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WoW Insider Show goes live (from Paris, kind of) tomorrow {WoW}

Jun 27th 2008 5:01PM Why am I reminded of the term "drunk-dial" when I think of Turpster and wine at the Invitational. Duncor will probably have his work cut out for him with the editing of expletives.

Known bugs in patch 2.4.1, 2.4.2 on the way {WoW}

Apr 7th 2008 4:13PM Spider-Pig, Spider-Pig, does whatever a Spider-Pig does.

Breakfast Topic: You Knew the Group Was Doomed When.... {WoW}

Sep 5th 2006 10:15AM You know its a bad PUG when your mage can't control his agro. I was on a fairly routine ST run with my 54 pally (consecrate ftw!) and 3 other mid-50 people when we picked up a 60 mage. Our main tank was 55 if I remember right. We start the instance and this guy starts going all out. He kept pulling the agro off our tank every single time. His reason? "The harder we hit them, the faster we get done. The tank just isn't keeping agro." Needless to say, I was ticked. My job switch from off tank/healer to bodyguard for this jerk. Spent the entire run alternating healing/rezzing him. Worst of all though has to be that he had no idea what to do in this instance, and even after we would warn him, he would still screw up. He actually attacked the ghosts near the end cause he was AOE'ing the live ones. GRRR. Still makes me mad thinking about it.

OMG Purple! {WoW}

Aug 16th 2006 4:17PM My first epic was fairly plain as epics go. At 41 I was grinding the trolls out in Hinterlands. One of them dropped a Shining Shortsword. I was so happy, till I realized how much the prices had dropped on them. Only managed to sell it when I dropped it below 100G.

Bow is me {WoW}

Aug 14th 2006 5:24PM Um, Thorium Headed Arrows....befriend an engineer, get him to make you Thorium Shells and trade them in.

Breakfast Topic: Pet Peeves {WoW}

Aug 10th 2006 12:35PM Some of these may have been said already, but here goes.

1. Getting random tells from someone asking for money. Then when I ignore them, getting another along the lines of "Hello?"

2. Getting random tells asking to run someone thru an instance, i.e. "Hey, can u run me thru DM real quick?" or "Can u run me thru stockades plz?".

3. 60's grinding in areas that are over 15 levels lower than them. I mean come on, you don't get any xp; there are more lucrative places to farm gold, while I'm trying to grind some xp.

4. Lazy people yelling in a major city, looking for a professionor/class trainer. Come on, there are guards. On the same note, people looking for a particualr npc. Thottbot is your friend, it even has coordinates.

5. Items that have another item in them or are turned into another item (clams or ore) that require you to have an extra slot for the new item to go in instead of just replacing the item being destroyed. This game is how old and they can't/won't address this issue?

6. Dumb flight points. When I want to fly somewhere and the predesignated flight points take me on a longer flight than if I choose the stops manually.

7. People who think that they can sell an item for well over its real value just because they are advertising it in the Trade channel. Sorry, if I won't pay that much in the AH, why would I waste time to track you down just to overpay you in person.

8. When you're running a guildie thru an instance, someone trying to get into your group for xp/lewt. When you tell them no and they follow you right to the entrance to the instance anyway. This happened to me several times in DM.

9. When said guildie is being run thru an instance and they forget to set their pet to passive.

10. Crafters advertising an item/enchant for real cheap. Then when you send them a tell asking about it, they specify that you provide the mats. Try putting that in your spam next time.

11. Someone advertising a BOP item in trade and the ensuing comments of others on the person's stupidity. Yes, we know he's dumb for posting it, move on.

12. Roundabout flight paths. Why must I circle an entire area before I can fly to a point in the area? The map shows flight paths as straight lines, why can't they be straight lines?

13. "WTB port to Darn!" 'nuff said. (And no, I am not a priest, just get tired of hearing it.)

14. Chuck Norris.

15. Those who feel it necessary to mine right on top of me when I try to mine something, after I have cleared the area.

Well, thats all I can think of at the moment, though I'm sure if I tried I could think of more. Sorry if they're a bit random, was just sitting here typing them as they came to me.

