Jul 25th 2009 2:50PM To me rage should be something that bolsters your ability, not hampers your options. When you think of a warrior railing into something with a cry of brute, thats rage. Biding your time picking at something until you work up a good sweat doesn't seem very angry.
Make rage costs...optional. You can still use your abilities even with out rage, but if you have the requite amount of rage the ability hits harder or has an additional effect, such as armor reduction (for pve) or a daze (for pvp). This would give warriors the ability to remain flexible from the first second of combat, keep the existing rage system, and give them an edge when they can just stand and burn.
If thats not feasible give them more mobility options. Making charge/intercept useable in various stances and circumstances is in, what, two talent trees? Sounds like a class feature to me. Make that universal, or combine them into one ability that you can talent to instantly refresh, or shorten the cool down.
Taking another slant at it, if its just rage regeneration, add a mechanic to rage ot a talented ability that regenerates rage depending on your movemnt. Prot warriors could gain an effect like anger management when they stand in one place for longer than 6 seconds, talent the same for fury warriors but only when they stay moving longer than 6 seconds.
I think there are a lot of options for fixing warriors, and I think thats why the development team is finally taking a serious look at the mechanic and making sure they get it right on the first fix.
Jun 28th 2009 2:31PM Loved the video Alli, it was nice to see my future main tank in motion, but with a whole world to record in I think Silvermoon or Thunder Bluff would have been less crowded, better lit choices for a showcase video.
Jun 5th 2009 8:46PM Thats a good point. I think that limiting smith sockets to rare and under gems would probably do the trick. It could also be that they've considered this and may have new profession options in 3.3
Jun 5th 2009 8:32PM I like the engineering is seperate from the other, what, five or six craft professions? Its nice that there is one profession that actaully bring some originality to the table - something engineering has always done. If you want +38SP, so with one of the other SEVERAL profession that you can gleen that bonus from. But is 38+/- SP gonna be the deciding factor in Yogg? In Arthas when item levels climb even higher? It nice but not really game changing.
Engineers bring mobile mail boxes to the raid, scrap bots for on spot repairs and reagents, and get to add fun abilities like rocket boots to their feet. Is that worth 38 SP? As a blacksmith holy pally, I think I could just heal 38SP better if I could have rocket boots ^^ That might get you into that Hodir Starfall faster or out of a Mimiron Laser Barrage that went astray - and there's not a number you can put on that.
May 27th 2009 9:16AM Age restriction. While exceptional younger players emerge and prove themselves, our guild core is mostly people of the same age, roughly mid twenties. This isn't necessarily to say older is better, but when your form the same age group (be it 15s or 30s) you have more in common naturally from music to maturity and similar expectations.
May 17th 2009 2:14PM I couldn't agree less when it comes to healing, Cthulu. As a four year holy paladin I can assure you if I have mana left over, no party members to res and a dead boss, It doesn't matter what recount shows on my 'HPS' - which is a complete waste of a meter as Mike has pointed out.
Also you'll find that as the article clearly points out, that counting meters do not keep track of damage prevented by abilities such as sacred shield or to a greater extend power word shield and pain suppression. Attempting to track those stats against a static target like a target dummy would be equally useless.
Its easy for a dpser to say that some people are "afraid" of meters, but in many cases a meter isnt the only thing to gauge a class or player by. In that same vein make sure your dpsers aren't topping out fail bot as well. Also keep an eye on who is at the top of the 'interrupts' tab on recount.
Apr 10th 2009 9:15AM The RPers are gonna come out of the woodwork (pun intended) on this one. Not only do you rape crystal song of its precious natural resources, but you get to kill the angry tree spirit whose home you just defiled!
I'm wondering if RP druids are gonna have any quests to do in the future? I think after five days of doing the quest simultaneously you should have to fight Captain Azeroth and the Azeroth-teers /cackle
Apr 3rd 2009 9:39AM I would advise the Hunter to consider the roots of his class. While not the defender of nature that a Druid is, a hunter is certainly in tune with the flow of the world and the beasts within it. I think that given the right storyline, the Hunter could consider that Harold Lane has gone too far and that committing animal genocide isn't the same as sport hunting, and that Harold Lane's mission in the Tundra must be stopped.
Nov 13th 2008 8:21AM Id love one thanks
Nov 8th 2008 8:38AM God speed, as long as that speed leaves bitching burning footprints behind you.