Jan 30th 2011 10:15PM Not sure that drinking would fix anything at this stage in the game, at least not in the era of healers being tight on mana and the dependence on having enough DPS to finish an encounter before the said healers are completely out of tricks.
That said, a year from now, I'm sure we'll be back to our old dranky ways (at least in the content we currently face).
Apr 12th 2010 1:23PM I don't think I've ever spent 1000g over a period of 12 hours of progression as a tank. I'm a proponent of the "bring what you need" philosophy; fish feasts provided by those in the guild who wish to donate them. Besides, if you have 12 hours to throw yourself at a boss, surely you have two to do a day's worth of dailies/vendor trash.
Nov 7th 2008 9:26AM I've heard of T5/T6 groups failing to down High King Maulgar.
A couple of things to consider:
1. Anyone can hit level 70. (exhibit A: Huntards?)
2. In the right (but sad) environment, mere presence gets you into raids.
My claim is that you don't have to understand the mechanics of every fight in order to be successful. My first experience Mage-tanking HKM (I was the only option) I had some healers who timed their spells so well that I tanked inside the Blast Wave. I was doing it wrong and we were still successful. This just meant that when I tired to do it the same way the next week with a single healer, we wiped several times before I realized my mistake. Now you're seeing the same thing with people who have done the high end content where their presence and pew-pew have gotten them those positions. Do they understand everything about the fight? Probably not.
Bottom line: Gear does not equal ability.