| Blog | Comments |
|---|---|
| WoW | 17 Comments |
Recent Comments:
WoW Insider's Cataclysm launch giveaway: Landros' Gift Box {WoW}
Dec 6th 2010 5:26PM Woo! Loot!
Win a Lil' XT from WoW Insider {WoW}
Nov 23rd 2010 2:49PM rawr
Enter to win an Ethereal Soul-Trader {WoW}
Jun 2nd 2010 2:54PM i love contests, especially easy ones. w00t!
Win a pony from WoW.com {WoW}
Apr 15th 2010 6:02PM ooooh! a pony!!!
AddOn Spotlight: Community Choice 1 {WoW}
Mar 25th 2010 5:48PM much ado about the word adieu.
The Twelve Days of Winter Veil: Day one - BlizzCon goody bags {WoW}
Jan 2nd 2010 2:12PM rawr!
WoW 5th Anniversary Giveaway: Spectral Kitten loot code {WoW}
Nov 23rd 2009 10:17AM meow!
Your fourth chance to pick up a Creative World of Warcraft wireless headset {WoW}
Oct 7th 2009 8:06PM w00t!
Comment to win some Saturday night swag {WoW}
Aug 29th 2009 9:05PM loot cards ftw!
The Azeroth Ethicist: Why (or why not) to take a player {WoW}
Dec 26th 2008 7:41PM I'm a DPS Paladin, and i've been that way for years. I've gone through huge gaps of time when it's hard to get into a group. The main reason being that the DPS warrior didn't want me rolling on his loots. The way i've always run is that if two people in the group need an item, then they both roll need and whoever wins it wins it. Plain and simple. That way the game's random roll system determines the winner and not the person. That way there's less argument about it. If people can't deal with that, then the group falls apart and I go elsewhere.
