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  • Zaniac
  • Member Since Nov 7th, 2008

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Recent Comments:

WoW Moviewatch: A Warden's Demise {WoW}

Dec 31st 2011 10:49AM Beautiful movie. What an amazing achievement.
I found it to be very engrossing and entertaining.

World of Warcraft strikes the Hour of Twilight {Massively}

Nov 29th 2011 11:24AM Faster leveling in Outland & Northrend - Oh yeah.
New Darkmoon Faire - Oh yeah.
Void Storage & Transmogrification - Oh yeah.
New Baradin Hold boss & 3 new dungeons - Oh yeah.
Raid Finder - Hell yeah!

The Daily Grind: What 'world of' game do you want to see next? {Massively}

Nov 20th 2011 3:03AM World of Darkness !

But really, I want to see a World-of-UNbalanced-classes, because balance is an unnatural game construct that does not exist in real life. I think it would be interesting to see a game in which the most interesting to play classes would be weak, while the most powerful classes would be boring. See what people chose.

Soldier: Strong and well-trained, but uniform and boring.
Musician: Weak and free-spirited, with sex, drugs and rock'n-roll.

The Daily Grind: Are you among the 10% who finish what they start? {Massively}

Aug 21st 2011 2:24AM @(Unverified)
A book is like a path.
You are plonked down at the beginning of the path, and have to make it to the end of it.

A computer game these days is a lot like a forest.
You're plonked down in the middle of it, and can go whichever way you want, do whatever you please, for however long you like.

The Daily Grind: Are you among the 10% who finish what they start? {Massively}

Aug 21st 2011 2:18AM @Kaoy
Good points.
I was about to say that the reasons given in the story fit me, but then I realized something.

Video games are not books.

Seriously - finishing what you start makes sense elsewhere in life, as it does for books, but not for most video games. In a book, you won't know who the killer is, or how it turns out for the main character, etc. until you get to the end.

I'm sure some reporters and non-gamers assume video games are just like that, and some story driven linear games are. But most games aren't.

There either is no killer or mystery, and no real motivation to see it to the end except for completionisms sake. And in the case of a lot of games, including mmorpg's, there simply is no end.

Biggest EVE Online scam ever recorded nets over a trillion ISK {Massively}

Aug 14th 2011 2:48AM @Ergonomic Cat
This is why capitalism works.
... For a few percent of a population.

The OverAchiever: Pet shop and Trading Card Game mounts {WoW}

Aug 12th 2011 8:00AM When it was introduced, it was ONE card, with ONE code, that could be entered ONCE.

... But when you had done that, the NPC then functioned as a vendor, allowing you to purchase BOTH mounts.

There has ever only been ONE Spectral Tiger Loot Card.

Namaste Entertainment charts the history of MMOs [Updated] {Massively}

Aug 10th 2011 4:02PM They seem to have left some out.
Like DC Universe Online.

The Daily Grind: Out of all your characters, who's the favorite? {Massively}

Aug 8th 2011 9:55AM Another SWG character here:

Zannia Duskray, my musician/dancer/imagedesigner turned imperial ranger/swordswoman.

Partly because I put a lot into her backstory and partly because the game allowed for a LOT of creative freedom in the development of her virtual life.
At least it did. A long time ago.

Blizzard registers Mists of Pandaria trademark {WoW}

Aug 3rd 2011 4:50AM @Vaeku
You are right. I posted before thinking.
Also, the more I read the speculation, the more it actually seems likely to be the next expansion. Except for the content issue.

A single island nation doesn't sound like enough for an expansion. There's bound to be more than just that. Perhaps either a part of The Emerald Dream, or another realm under attack by The Legion...