Jul 23rd 2009 12:29PM Well Toxic, it's only fair that it's the owners of the game who get to have the final call :)
Oculus is unfixable since it would require a new dungeon all together and, when Blizzard makes a new dungeon, it just adds it to the lineup, and, since oculus is already made, no point in shutting it now.
Anyway, I believe I've read in wow.com that, on the PTR, the game designer of the Crusader's Coliseum went onto the PTR assuring people that the vehicules was only for one boss since a lot of testers were calling it a day and going to someplace else. That is a clear as any sign of a lot of people telling Blizzard to STOP with the bloody vehicules.
Jul 23rd 2009 9:38AM I'm sorry if this is the fly on the soup but, this is the admitance that the ice is cold.
In a game like WoW any "new" feature, when implemented, is made as a test in the way "let's see how it turns out". If it turns out badly (hopefully not to badly) it will never be touched again and it will be forgoten, if it turns out as an huge sucess, then it picks up and, from there on, it becomes the rule.
No one could say for sure that Arenas would be an sucess before they opened, no one could say for sure if the Achievements would pick up or would be dismissed as irrelevants. Blizzard thought this new raid lockouts policy was worth a shot but, any game designer worth his salt has to be prepared to call a fail and revert a situation.
Cyrgil's comment was read by me as "we have ways in place to measure the effectiveness of this new form of raid lockouts and you must limit your assumptions since we're waiting to see if the idea is well received by the player base"
Mar 3rd 2009 1:11PM Yes, It does suck that I can't apply my guild (Twilight knights EU-Aggramar) to this contest.
And, it's not because of the prize, it's really about being proud of what we achieved.
At the moment we write this, we're only missing malygos 25 to clear. It may not seem like such impressive but, our guild started on January 1st and it's been an home for late night raiders who wouldn't be able to raid otherwise.
Yes, our raids do get interrupted by "brb, baby's crying", yes, we do hear on TS people answering calls when they're on standby and, in a game where so many are students, simply being able to stand amoung them with nothing to be ashamed in terms of raid progression is something worth notice by itself.
Well, perhaps if Wowinsider's team ever decides to do something like that for the other people (even without any prize), we may get an honorable mention :)
PS. Good luck to all the contestants, gratz to the winners
Feb 23rd 2009 1:23PM "This sites" are not to blame for people's attitudes.
As a guild leader I try to follow how my guild ranks in wowjutsu just to see how we're progressing when comparing with my server.
If I see us lagging too far behind, I start looking if I'm not doing my job properly and the raiding environment it's my job to create is not happening. Much the same way, if I see us moving upwards, I use that as a (small) morale boost for people.
Ranks have a purpose, it's up to the people to know how to put those data into something usefull.
As for mouser. A guild, like any system, is only as goos as it's worst member. If a guild is focused on progress it has to either kick their bottom 10% or to make them improve.
By your description (or what I understood from it), your officers have the aimming capabilities of a broken ship under a storm. Aiming regardless to harder content is foolish and it's not the way to go. Progression ladder is just that, it requires a progression.
Dec 11th 2008 6:51AM I'm sory but, I do believe this article to be misleading from start to finish.
In the overall state of professions (badly implemented, bugged, generally unfinished and of doubtfull utility except for the one BoP buff most of them gives), Jewelcrafting is the profession that clearly was more and better thought of.
True, some of Blizzard's ideas are bad (the discovery system for Alchemists just to name one) and, I really don't think the Daily system for Jewelcrafting is a good implementation but, the isolation of this aspect to classify Jewelcrafting as an all as Bad is simply misleading.
As for the hability to make money ingame, I'm sorry but, except for engineering (that I love as a concept but it's the only profession I still miss at an high level), I saw that every profession is easy to make gold and, Jewelcrafting is probably the best one.
I'm sorry to say but, if you introspect a little, don't you think that you're perhaps a little spoiled from the easyness it was JwC in TBC?
This is my first "complain" reply and, I really like your posts in general, this one however was (IMO of course) simply wrong and, since professions are one of my favorite aspects of the game I really wanted to tell you to try and not focus on a single aspect to claim the pole position.
Nov 18th 2008 10:27AM Humm, I'm not sure if anyone's going to read this so far down the comments pages but, ... here it goes.
This kind of "news" aren't new or interesting but, unfortunatelly, a lot of people still give them too much credit and weight.
As a parent, I can only hope than, when my kid get's to be a teen and starts spending some night's at friends, he will show a better understanding of the values I try to show him now but, since super controling our kids is becomming more and more difficult, sometimes, only hope is left (and yes, I can understand that, for some parents, the idea of something harmfull can come from a computer is still strange).
People are afraid and invent stupid stories at everything it's new. When I was a kid, in the early Rock and Roll days, every rock band was Devil worshipers and simply by listening to rock some people would assume you were drinking babies blood (true example).
When Megadeath launched 99 ways to die, they were luring kids to kill themselves.
When the media started to cover the WWW birth, I was working for an Internet company. My Grandmother (who never had been in front of a PC) was terrified because, that thing was a gathering place of rapers, child abusers, drug dealers and terrorists.
Decades passed and we're (or our society) still at ground zero, ... More than the news themselfs, it's that that makes me feel sad
Nov 10th 2008 11:27AM Well, personally, the invasion is now dead.
There was the undead plague, loved it but was ended too soon.
There is the scourge invasion going but, with the announcement that oils will not be usable in Raids (namelly in Naxx), I don't really care about it anymore.
Now, for me, the Invasion is just a patch of ground that "forces" me to make a detour when collecting herbs.
A shame actually, the scourge is my favorite part of all the lore but, and I really was expecting something from BLizzard (besides shooting themselfs in the foot)