The Economics of Warcraft {WoW}

Jul 20th 2006 1:07PM While your suggestion sounds like it would earn people money in the short term, in the long term it would hurt the economy.

The reason banks work is because they don't just hold your money for you. If this were the case, a bank would be a highly unprofitable proposition. They would pay interest on everyone's money and not make anything off of it.

What really happens is you are loaning your money to the bank so that they can in turn loan it back out to other people. They charge a certain percentage as interest and you get a small share of that. In this way, money is kept in circulation. If it wasn't, the economy would stagnate from lack of usable assets.

Of course in our case, a bank doesn't have to be a profitable business, it is only a holding area.

However, what would happen when everyone realized that the more money they keep in the bank and don't spend, the more money they would make. This would greatly reduce the flow of money in and out of the economy as everyone hordes their gold.

So while it may seem like a winning proposition in one way, it would only serve to limit the economy even more.

The Economics of Warcraft {WoW}

Jul 19th 2006 12:26PM Just a quick reply.

I never meant to imply that recession is a bad thing. It is, as noted, a normal part of economics.

I also didn't mean to imply that gold farmers are a necessary part of the economy. The economy could and would function without them.

What I was trying to say is that in an ideal world, they wouldn't exist. However, they are a part of the economy like anything else. It is not feasible to completely remove them, so they must be factored into any discussion of economics.

Inflation can also be a good thing, for some people. In real life, the price of commodities fluctuates and WoW is no different. In game, commodities are your necessary items you need to complete a quest or dungeon; such as armor or weapons.

In a game with a varied type of player, there are those who enjoy making money or playing the economy. When they obtain items that sell well, they make a profit. In this way, inflation benefits them by increasing that profit.

Would I like to see all gold farmers removed. Of course, but as a realist I know that it will never happen so I deal with it and do the best I can to benefit where I can.

The Economics of Warcraft {WoW}

Jul 17th 2006 4:31PM *step onto soapbox* First, let me apologize in advance, I only meant this to be a short comment, but I can get on a roll sometimes.

After reading the article, I have to say that he does make a point or two about inflation. What he doesn't seem to understand is that not everyone buys gold. There are those who do not and who don't have the means to earn large amounts of gold. They either don't have the time to earn money from drops or don't have the fiscal knowledge to play the market (auction house and trade channels). This means that just like any economy, you have the rich and you have the poor. When inflation is high even the poor can have money to live, just not the luxuries.

As noted recently on this site, because of the most recent world event the gold-selling sites are out of gold. This can be attributed to an increase in purchases so the customers could then purchase the items they needed to participate. As a result, inflation rose even more because of the huge influx of gold into the market. Those who sold the quest items got richer and subsequently bought more items from the auction house and were willing to spend more on those items. Many times this would put the best items out of reach for the average gamer.

Now we have greatly inflated prices and a shortage of inflowing money. The natural progression of this is a recession. If you've tried to sell anything of value recently, you know what I mean. Case in point: I have an epic drop I picked up 2 weeks ago and am unable to sell for the price it went for a month ago.

Luckily for me, it was a drop and not something I purchased for resale. Had I bought it with the intention of making a profit, I would be losing money on the deal. At this point I have two options. I can try to sell it for increasingly less amounts or I can hold onto it. Selling it for less means the future price of it will be reduced. If I hold it, I am basically withholding a portion of the money I would make from the market.

So the next time your try to sell that {Uber-Leet Item of Sweetness}, don't be surprised if its not going for as much as you hoped. As much as many people don't want to hear it and blizz tries to stop it, gold farming feeds money into the engine that is the WoW economy. I don't like it anymore than anyone else, but its a fact of life. For every farmer they ban, 2 more pop up. Since they can't stop it completely, one must come to terms with reality. If you want to keep driving your sports car, you have to keep putting fuel into it and the WoW economy is no different.

*step down off soapbox*