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Ghostcrawler explains spec-specific quest rewards in MoP {WoW}

Mar 30th 2012 4:01AM I'm going to speak in favor of this for a few reasons.

1. It seems like it will give them more opportunities to reward us with useful items.
- Every quest that rewards gear could feasibly reward a piece of usable gear.
- This could work by reducing the number of quests that reward gear, which in turn would make it something special.
- This would also help curb the tide of inflation, which is a real problem in any long-term game community.

2. I see absolutely no problem in this for my healers.
- When I quest, I play a dps spec for my healers. What gear do I use while questing? Dps gear of course, which these quests will give me.
- When I do dungeons on my healers, I heal. Which quests usually give the best rewards? Dungeon quests. So my main spec gets the best rewards.

Honestly, this part looks like a win-win to me.

3. Transmog
- Transmog is a luxury...a statement. Putting together unique sets so you can show off your personal style.
How much of transmog requires careful research and planning now? A lot of it.
Nothing will change as far as that's concerned.
The only problem could be as was mentioned before, where rogues might not be able to get some druid/monk gear, mages/locks miss out on priest gear, warriors/dks miss out on pally gear, and hunters miss out on some shaman gear.
This is the same as it is now though. We all have tiers that no other class can wear. It's something that can make our class stand out, and is something good and that can be used well for transmog.
How often will this really be the case? Honestly a lot less than tier and season armor.

Hi, Doris from HR, I write about dragons on the internet {WoW}

Feb 25th 2012 3:45AM Bumblebee, I've wondered the same thing.

I grew up in apparently an unusual set of circumstances. I was taught to see people as people...to accept them and understand that you can't know everything about a person just based off what you see on the surface.

Sexual orientation, race, belief system...doesn't matter.

Labeling, whether it's done by someone to someone else, or by someone to themself...just doesn't make sense to me. Every person is unique, just be who you are, and I'm cool with that : ) (On a side note, I get worked up when people try to label me)

---

What bugs me with the whole minority vs majority thing, besides just the labels, is this.

I currently live in Alabama, and while here I have been cursed, called racial slurs, been denied service at businesses, and had my property vandalized, because of my race. I have never judged anyone else based on their race, but I have been judged based on mine.

I'm white. I'm male. Who do I report to when I've been the victim of racism? Who would do anything but laugh? Apparently, the idea here is that I'm 'the enemy'.

How do I know I was treated this way because of my race? Because the people that did it told me so. "You don't belong here" "You don't deserve this" "It's okay, he's only white"

---

To anyone that needs to hear it, I'm a white, Christian, male, and I accept you.
I accept you if you hate that I'm Christian.
I accept you no matter what your sexuality is or what gender you are.
I accept you no matter what your political stance is.
I accept you no matter where your ancestors came from, no matter how much money you have, or what you drive, or what sports you like.

What matters to me is that I can learn who you, personally, are. What you care about, and that I can share the same about myself with you.

Then you'll know who I really am.

Can you accept me too?

The last gasp of 25-man raiding {WoW}

Feb 24th 2012 5:08PM Wonderful post Contessa.

Blizzard has said before that the numbers of subscribers don't reflect the amount of people joining and leaving the game.

That means we are always having new players hit the level cap and want to be involved in the end game, and all too often they're greeted with ridicule and scorn.

The LFR system, which is where most new players seem to be getting their introduction, is a horrible environment. Greed, intolerance, and laziness are present on almost every pug run.

The solution to all this then is in our hands. Each one of us that wants WoW to be a better environment, is responsible for encouraging that environment.

Want more 25 man raiders? Raise them up, teach them, encourage them : )

Mists of Pandaria: The myth of the talent tree choice {WoW}

Nov 2nd 2011 3:40AM zEagleEye'

I don't see being eternally pessimistic as making you more or less prepared than an eternal optimist.

Something goes wrong:

Eternal Pessimist: I knew it! Uh oh, what bad thing can happen now to make this even worse?

Eternal Optimist: Oh well, didn't work out that time, but things can always get better.

Something goes right:

EP: Oh cool, things went well this time, but I need to be careful because now 'X' might happen.

EO: Awesome! Life is Great and there's always hope that it'll get better! How awesome is that?!

Neither one of those is more or less prepared for anything...the only difference in my opinion is the pessimist is more annoying when things do go wrong and the optimist is more annoying when things do go right : )

Mists of Pandaria: The myth of the talent tree choice {WoW}

Nov 2nd 2011 3:34AM I really don't see what a lot of you are talking about here.

Let's ignore, for the sake of argument, that the talents are subject to change.

1. We get actual choices. The last time I feel like I had a choice in talents was BC, and that's just because there were still more ways to play a glitched/untested combination of talents every once in a while.

2. Look at any of the class talent trees, and tell me one of them where it's feasible that you'd have to change all the talents through the course of a raid. At most, I can see a couple changed talents total throughout the course of a raid.

Mage: Level 15 gives an interesting choice in cc, but it's pretty obvious which one would be ideal for the type adds on a given fight. Every other choice to max would be based on your spec, while all choices can give a benefit.

Shaman: Level 45 could be a game-changer. Boss roots everyone? Take Windwalk. Deadly silence phase? Take Tranquil Mind. Everything else, again, is optimized for one tree while giving a usable benefit to the others.

Hunter: Level 15 and Level 75 have important decisions relating to boss fights.

Rogue: Most choices lend themselves to one talent, with some amusing possibilities on gimmick fights.

Which leads me to:

3. What I do see the possibility of, are more and more gimmicks that skilled, adventurous, or just plain lucky players will find (or that Blizzard will plan on from the start).

