Mar 21st 2012 4:37PM The thing some people forget is that the easiest hard mode next week - Heroic Morchok with -15% - is going to be harder than Madness 0% nerf on Normal.
The next fight, Hagara, *won't compare* to anything in Normal. You still need to coordinate and play relatively well to win.
And nothing in normal compares to LFR.
The point is, hard modes are qualitatively different fights, not just quantitatively. A slightly weaker hard mode is not a normal mode.
Ultraxion Heroic -15% will still be a harder dps check than Normal Madness ever was. Odds are, if you didn't kill Ultraxion -5%, one or two deaths is still a wipe. It won't demand perfection from Vodka to kill, but for the guilds that actually care - they still need to get through the whole fight without *anyone* screwing up mechanics. For the people who care, the thrill of hard modes remains. They still need to *step up their game*.
Most importantly, the thrill is really the first kill. Anyone who's already killed it hardly cares that it's 5% easier. No one brags about their third kill.
Mar 19th 2012 2:41PM I STILL haven't rolled a Worgen, because I had one of each class alliance side on my server.
I haven't rolled a goblin yet either.
I was really looking forward to rolling a worgen or a goblin next expansion, but now I can't. I have on choice: Pandaren Monk.
I know people horde and alliance side on my server. If I'm going to play wow with absolutely no one to talk to because I'm on another server, I'm not going to play wow.
And it's not as easy as just making "new friends." Friends take a regular time and energy investment, and I can't make that off-server.
Feb 24th 2012 4:01PM From this comment, I can't help but think that one of the reasons 25s raids are dying off is because of bad 25s!
If you're having problem with afks, bad run back, getting started, loot distribution, you're in a bad 25s.
We've been raiding for three years and it hasn't been a problem (d/cs, yes, some nights, when only 25 people show up . . . but that's a 10 man problem too). People who are not ready to pull at start time are contacted by officers immediately, asked why, and informed that it's generally unacceptable. ["I get home from work 2 minutes before raid time" is of course, acceptable, we don't need you for trash, as long as it's *communicated* to the officers so they can explain it to the lazy people. "Yes, I know Smith is often afk for trash, Smith has a 2 month old baby. You don't need that sandwich that badly.]
Feb 24th 2012 3:53PM I just want to throw something in here on behalf of all 25-man heroic raiders.
1 Dead Raider means a wipe.
More often than not. Certainly two dead raiders is a wipe on *anything* that is truly progression content.
The idea that you can have 1-2 die off in 25s and till finish just fine is a myth. If anything, it's worse in 25s. If every person screws up just once every 25 attempts, you'll fail the really hard heroics. On the other hand, if every person screws up just once every 25 attempts in 10 man, then 60% of your attempts will be successful.
Also, anyone who did Yogg-Saron pre-nerf "I didn't stand in the gas cloud!" knows that it used to be even worse!
Feb 13th 2012 1:53PM Turn it into an advantage.
A guild-5 man is guild exp. Doing dailies benefits the guild. Levelling benefits the guild.
Fishing pools benefits the guild.
It's more fun to run a 5 man when you know that if you join, the guild will get exp - even if you personally don't need any loot from the instance.
Oct 31st 2011 8:31PM Actually, what's interesting for me is that the talent choice could depend on your guild.
Do you blow heroism at the start (when everyone's alive) or save it for a key phase - is that phase under 25%?
How long is the fight for your guild? If everything isn't solely on a straight hard enrage timer, a 5.5 minute fight and a 4.5 minute fight might give different answers. And that will depend on *your* guild.
Jun 15th 2011 3:30PM Why is the capacitor 384? Wowhead is showing me 378/391 on a link page?
Is ragnaros higher ilevel?
May 31st 2011 2:41PM Not for those of us who fondly remember GenCon (Milwaukee).
If you divide the map into thirds, Columbus, Ohio and Indianapolis are very clearly on the Eastern Third. Not at all Midwest. Especially for the Minnesota/Wisconsin/Dakotas Crowd!
May 16th 2011 6:07PM I should add that we've never actually had an officer eligible for it :-). Our only officer who healed on the mace was actually a DPS section lead; we had no melee dps officers for Shadowmourne, although the first recipient of 'Mourne was made an officer after receiving the weapon - because the same things that qualify you for one thing tend to qualify you for the other (high dedication, high attendance, high knowledge, team-orientation). It helped that said new-officer was not a friend of any of the other officers before joining the guild, so there was no bias there.
May 16th 2011 6:04PM Same way we did our last Legendary.
Set a high 60 day attendance cut-off, full time raider who has been with us at least 6 months. We expect people to tell us if they are considering or even thinkinga bout quitting.
Then, usually, the officers vote, with any Officer who is eligible abstaining from the vote (i.e., as the only officer who is a dps caster, I won't vote). We may solicit feedback for nominations.
If people have split votes, or think two candidates are equal, we'll roll off. I.e., we may end up with multiple officers saying "I don't have a principled reason to decide between these two or three". It's quite likely we'll have several eligible people and end up with a roll off. I can think of 3 offhand who have had 90%+ attendance since Cata launch.
Typically, we've had 1-3 front runners. So we've had both pure officer-decision as well as roll-offs.