Jul 1st 2011 9:05AM I'm playing DCUO at the moment. I played through the beta too. I have to say, Sony did make a half decent superhero third person action game. I really love the instances where I get to go beat on Black Adam or Circe or Gorilla Grodd or the Sinestro Corps. And I have been surprised that Sony hasn't added items to their built in store before now. What they did add, while funny in its lack of substance is ok with me. Small things that make the game a little more convenient.
It's too bad they spent so much time and money on what is effectively an offline action game ... NOW WITH MICROTRANSACTIONS!
WTB more old school villain encounters! Where is Black Manta?!
Nov 11th 2010 9:00AM For a game that rises and falls on the idea of customization I think this archetype business is a terrible idea.
Firstly, and most personally, I can't play my Darkness/Radiant Sorcery Framework, or even simply Darkness if I wanted without paying.
Secondly while the Archetypes idea is great for giving incoming players a path to progress down without having to do a bunch of trial and error and research, what they have chosen is extremely limiting. Why not just expand the current frameworks so that people can choose from any of those? I would probably be reasonably happy with going straight Darkness.
I really love the idea of Champions Online, I played a toon all the way to 40, did some endgame stuff (spent real money on a respec), but there are just some design decisions that make it hard to love the game unless you're really into RP (imo).
Oct 28th 2010 2:50PM So does this mean that midnight release parties at stores anywhere other than in the PST time zone are effectively killed?
If I buy on the East Coast at a ... Gamestop for instance, I will take it home, install it and still not be able to play for at least an hour or two. OR ... I could digital download, stay at home where it's warm, go to bed at a normal time and be rested for the initial leveling push, set my alarm for 3am EST, get up and play (or wait for restarts etc).
Oct 12th 2010 8:56AM I'll gladly take some mumble for me guildies!
Sep 16th 2010 9:16AM It's really hard to tell what's really going on with Tankadins in the PTR at the moment (in heroics anyways), in my experience, because everyone is geared to the hilt -- far beyond the content. Dps is managing to kill most mobs before I can get threat high enough to really control more than one mob. And just like the old warrior-sundering-til-3 days it seems like we're going to need dps to hold off for a few seconds before we can really hold aggro on multiple mobs.
From what I hear from the Beta, this isn't such a big problem since there is more CC and such.
Sep 13th 2010 11:40AM In my mind it's about time that developers started thinking in those terms. "When it's ready." Should be beaten into young developers so that they don't put out games like Star Trek Online and Champions Online which might have been great had they waited until EVERYTHING was ingame, complete and polished.
Aug 17th 2010 1:53PM My best friend would totally dig this ... and her birthday is coming up! Gimme gimme.
Jun 10th 2010 9:07AM Ya know .... honestly I'm disappointed. From a resto druid perspective, and frankly someone who isn't bothered by not getting new supercool spells, the tree is too similar to what is already present. I was under the impression that they were totally revamped the trees. Yes I see the Tree of Life changes among some few others, but most of the talents are the same as they are currently. What happened to the design philosophy wherein we would be able to take talents just because they were cool? Everything in that tree is so similar to what is currently there I really don't see how the resto specs will be changing much, other than putting more points into another tree because we have more.
Did I miss something?
Jun 8th 2010 9:38AM Check me here, but I thought that Boba was not in fact a clone, but was the ACTUAL son of Jango Fett. All others were the clones. I would swear that this is supported in the prequels as well as the Clone Wars animated series.
Jun 8th 2010 8:31AM Where I run into problems the most is in the lower level dungeons. Right now my resto shammy is in his early-mid fifties so I'm running BRD and Dire Maul -- two instances that many people can't find their own *sses in. Anyway, I often get tanks who just tear through groups of mobs, chain pulling and chain pulling. I tell them that my mana regen is not great (I'm not sure that anyone had good regen at this point in the game) but it seems I'm not heard because when I finally HAVE to sit down and drink BOOM the tank is 1/4 of a mile away and engaged with 3 groups of trash and perhaps an elite and the party wipes. I keep telling people they have to let the mana people drink, but those who don't need it don't seem to care. I can't tell you how many times I've dropped group in the middle of these crazy pulls, or have had a tank do so because they want to move faster.