Apr 3rd 2012 9:54AM I love pvp at the lower levels, before you are overwhelmed with abilities that just confuse the situation. I can keep track of mine just fine, but having to know the proper counter to the CC and cooldowns of 29 other specs at max level is just too much for me to process and relax while doing it.
Also, I want Blizzard to implement the ability to once a week, toggle "friendly fire" on in BG's. There are those guys on your own team that will hold the flag and not cap or want to "farm" honor when its quicker to win and requeue. I want to be able to gank them. It may screw that match but God would it feel good.
Feb 23rd 2012 10:29AM I like that the new lock and load gives SV a bit more burst. We can do some good dps but very hard to compete in a burn down phase. I would love to see a survival specific cooldown to compete with readiness. It could be something as simple as LOADED! Gives your Black Arrow an extra 50% chance to proc Lock and Load. Lasts 18 sec 2 min cooldown
Feb 16th 2012 3:45PM As a healer, the one thing that will guarantee you never get another heal, is to demand heals. "OMGWTF HEALS?" Well if i wasnt being stunlocked by two rogues and dotted up by a shadow priest, I might have had some time/mana to heal you while you dueled 75 yards from the flag with that DK.
Feb 9th 2012 11:33AM "What's happens if you pop deterrence with mirrored blades as a death Knight casts death grip?"
Not sure about that one, but if you use a glyphed grounding totem against a DK using Death Grip, it brings them to the totem.
Jan 17th 2012 4:21PM Q for the Q:
How do you anticipate the raid finder working in the first tier of the new expansion? Run Heroics to gear for raid finder to gear for Normals?
The current model only worked because the barrier to entry was set by gear that could be obtained in the new 5 mans. Exclusive of raiders who were already in Firelands, that is.
Jan 9th 2012 11:19AM No.
Hunters just moved into focus from mana, and I really like the way it works. Easy to use, difficult to master, just like hunters themselves.
For a MM hunter, choosing what type of Aimed shot cycle and at what time can make a huge difference in performance.
For SV, the frantic response to Lock and Load procs and the proper sequence to get them out quickly without clipping its challenge.
Other things can be built in to make a class challenging without completely jacking with its resource system.
Jan 6th 2012 5:49PM To me, the things that make raiding fun are the same thing that make other group activities fun. Friends, challenge, and rewards.
Jan 6th 2012 11:31AM What if the Old God's plan looks like this:
Deathwing succeeds, Life on Azeroth ends/devolves into Chaos. Old God's win.
Deathwing loses, but manages to remove/reduce the powers of the Guardian Aspects, clearing the way for future evil deeds. Old God's plan advances.
Mortals then pat themselves on the back, tell themselves what a good job they did, and go back to making war on each other, thus further advancing their plans for chaos.
Either way it doesn't look good for us.
Dec 18th 2011 4:27PM /enter