Classes have had many ways to 'break' encounters throughout the years. De-buffs that decimated bosses, invisible/stealthed targets unable to be hit, massive cc-combos...or just little tricks that made extremely hard fights a little more bearable.

This is the direction I see the new talents going. A druid tank self-healing for several hundred thousand hp instantly (Baleroc+Renewal)...a Shaman 'tanking' for the first few seconds of an encounter with a deadly opener (Throne of the Tides trash pulls [remember the one where your tank usually died instantly at the beginning of cata?] + Astral Shift)

Spell Drain [Warlocks] seems like it's the kind of thing that can be mightily abused on bosses.

-----------------

In closing, you might say the examples I gave proved all of your doom and gloom points about there always being an optimal build for every fight, but I would still disagree.

I see it being much more likely that the times it's possible to 'min/max' these talents happens about as frequently as a mage can spellsteal a beneficial effect.

Enough that you notice them, but really on about 4-5 fights per expansion, with it maybe being a big help on 1 actual boss.

Arcane Brilliance: A preliminary look at the Pandaria talent tree for mages {WoW}

Oct 31st 2011 2:43PM The last time I remember having actual interesting choices in mage talents was BC.

PoM+AP+Pyro was still around with options to go either deep arcane or deep fire. Elemental specs for pve and pvp, Deep arcane +IV frostbolt builds for pve...

Even then though, there were certain specs that were just better, and certain talents you 'had' to take depending on your tree.

This new system, to me, gives the greatest flexibility we've seen in the game yet. You get everything you have to have, don't have to waste points on mandatory talents (about the most boring thing you can do), and actually get to make some decisions.

I'd love a system where we had the size and scope of Wrath talent trees, with every point being a dynamic, exciting choice...but the balancing issues on that would be a nightmare.

I think they can get there eventually, but for now, this will be a great, easier to balance start.

Long story short, I'm really looking forward to this change.

Breakfast Topic: Have you ever seen anyone RP a peon? {WoW}

Oct 11th 2011 4:25PM I usually just give myself a couple 'rules' or traits for rp with each character and see where it takes me.


Mage
My mage is an outdoors-y type. There seems to be a certain dress and behavior that's acceptable for walking around SMC and Dalaran as a blood-elf mage, but early in the morning it's common for him to start the day by teleporting out to Stonard and trudging around the swamps for a bit in some old rags looking for herbs and flowers to make into inks.

I like to think he keeps a little room in his place in Silvermoon that he can teleport back into and clean up before going back to the robes and finery that goes with blood-elf city life. (Sort of mudroom / laundry room that nobody sees)

His father was a ship's pilot. His two brothers I play as characters: A hunter that shares his love of the outdoors, and a priest in training that shares the interest in magic.

Shaman:

My troll shaman is terrified of death and distrustful of spirits/shadows. Trolls already have great natural abilities to survive injury, but all too often death is a part of their world anyway.

When he was younger though, he had a chance to witness a shaman apparently come back from death on his own. From that moment on, his path was set.

He's willing to try almost anything to become immortal, from studying healing and the elements, to practicing the old ways in secret.

Some of the stories he's heard in passing about certain individuals lengthening their lives or living for thousands of years have even gotten him to go to some very dangerous places. Risking his life in the hopes of learning what they knew.


Undead DK:

Closest thing to a hero for me so far. Born into a farming family, wanted greater things, joined up as a soldier and Stromgarde and became a defender. Was killed by the scourge and brought back to un-life.

The easiest way to describe him is simple goals, decent skill, extraordinary circumstances (that he couldn't quite cope with).

Major life change 1)
Leaving his childhood surroundings with the goal of becoming an strong, respected soldier in the 'big city'.
2) Working to be good at it, becoming comfortable in city life, succeeding
3) Then falling to a horrible enemy that no-one expected
4) Being brought back into some existence where your mind is ruled by another and you want to feed on / kill your former loved ones / people
5) Being freed and rising in rebellion
and so on and so forth.

His mind a jumbled up mess, and unable to really accept anything he knew as being real, found himself in the outlands. I'm not even sure how he got there, and if he thinks he's in the afterlife, or what now. All he knows is he was accepted by a group of people (the Aldor) and is pledged to help them however he can.

Arcane Brilliance: Old mage armor sets and how to get them, part 1 {WoW}

Aug 22nd 2011 5:10PM My mage, (despite being a blood-elf), has always seemed to spend more time out in nature than in the cities. Countless hours in the Swamp of Sorrows, Terokkar Forest, Nagrand, and the Grizzly Hills collecting herbs, pelts, and various magical items and Reagents.

As such, items like the Scarlet Sin'dorei Robes, which are almost required in Silvermoon, really don't seem to fit my character.

Instead, my planned PvE set:

http://www.wowhead.com/compare?items=14414:14416:14408:14415:14409:14410:14411:14413:25974:45695:39372:28378:6125

(As far as PvP, S2 is gorgeous, but planning on using my S1 again...first full set I ever completed on my mage, and been holding onto it ever since.)

15 Minutes of Fame: Guilds build their own third faction {WoW}

Aug 12th 2011 1:00AM Personal ideal 3rd faction - Arakkoa, Naga, Ethereal, Furbolg, Murloc, and Ogre.

Just combine a few starting areas and start all characters at 55 or 65 and you cut the development time from insanely long to incredibly long.

Arakkoa + Ethereal start somewhere in Outland.
Naga + Murloc in South Seas.
Furbolg + Ogre somewhere old world.

12 Days of Winter Veil Giveaway Day 1: Razer Naga gaming mouse {WoW}

Dec 23rd 2010 1:07PM Have a feeling my old mouse isn't going to last much longer...so...this would be great : )