Skip to Content

WoW Insider has the latest on the Mists of Pandaria!
  • Anye
  • Member Since Nov 10th, 2008

Are you Anye? If So, Login Here.

WoW122 Comments

Recent Comments:

Breakfast Topic: How do you find a new realm to call home? {WoW}

Nov 26th 2010 1:30PM Picking a nearby battlegroup/datacenter is a good point, but another thing to consider is realm time.

When my wife and I first rolled toons, it recommended Drenden for us--a server in a battlegroup that was relatively nearby, but an east-coast timezone server.

We're in AZ and don't use DST, so we fluctuate between Pacific and Mountain times. Eastern is no good for us, but we didn't realize that it'd be an issue until we were already level 70 and trying to start raiding. We still stuck it out for nearly two years, but between time issues and server progression we were just unable to find a group that we could call home, and unable to recruit for our own guild at the times we needed to raid.

Being the complete and utter nerd that I am, I made a spreadsheet. We listed all of the Pacific PvE servers, recorded each realm's progression (I think from, could be wrong) and checked the realm list at 6pm & 9pm to see how full the servers were. This gave us short list of about 5 well-progressed, medium-to-high population servers. Of those five, we looked a bit deeper--Alliance-to-Horde ratio, battlegroup location, the attitude on the realm forums, wowwiki article, etc. We also looked at name availability, but ultimately made a decision despite the necessity of a name change.

One server really stood out for us, so we rolled new toons and tried to get a feel for the place. Loved it, and eventually moved or rerolled all of our other toons to this server.

It was a fairly scientific way of choosing a new server, and probably sounds a bit lame, but when you're talking $25 a pop ($50 for a couple) to transfer to a new server, you wanna make sure you're making the right decision!

15 Minutes of Fame: Players bring touchscreen WoW to the iPad {WoW}

Nov 24th 2010 8:07PM Eragos:

You can open it, because this is simply a remote desktop server/client. You could access anything on your computer.

Guest Post: Azshara revamp ushers in new level range, epic stories {WoW}

Nov 14th 2010 12:26PM I would just like to say this is the best Seed article I've read so far. Felt very much like a staff-written article. Kudos to the author!

Guest Post: Azshara revamp ushers in new level range, epic stories {WoW}

Nov 14th 2010 12:23PM Dude, Un'goro is so totally better for thorium!

Drama Mamas: Family or fun? {WoW}

Nov 12th 2010 6:41PM I don't think that he was expecting family loyalty so much as he expected a little more welcoming of an atmosphere. Not just because they're family, but because they extended an early invite. A "serious" raiding guild (or at least a guild that takes itself this seriously) probably shouldn't be sending /ginvites to sub-80s in the first place. If they do so for recruiting purposes, they should start evaluating the lowbies sooner rather than later, so that bad habits aren't learned in the first place.

I call bait-and-switch.

Groom, I recommend leaving the guild, at least on these toons. Just explain, and your brothers should be able to understand that you leveled these toons to play together, and if your wife isn't enjoying the "hardcore playstyle" (try not to inadvertently attack the guild) then you need to go elsewhere. If time permits, offer as a consolation to level/transfer another toon to continue to raid with them, or suggest that you and your wife might be willing to raid with them in more relaxed "alt runs" in the future.

As someone who has played WoW side-by-side with his wife for four years, I recommend doing whatever you can to make your playtime together as enjoyable as possible. It can become a big time-suck but it's a very rewarding way to spend time together.

The Light and How to Swing It: No more avoidance caps {WoW}

Nov 10th 2010 3:07PM IMO the real nice thing about this is that well-rounded tanks aren't penalized compared to tanks stacking the state du joir. I've always preferred to balance my stats (not hard to do as a bear) but have gotten weird looks at different tiers. Now I hope I can take gear fairly casually and tell at a glance (or with the Pawn addon) if a piece of gear is an upgrade.

Ghostcrawler on the evolution of rotation complexity {WoW}

Nov 8th 2010 10:27PM Methinks you were voted down because it sounds like you're trolling. Much as you might accuse everyone else of being a "fanboy", your accusations against Activision and claiming that the trees have never been broken in the last six years sounds distinctly more fanboyish than any other comments I've read in this thread.

Personally, I think you lose any credibility on the fact that you claim Blizz hasn't broken classes in the past. I wasn't even around in Vanilla, but I still know there were numerous trees that were broken right up until BC. And frankly, with both BC and Wrath, there were classes with mechanics that had worked, that got "broken" by new or changed talents. In my opinion, for as radically as Blizzard has changed things in the new trees, I'm surprised that there are only a few "unplayable" trees in the game right now.

Is everyone unwaivering with joy with the game right now? Heck no. My main is a druid tank, and I am really disgruntled with the changes to the spec. A level 30 or 40 prot warrior has a stronger toolkit for tanking than a level 80 bear does right now. But I don't get downranked because I try to write my posts with substance, rather than cheap "activision" digs and comments of that ilk.

Ghostcrawler on the evolution of rotation complexity {WoW}

Nov 8th 2010 10:15PM I think part of the point is, GC is saying they're taking some of the guesswork out of talents so that you won't have to go to sites like Elitist Jerks just to have a handle on your class. If you want to be absolutely min/maxed, then sure, there will always be theorycrafting... But for the most part, you should be able to look down the tree and apply common sense to pick your spec.

Officers' Quarters: The great raid size debate, part 2 {WoW}

Nov 8th 2010 5:23PM Yeah, 25's are easier for carrying not-so-good players... But why do you WANT to carry not-so-good players?

That's why, for me, this is another PRO-10-man difference. Oh what's that? You stand in the fire, or your DPS/HPS is inexplicably low? Sorry, can't afford to keep you in this raid. You can feel free to join our alt runs later in the week!

Gold Capped: Bait and tackle {WoW}

Nov 4th 2010 7:24PM This article is sort of the OPPOSITE of "use these automated tools to make money". It's about "here's how to turn the tables on people stupidly using automated tools". So I'm not sure why you're complaining.

Want to avoid people who automate entirely? Get out of the glyph and enchanting mat markets. I've started following Gold Capped and have casually started playing a few markets (enchanting rods, armor kits, etc.) and had pretty decent success without the use of any automated addons. Nor do I get the impression that my competition use such addons... And I'm on a pretty popular server. (I've tried the mats market, and it's exactly the way it's described in these articles.)

The problem is, automated addons and borderline exploitation aside, Auctioneering is pretty simple if you use your head. Basil could certainly write an article about the different professions and different specializations and how to make money on them, but they would all pretty much read the same way: "Find a market where you can sell the product at an acceptable markup without being undercut." Good markets: those with high demand, those with a controllable supply, or those that are "niche" enough to avoid a lot of competition.

Gold Capped would get pretty boring and unhelpful if every article was simply that. And really, if you don't understand those basic concepts, you probably shouldn't be playing th AH in the first place.