Feb 22nd 2009 6:31AM Yes it does.
If your raid has a shadow priest, you'll benefit another 3% from Misery. If there's a Boomkin with IFF, another 3%. (Not sure if they stack tho.)
So Dranaei Arcane Mages with the 57/3/11 basic build start off with 7% towards their hitcap, a very nice luxury.
Feb 13th 2009 3:24AM For Thrusting, it helps to cast any HoTs or damage mitigation right after you hook the Wyrm. On my mage I put up Mana Shield (or Ice Barrier for frosties), on my tree druid I cast regrowth, rejuv and lifebloom. Priests could put up a shield, warriors can pop Shield Wall, pallies can bubble. All of it helps absorb the wyrm's strikes so you can skip dodging and keep whacking the wyrm with 4 (when off CD) and 3. The only time I die now is when the RNG decides I miss 4 finishing strikes in a row just because. :P
Feb 3rd 2009 7:53PM I play a resto druid, and overhealing is a non-issue for us. The role of HoTs is to be cast in advance of damage, and most of us use one primary nuke that we talent and glyph for. For me that would be Regrowth, other druid would use Nourish or Healing Touch. So if I need a direct heal I have exactly one button for it. Add in that Regrowth crits at an absurd rate, but I rarely want to count on that happening, so if my target is down 4-5k health, I'll hit him with RG even if it can potentially crit for 10k.
Feb 1st 2009 8:01PM My biggest mistake I think when I rolled Horde was starting with a Forsaken rogue. I was inspired by the "Here Without You" machinima and the Forsaken storyline seemed to have enough depth that I could ignore the hideous looks of the toon. (Sorry, I'll never be able to play Orc or Troll, and I can barely play my cow shaman.) I figured an undead rogue on a PvP server would be a good way to survive. So I start questing and get to Brill, and run into the Royal Apothecary Society. I knew all about these guys from the Alliance-side New Plague storyline in Arathi. It horrified me that I was actually poisoning innocent villagers to earn experience.
I haven't touched the toon since.
Now my Alliance toons kill all Forsaken on sight. I don't care if I'm level 80 and they're level 10. They're not poisoning any more innocents if I can help it. I also make it a point to go raid Brill on a regular basis.
I just rolled a blood elf DK to see the reputedly uber-cool Horde questlines in Northrend. With the demise of Putress, I hope there are no more Forsaken shenanigans in the quests that'll make me abandon Horde completely.
Jan 31st 2009 8:36AM My guild is working on Heroic Naxx and downing Maly in EoE. Personally, my druid is 3 pieces away from being all-epic (not counting my own Nobles Deck which also pending turn-in at the Faire), and my main alt mage is a couple of bars away from 77 and cold weather flying. Thank the new Arcane spec for getting the mage to where he is now. :) Still not exalted with SoH on my main, I've been reduced to doing just Thrusting Hodir's Spear among the 6 dailies. Gotten really bored with the rest. Got heirloom shoulders for my level 46 shammy and hunter (and plan to let my warrior, DK and pally use them too), but haven't really levelled either seriously.
Jan 26th 2009 10:03PM Eh. It's all the more important to communicate in PuGs. When I run with one of my regular groups, or at least my regular tanks (my main's a healer) and we know the instance well, then we can go through the whole thing without a word about what's going on in the run. Not that we do, where's the fun in not needling each other about gear that never drops, or screwed up pulls?
PuGs? Unless the group is seriously overgeared for the instance, non-communication will probably equal wipe, especially if the tank doesn't communicate.
Jan 26th 2009 9:28PM Neither my mage (frost specced) nor my druid (feral kitty) had any issues. My mage went in at 68, my druid at 70. One way to ease the transition for a toon that's in mostly quest and dungeon blues leaving Outland for Northrend is to do a quick shopping spree in the AH for Wrath greens and blues. You'll see them starting at level 67, and they're conspicuous because their item levels are way higher than those of the BC 67-70 gear. I got my mage a few blue and green pieces heading into Borean Tundra, without upgrading my weapon since I knew I'd get a nice DPS caster dagger within 15 minutes of questing in BT. Cost was around 100g total, and since the BT starter zone mobs are all level 68ish (all the way up to the DEHTA area) it's not difficult at all.
Jan 6th 2009 10:01PM Another neck drop you can mention is the Necromancer's Amulet, which drops off Salramm in Heroic CoS. It's very similar to the Dragon Prow Amulet, trading Stam for more Spirit. I loves me the Spirit.
Nov 27th 2008 8:54PM On insane questgivers: The Nesingwarys are dwarves, and are the iconic uberhunters of the dwarven race. >.>
Nov 24th 2008 4:37AM "As long as you have enough HP to not die, you're okay."
So, for each major instance in WotLK, what's considered to be "enough HP not to die" and I suppose "enough HP to keep the healer from complaining"? :)
I've got around 12k hp in bear form at level 72. Is that enough for Utgard Keep and The Nexus? I never even got to Kara on my druid so he's levelling to 80 in Outland blues and Northrend quest rewards right now.