Mar 31st 2012 2:37PM Similar situation here, though my record is slightly worse. I started playing at BC (patch 2.2), and my subscription has only lapsed for a period of 5 months during Cata. Got the Annual Pass one week after it started.
300k people have already been invited... are there seriously that many people who are playing since before patch 2.2 AND purchased the Annual Pass on the first week? Seriously, are 25-30% of the people who signed up in that situation? By now, I think that subscription time and time of purchasing the Annual Pass may increase your chances, but it's not an actual queue.
And like RetPallyJil said, what frustrates me the most is the fact that I was a very dedicated beta tester for Cata. I played beta exclusively; I didn't even log into Live during the whole period. Reported tons of bugs, gave lots of feedback both in-game and on the forums. Besides that experience, I have also participated on three PTRs, during BC and Wrath. I really thought Blizzard would somehow keep track of previous beta testers, of how many hours you have put into testing, both on beta and PTRs, and take that into consideration when inviting. Because currently it feels like getting into the beta is a prize, a reward for loyalty, a chance to get a sneak peek at Mists... not an opportunity to, you know, TEST the expansion.
But the worst thing to me, and what's made me write this very frustrated post that is prone to get downrated into oblivion, is to know that, on the Cataclysm beta, I got in on the third wave by sheer luck... yet this time, when I have actually signed a contract that gave me a guaranteed spot into the Mists beta - when I was misled into believing that by purchasing the Annual Pass, I'd get very early access to it - the third wave has already passed and I'm still not in... =/
It's ironic, at the very least. And even though Blizzard did an awesome thing by inviting 300k people so quickly, I can't help but feel incredibly frustrated with the whole situation, to grow even more frustrated each time I check my Battle.net account and realize I'm still not in, and to never want to take part on something like the Annual Pass again.
Mar 30th 2012 6:56PM You both suck.
Mar 30th 2012 6:44PM To me it never felt like a true raid, in the sense that it lacked that sense of grandeur that raids often have. It was also disconnected - as were many other aspects of the Cataclysm expansion; the most blatant example being the five 80-85 leveling zones.
And while I understand where you're coming from when you say that it makes sense for them to reuse locations like the Wyrmrest Temple, I still can't really not see it as an effort to cut expenses. Sure, it makes sense for Deathwing to attack the temple, but if they truly wanted to create a new and inspired raid design, they would have one or two encounters happening them, and the rest happening elsewhere (preferably at a new location). Imagine if it was revealed that, underneath the Maw of Neltharion, which is very close to the temple, there existed a large underground complex that the Earthwarden used as a safe haven before he was corrupted? What if Deathwing, or us, wanted to get inside that place to gather some artifact that would be crucial to the final battle? Bam, completely new environments, yet in a familiar place, and not only still making sense within the story, but expanding it.
And they didn't have to reuse the Eye of Eternity, or the Alliance ship model from the Gunship Battle, or the "inside a minion of the old gods" thing from Twilight Highlands (and twice, to make it worse).
But to me, the worst thing was the reusing of models for 6 out of 8 bosses. An earth elemental (like Ozruk from Stonecore), two powerful old god minions, a twilight dragon, a female orc and a male tauren... to have so many bosses that feel "familiar" really removes from the epicness of the encounter, in my view. When we go to the final raid of an expansion, we expect to see awesome things... when what we find are reused boss models for over half of the raid, it kinds makes the whole experience feel very lukewarm.
Mar 30th 2012 9:04AM My pet peeve is the word "deeps" for DPS. Grrrr.
Mar 29th 2012 9:25PM The idea is sound, but the implementation is overly restrictive, like others have pointed out.
It would be better if they added this as an interface option, on by default, but that advanced players would be able to turn off if they wanted to.
Or, if they don't "have the technology to do that", it would be better if the ideal item for your current spec was simply highlighted (and perhaps with bright letters saying IT'S DANGEROUS TO WEAR GEAR FROM OTHER SPECS, TAKE THIS as the poor newbie mouses over it), but the other options were still there.
Mar 28th 2012 1:45AM Blizzard's Vice President of Game Design uses an Orc as his avatar on Twitter! ZOMG HORDE FAVORITISM
Mar 27th 2012 1:28AM Thinking that the glyph meant warlocks would be actual tanks does seem like jumping to conclusions too early.
But I'm equally shocked by the alternatives to that. So Blizzard wants warlocks to sacrifice one glyph slot, and all the dps that their main cooldown gives them... for the chance to off-tank if the tank dies, or on certain gimmick fights (that they haven't been doing for the last two expansions, and don't seem like they'll be doing on this one either)? Or is it meant for "extreme soloing" like hunters do? Or just for leveling?
I honestly see no real alternatives completely grounded at this moment. People were excited, and are now severely disappointed, because the possibility of warlocks becoming real tanks, while really slim, sounded MUCH more fun than all of these other scenarios.
Mar 27th 2012 1:06AM But people level classes for the smallest reasons. You might want to try a hunter because you'd like to play with a class that uses a bow, even if you don't feel anything in particular about pets or surviving in the wild.
Pretty much everyone likes flavor. Pretty much everyone picks a class or a spec because they think that class or spec is cool, or looks cool, or does something they like, or behaves in away they like, or seems like it would be fun.
Some people thought it would be cool to play as a character who tanks in demon form. There's nothing wrong with that. And if warlocks were indeed given a tanking spec, they would be picking the right class to fulfill what they thought would be a fun thing to do.
Mar 20th 2012 6:21PM On the second to last paragraph, when talking about the cone-shaped heal that Paladins get, you meant Light of Dawn instead of Holy Radiance, right?