Dec 4th 2011 11:33AM Is the price of RoI still $30 stand-alone? I thought digital distribution was going to bring prices *down* with no physical product to manufacture but RoI still seems pricey for an expansion since it is in addition to monthly subscription fees or pay-as-you-go points fees.
Aug 21st 2011 1:34AM IMO this is awful, and the first thing I've seen from Bioware on The Old Republic that is just a terrible decision.
In the Star Wars Universe what could possibly possess a Jedi to play sport like this? Or an active duty trooper? From an immersion perspective this breaks any role play you might have with your character, especially how it's done. Does Darth Malgus strike you as someone interested in playing Hutt sport with a bunch of Jedi?
Bioware has invested so much in creating immersion, putting players as much as they can into the shoes of their character . . . then this. If players want to play a game like this, better off going with a straight team FPS.
Mar 19th 2011 7:39PM I have to admit, the delay in release and the total silence about how close or how far we are has been a big turn off. I know it'll be ready when it's done, but I feel like they're doing the fans a disservice by being evasive about the single most important piece of information that people want to know. Not an auspicious start relating to responsiveness to customer concerns.
Mar 16th 2011 7:31PM Ugh, I'd much rather hear Bioware talk about The Old Republic. EA leaves a bad taste in my mouth.
Mar 6th 2011 8:59AM I started playing MMOs 20 years ago this year (fall semester, 1991). Back then they were called MUDs, and they were text-based . . . so, before the "graphics" conversion I guess you would say. I can't remember the name of the first MUD I played, but it was hosted @ Indiana University.
Jul 7th 2010 4:30PM @Mutak
Sure they have a choice. They can choose to work there or not, or choose to work in that position or not that requires that they post.
Or Blizzard can do the smart thing and nip the PR disaster in the bud by admitting this is a stupid change and finding some less scorched-earth mechanism for lowering the troll quotient in the forums.
Jun 16th 2010 3:18PM Who has time to take a couple of minutes to find out if someone knows what they're doing in a VOA25 PUG? Seriously.
That's not to say there aren't idiots out there who put too much emphasis on GS, but because Blizzard is trying to make it easier for everyone to raid and get into higher content you have to have a mechanism for efficiently filtering out people who might drag the raid down.
How many people bitch about what are essentially the GS requirements Blizzard has instituted for what random dungeon you get? Do you want to get PoS or HoR with three other guys with terrible gear telling you how awesome their skills are? Sure you get some high gear players that are terrible, but it's the 80/20 rule--given an average player ability across the player base, you're going to, on average, have more success when you have a higher GS.
There are exceptions, but exceptions are hard to build into a scalable, efficient process.
Jun 16th 2010 3:13PM *sigh* meant to say higher GS totem, not higher power totem.
Jun 16th 2010 3:12PM *sigh* not higher power totem, higher GS totem.
Jun 16th 2010 3:11PM As I have become a more sophisticated raider, I have noticed several occasions where I have intentionally brought my gear score down because a lower gear score item is superior to a higher gear score item in the same slot, even though they may both be items that are good and appropriate for my class and spec. Good examples are going from 264 drop gear to 251 tier gear when you factor in the bonuses. Another example specific to resto shaman is the use of the lower gear score totem that gives spellpower on chain heal rather than the frost emblem totem that grants spellpower on riptide stacks. I was using the higher power totem until I read the big forum thread on the WoW forums about riptide vs. not riptide in standard healing rotation.
I think it comes down to the quality of your guild leadership or raid leaders (guild or PUG). The good ones will use gear score appropriately, looking for a "ballpark" or "in-range" figure that is appropriate.