Feb 15th 2012 3:29PM Most raiding rogues have NOT completed the second stage of the daggers. Please try and remember there are 10 million players and by far the majority do not raid at all and those that do raid do not raid at either the frequency or skill level that you and your friends at WowInsider enjoy.
By assuming everyone has the sleeper and the dreamer you turn off most of your audience.
Feb 1st 2012 4:06PM For me it's really simple. On our server Khaz modan there are bunch of people who spend their time trying very very hard to hurt other people, not characters but the humans at the keyboards.
When I see language used where the sole purpose is to cause harm to another human I report them. It's really that simple.
You can use any language you like to cause harm, I've reported perfectly ordinary words, where the use was to suggest that having a person raped would be a good thing.
I've also seen cursing or foul language used where the intent was pure humour - and successful humour at that - there is no reason to block that or report it.
For me it's all about the intent to harm another human.
Jan 19th 2012 8:43PM As someone said /DBM lockout helps.
But why have lockouts at all? As we've seen with the RF it is simply possible to make it so people who have already run the raid are ineligible for loot.
So that way the idi... er person who has already run the raid gets to help you kill the boss (hey they might want to help) but not get any loot.
Nov 2nd 2011 4:37PM But at the moment utility poisons never work against bosses. Sure utility poisons are cool for trash but unless they allow bosses to be affected by utility poisons the raid leaders are hardly going to pick the rogue because the trash will be easier.
However, if they do allow utility poisons to work in boss fights then things get very interesting. You could even go back to weapon swaps to change your utility poison :).
Oct 31st 2011 8:39PM If you stopped reading then you should never have commented. As it was, you missed some good thoughts but I guess since you can't be bothered reading you don't care do you.
What was that about lazy?
And for me as a pally, I think the new talents look fun, it will be neat to try different things and see if they fit with my play style.
And that's something the cookie cutters miss - every player is a bit different and some talents will suit players rather than encounters. Yes that speed talent may be optimal but in my raid group and with my latency it is better for me to use the other speed talent.
Not all the tiers are balanced that way but some of them are and that's a hell of a good start for a pre-alpha release.
Oct 30th 2011 5:58AM Some Cataclysm observations from and very average guild.
We lost players on day one as the classses reset. particularly paladins who had to completely relearn their class and just couldn't be bothered.
We lost players when we hit heroics, because there was no gradation, you could end up in an easy heroic or in a horrible unforgiving wipefest (stonecore) and people lost interest and stopped playing.
And then we started raiding and we lost half our guild. We had been raiding in wrath, we had almost got to the LK (yes we were very average). Again the problem was lack of gradation. All the raids smacked us down horribly.
So the real problem from Cataclysm for our guild was lack of gradation. And I know that is terribly hard to actually do as a designer but it is also terribly important for player retention. And I think Blizzard has got that message, hence the LFR designed as easier.
I loved the new quests and the new zones. I was OK with Archeology - except it is a bit too random. I liked the new zones and understood why there wasn't more content.
And I'm looking forward to Pandaren.
Oct 24th 2011 8:36PM It's worth noting that all the balance issues you described apply to less than 1% of the WoW community. Most players don't even raid.
Even if you consider only those that do raid then most guilds will never see a legendary made in their guild.
You talk about 20k+ dps being average? Sorry you have no perspective on what average dps really is. That may be average for the top guilds but for most guilds we're really happy to see anyone over 20k.
For most of us the legendary weapons are precisely that, we only ever see them on display by the SW fountain. And that's just fine with me, I'll whisper grats to them and I'll dream about getting a legendary when they are old content. Our guild has already nominated their legendary recipient, she has 5 embers now!
So get some perspective and if you think this is an issue then slap yourself in the face and remember that most of the players who read this will but utterly unaffected by your "balance" issue.
Oct 17th 2011 8:50PM So lets be clear here. You want to know if it's OK for you to risk your relationship for WoW?
Sure you can try and persuade her you'll be a good boy, or restrict your time, or whatever ...
But you have basically said you value WoW more than your relationship. At that point you have some very serious questions to sort out in your life and none of them have anything to do with WoW. This is all about how much you value your relationship. If WoW is more important then it's because your relationship is not very important to you. At this point you need marriage guidance counseling whether you realise it or not.
Yes you can have hobbies and do things without your partner but your letter sends a very loud message that the value you place on your relationship is not as much as it used to be. Sort that out first and whether or not you can play WoW will fall into place. Get help now and not from the internet, find someone who has experience. Seriously sort out your relationship properly and WoW and any other hobby will fall into place easily.
Oct 13th 2011 9:08PM Did you forget a Mask for all occasions?
Aug 17th 2011 11:06PM As a pally tank the least fun part of the game has always been fighting my own players. The constant need to shout at my own party or raid to get them to stop pulling mobs off me particularly in the first 10 seconds has always made tanking unfun.
These changes fix that.
Yet more messing with the way my survival abilities work? That I'm not so sure I'm keen on, but I'll adapt.