this to WoW, the biggest issue is most stuff in wow worth paying for is soul bound. I suppose people may want to pay real money for BOE blues or purples, but most of the "good" stuff is BOP anyway, and woud never see the light of day in the auction house. Blizz would have to make the decision to remove the entire soulbound aspect to gear/items, and if they did that, it would totally destroy the entire point of end game content. I think if they ever rolled anything similar into wow, it would either be gold only, or gold/BOE only, and I'm not sure how much interest there is in paying real money for BOE stuff that's fairly easy to get anyway.

The Queue: The one with a pun {WoW}

Jul 27th 2011 5:04PM Question for the Queue.....

What if god forbid Chris Metzen were to get hit by a bus today and die... What would happen to WoW? As in how far out are they story wise compared to what we've actually seen in-game, in books, comics, etc? Is there anyone aside from him that really controls where the story goes?

The Queue: Relaunch {WoW}

Jun 10th 2011 5:03PM Question for the Queue...

Has there ever been any talk of a feature to allow guildmates to come along on a raid as a "watcher". Like maybe being able to move around the instance as a ghost that can't interact with anything or be seen by the raid members. I think it would be a cool way to be able to learn fights or just hang out with the rest of your guild without having to be in the raid. Is there some horrible flaw to this idea I am missing?

Ghostcrawler chats about interrupts at the Dev Watercooler {WoW}

Mar 29th 2011 3:44PM What if classes were given several different interrupt abilities with longer cool downs or cast times? Similar idea to the quick / med/ strong mechanic in fighting games. Have maye 3 levels of interrupt 1) instant cast --> long cooldown 2) medium cast --> short cooldown 3) long cast --> instant cooldown

I don't PVP though so not sure if this even makes sense, but it seems like it could introduce sort of a "rock / paper/ scissors" type concept to interrupting casts.

The Queue: Yes, kittens again {WoW}

Oct 1st 2010 2:52PM So with the upcoming patch and expansion, are any classes changing so radically that they will be almost unrecognizable from how the class worked pre-patch? For instance, my main is a MM hunter. I really enjoy the fact that it's pretty laid back (nothing like the Shaman water shield to have to keep refreshing every 30 seconds or so) class to play, and I worry that all of a sudden classes that people really enjoyed before suddenly are jsut not fun or so radically different that it kind of ruins the class for you. Has anyone in the beta had any experiences like this, or are things for the most part similar, but new? I am all for change, but I'd hate to find that all of a sudden the overall strategy/play style for a class is totally different.

The Queue: Yes, there will be mounts {WoW}

Aug 24th 2010 1:13PM I have a question that has been on my mind. What is the difference between a "dark ranger" and a "hunter" as far as a class goes. I'm not much of an expert in the Lore of it all, but I am sure it's cool for Shaman players to know that Thrall is also a Shaman, and as a Hunter, Sylvannas seems likes the obvious "famous character of my class" but she is categorized as a Dark Ranger. Any information here would really make my day. Also, if there is some sort of big difference, has there ever been talk of Dark ranger as a hero class or otherwise? Thanks!

WoW 5th Anniversary Giveaway: Spectral Kitten loot code {WoW}

Nov 23rd 2009 9:37AM comment! hope i win!

Countdown to Wrath Giveaway: Day 1 - BlizzCon Polar Bear Mount {WoW}

Nov 12th 2008 9:16AM polar bear please :)

Countdown to Wrath giveaway: Day 2 - Razer DeathAdder mouse {WoW}

Nov 11th 2008 5:31PM squeek squeek... cool mouse.