Jan 16th 2011 6:20AM I am not in a guild and only use the dungeon finder for groups. Compared to etiquette on the beta servers, the live player-base has been equivalent to drinking tea with the royals.
That said, I actually find PUGs very successful now. Maybe it's because I start with a friendly attitude and try my best to keep things up-beat regardless of how things are going.
To be fair, the dungeons became a lot easier for me once I had tried each one, and also when my gear was good enough to maintain threat and keep things easier on the healer. At the same time, the gear and experience of other puggers was improving, and now I have few dropouts and fewer strops.
Though there is always the dreaded "This dungeons is already in progress" offers, which I often don't have the temperament to accept :)
Jan 15th 2011 1:03PM I remember back in the first year of WoW and blue confirmed the nature resists while CC is active. There is a regular check and it is based on the hit of the person who casts it (back then, no one had +hit though!). Unless it has been changed, I would assume that is still how it works. It is what made it hard for healing priests to mind control (often broke early).
Jul 2nd 2009 2:23AM not a bad parody of the Perez Hilton event
Apr 15th 2009 3:38AM Re: Jaina
I'm still more concerned that this faction leader is still only using the Illusionary Rod
Nov 30th 2008 3:42PM As prot warrior, I've never lost threat to a DK, they're always really low on my threat meter. In fact, at level 76, the only thing that has taken aggro from me is an arms warrior, who was very irritatingly hovering around 110% threat the entire run.
Sep 26th 2007 4:36AM That second macro still isn't going to work unless they remove the global cooldown from using potions...
Are they really removing the global cooldown from /cancelform ? I doubt this will make it into the final build. This would mean druids can instantly remove snares - something Blizzard has not wanted them to do in the past.
Jun 25th 2007 10:54AM My story:
On Friday my GM said that we had to get attuned to The Eye by the following Thursday (that is, complete all heroic pre-quests by Wednesday, our scheduled Mag raid).
That night I did 1 heroic as healer, then respecced Feral to tank another. 2 down, 2 to go.
Saturday I hung around all day waiting for the right setup of people to come online, helping other guild mates get their revered with the right factions etc, and by midnight had managed to complete the last 2 heroics.
I /sighed and patted myself on the back for having the final Trial: Magtheridon.
Sunday night raid (SSC).
Monday night raid (Hydross server first kill).
Tuesday night raid (Gruul grind) - and then I find out that in 24 hrs the attunements are removed.
It hurts still!
Jun 11th 2007 4:27PM @6 I think that the Orc Huntress was actually drawn by Caydiem, if my memory serves me correctly.
Oh, the good old days!
Feb 28th 2007 8:27AM Ungoro Crater ... dying anywhere in the western side was a nightmare for corpse runs... especially with King Mosh ganking me all the time. Shudder!
Feb 27th 2007 3:57PM I think a lot of you are forgetting how hard the old 5 man dungeons were 2 years ago.
Scholo and Strat had to get a huge makeover before they were like they are now. I remember going into Scholo for 6 hours over two nights just to clear it (1 day do jandice and get the key from rattlegore, next day finish up).
No, it wasn't because we were noobs. We were good friends playing together with PVE specs and sometimes using ventrilo. What was the problem then? Well, they were just much harder. Most of the mobs did much more damage, and the groups were so close together and pure chance could ruin your run. The Rattlegore room was completely changed, as were the mini-bosses.
Completing Scholo that first time in 5 man was my first great achievement in the game. I was sad when it got nerfed, because it means that people could put in less dedication and still get the same rewards. I definitely like the scaling of heroic dungeons because it mirrors the same kind of difficulty.