Mar 12th 2012 3:38PM The easiest and best way to fix professions would be to stop designing them around the pacing of progressive raiding. Most of the stuff we get for professions are pretty bland and boring stat buffs because anything else MIGHT make an encounter a little easier than intended *rolls eyes*.
How cool would it be to be able to craft gems that would add procs to your attacks or spell casts, and the more of that particular gem you stack the better the proc would be. I for one would love to see the return of weapon oils and leatherworker drums. Professions should be the way to bring in needed buffs for dungeons and raids instead of the homogenization of the classes we are getting now.
Anyways, I just feel kind of annoyed at the current state of professions because of it's preceived effect on progressive raiding and the thought that it would be manditory to farm. I was never manditory, there was always the option to buy your needed items off the AH if you did not feel like farming.
Mar 9th 2012 9:13PM The talk about farming brought up memories of the grand daddy of MMOs Ultima Online. In there there was a gardining system. You would plant seeds then you would have to long on each day to water and add neutrients to the pot. Then about a week later a plant would pop up which you could use to harvest seeds or, If I remember correctly, you could cross polynate different plants to get different seeds. It was a pretty fun system.
Oct 2nd 2011 8:35AM I have to disagree. It's those little things about the game that I loved doing. Going out and whacking on mobs to level various weapon skills, or going around to the different areas to level lockpicking was fun and relaxing for me. It gave me something to do, a goal to shoot for for those days when the guild had nothing on schedule. Now a days there are not very many goals to shoot for on your character other than getting a certain piece of gear for a certain slot.
I know I'm probably in the minority, at least a vocal one, that wishes that blizz would bring back weapon skill, lock picking, rogue poision etc. back in to the game. It's always been the little things, not the overall main focus of the game, that has kept me coming back for more. Sadly, it seems like those little things are being taken away from the game.
Apr 4th 2011 6:39PM The Succubus is actually an amazing PvP pet for Destruction. The Soul Fire proc from the imp, at least in my experience, doesn't happen enough in PvP to make the pet of any use. The Felhunter, well, people expect that. The amount of control that the succubus offers destruction is simpily amazing in the right hands.
Generally I've considered the Felhunter the affliction PvP pet of choice and the Succubus destructions PvP pet of choice.
Feb 18th 2011 2:51PM Honestly, most of the mechanics that people mention are already played out and used in some form or another on different classes. What I'd like to see is some form of cooldown that places a buff on the target which causes them to be healed for a certain percentage of the damage they do, or maybe some sort of debuff placed on the mob that does the same thing, heals for a certain percentage of damage done to them.
Mar 29th 2010 5:49PM I think they should change the daily for professions to something akin to the bulk order deed system from UO. Doing this they could offer more rewards and more customizability to the professions. Doing BoDs in UO was fun, especially when you pulled a powerfull ruinic hammer or sewing kit.
Feb 18th 2010 3:46PM I'd love Bob and Douge McKenzie pets that spoke: "Hey you hoser..."
Feb 9th 2010 12:05PM Count me in.
Nov 25th 2009 11:44AM Count me in.
Nov 25th 2009 11:43AM Count me in.