Jul 21st 2010 2:12PM If anything the Alliance has access to more of the Horde models, than the other way around, let's count:
Alliance mounts available to Horde:
Ram: Yes, Brewfest Ram, drop from holiday.
Saber: Yes, Swift Zulain Saber, rare drop from ZG.
Elekk: No. **
Horde mounts available to the Alliance:
Skeletal Horse: Yes, Deathcharger's Reins, rare drop from Baron Rivendare in Stratholme
Raptor: Yes, Swift Razzashi Raptor, also a rare drop from ZG.
Kodo: Yes, Brewfest Kodo, drop from holiday.
Hawkstrider: Yes, Swift White Hawkstrider, rare drop from Kaelthas in MGT.
Conclusion: 2/5 "Alliance" mounts are available to Horde players, whereas 4/5 "Horde" mounts are available to Alliance players.
I'm not complaining about this though, even though I'm Horde, I like my faction's mounts better, and part of the reason why I chose for the Horde to start with. I think all faction-"exclusive" mounts should be kept as rare as possible.
*I'm not counting Paladin, Warlock or Death Knight Class mounts, as those are class exclusive, nor heavily modified "horses" like for example that of the Headless Horseman, or the Celestial Steed from the Blizzard Store, as those are different models entirely, counting them as horses would mean you'd have to count the Forsaken Skeletal horses as "horses" too, in which case the Alliance still maintains it's advantage, as they get access to an additional choice of "horse"-type mount.
**again unless you'd count Mammoths as being the same as Elekks, but again these have been modified enough to qualify as different mounts entirely, and either way the Alliance would maintain an advantage as they do when it comes to mounts.
Nov 8th 2009 3:07PM I say that for starters Blizzard should release Cataclysm as a standalone expansion, no longer forcing incoming new players to purchase vanilla WoW, Burning Crusade, Wrath of the Lich King AND Cataclysm, perhaps at a higher price than a regular expansion, while compensating players who did purchase the basic game and the previous two expansions in the past with some sort of vanity items e.g. one typical pet per expansion and/or achievements in the vain of "Don't forget to close the Dark Portal when you leave" or something less lame. That would remove one more entry barrier for new players.
Nov 4th 2009 5:24PM Learn to read before you reply, like I said as a pet collector this does affect your gameplay.
Nov 4th 2009 5:01PM This is an insult for all the people who view pet-collecting as one of the most fun aspects of the game, even more so than the trading card game exclusives were. This does affect their core-"gameplay", no matter how you spin it. The only difference being there are less pet collectors than there are raiders or pvp'ers, and the latter won't care until epic armor or weapons are added as "microtransactions", which according to Blizzard won't happen anytime soon™.
By doing this Blizzard is in the long term decreasing the number of ways people have found to play and enjoy this game, and as such giving players less for they're monthly fee than they got in the past.
Sep 5th 2009 6:28AM Not true, check the new FAQ, you can in fact use 2 faction changes to get a race change now, unlike what the info Blizzard released at first stated.
Sep 4th 2009 12:08PM I reckon race change won't be implemented until about 60 days after faction change. As to quickly get the cash from the impatient few who will be using two faction changes to get the race they desire. I'm not blaming this on Blizzard, it's good business on their part.
Aug 31st 2009 3:07PM I think the wish-list is a bit over the top: speed boosts, higher reputation gains, more dailies = more gold, even more gold from gathering profession advantages from the aforementioned speed boost and higher drop rates from nodes/herbs,... let alone unique class skills.
That all sounds like a lot of fun, but keep in mind not everyone will be in a level 20 guild, and these are some serious advantages, especially when you consider the sum total of them. I don't think these kinds of advantages should be as restricted, especially when it comes to time- and gold-saving advantages like speed boosts or gold income from professions. It's already bad enough that powerful speed boosts are now restricted to 2 classes - Paladins and Death Knights - and that 2-3 professions are many times more profitable than all the others.
The non-vanity top-guild advantages would be better if restricted to advantages only available during actual guild activities, akin to the the mass resurrection, mass summon/teleport, lower repair costs from raids, higher gold gains from raid kills, Crusader type Auras for the guild-leader(s)... etc. with the 24/7 advantages for individual players being limited to vanity items like epic tabards, pets, mounts, buy-able with some form of individual guild currency that guilds could distribute to their players based on their performance.
Jul 13th 2009 1:18PM Horde all the way,
Lore-wise the Horde is still far more fighting for it's own survival, whilst seeking redemption for past sins, granted some more then others. There really isn't a race in the Horde which I don't like.
The Alliance however seems to make no apologies for it's past mistakes and current arrogance and bigotry, the human race and the paladins of the Silver Hand are as much to blame for the Arthas and his Scourge as the Orcish Horde is for their invasion of Azeroth. The Night-elves replanted an unblessed world-tree with only their own interests in mind. The Draenei are the same race as the Eredar, they just made a different choice at one point in their history, the difference between them is no less then the difference between the rogue Forsaken who betrayed the Horde at the Wrathgate and those loyal to Sylvanas. I still have sympathy for the Draenei and the Gnomes though.
Jul 1st 2009 10:16AM I'd pay solid gold for the option to change my druid's aquatic form into a penguin or a Northrend sealion.
Jul 1st 2009 5:32AM My Tauren druid is crossing his hoofs (?) for the path of Cenarius card.