Jun 3rd 2010 7:11PM I had a lot of fun in Naxx 10/25, as did most of my guild and friends. I never got to see it in its 40man version but I imagine it was fun if you enjoyed raiding at the time. In-fact, I enjoyed just about all the content in Wrath.
If people are so dissatisfied with the game in its present state or what is coming in Cataclysm then you might want to consider finding a new hobby. One of the best statements I have ever seen WoW.com say can be summed up as the following "Quitcherbitchin."
I honestly think the WoW(Substitutable for Internet) community as a whole needs to grow-the-fuck-up and start enjoying peoples company rather then alienating everyone they come across.
More of a rant then anything, but honestly it is just getting worse and worse.
Apr 15th 2010 11:03PM New Pony? For me? I promise I won't break him this time!
Apr 11th 2010 7:40PM I think that Wall of Fog will go the way of Deep Freeze. It will start with a damage mechanic but end up having it removed or reduced to the point of say...frost nova for balance reasons. In the blue post, it was mentioned that it might not be mana efficient enough in small engagement in either PvP or PvE to use often or at all. There are few abilities in that game that can do damage, slow, and freeze the target. If you look at frost as a whole it takes several talents to even make frost spells do one of these traits well.
Time will tell.
Apr 11th 2010 7:29PM The heroism portion of Time Warp will be raid wide, the movement part of Time Warp only applies to the mage who actually casted...casts...casteded...sigh...the spell.
Apr 8th 2010 9:39PM My apologies, perhaps I took your comment a little sideways about LoF. Either way, I do understand that most farming will be done in the open world, but I am just talking about general abuse/misuse of the ability/mechanic. Not that it is going to be the end of the world as a result, just something of an annoyance to some.
Remember when Blastwave, Typhoon, and Thunderstorm first started getting used once they gained there knock back side-effect? Not so much of a catastrophic event, then a mild/medium source of annoyance depending on the rate at which they were used. Thats all I am talking about really.
So, TLDR: Perhaps "...NOPE HAHAHAHA SUCKER..." was a bit of an overstatement. That or a failed attempt at some mild humor. :)
Apr 8th 2010 9:12PM That is true about Serendipity, but that is a buff that translates into a faster big heal or a faster big group heal and doesn't try and dictate specifically what type of heal you do next.
I wounder how they are going to work that with the different type of heals. How many different categories of heals are they going to have and can we keep multiple ones "aligned" at the same time? Does using a heal from another category of heal cancel that "alignment" or does it override the other when you reach "alignment" with that category of heal.
Again, only time will tell.
Apr 8th 2010 9:02PM True, but with the dungeon system in place now you will be grouping with people right out of the gate as soon as cata goes live. The initial "new mats rush" will begin yet again.
Lifegrip just seems like an easy way to relate it to another ability that we already know. Kind of like a mental bookmark. Not only that, wouldn't "Grip of faith" be more appropriate as it is something the healer does and not the targeted party/raid member. I don't really see a problem calling it that as it is not really a negative name for it.
I would say that "Penance" and "Deathcoil" go together a lot better then "Leap of faith" and Deathgrip." Not to mention that Deathcoil/Penance are a lot more subtle in use then Deathgrip is. In other wards, shiny things tend to get more attention then not-so-shiny things.
I am curious if you take offence to it being called Lifegrip, not that it really matters in the grand scheme of things.
Apr 8th 2010 8:32PM I think the "Life grip" ability will get abused more than used correctly. About to get that flag?, pick that herb?, loot that guy?, tap that rare mob?...NOPE HAHAHAHA SUCKER. I can only see it being useful for PvP and "babysitting in PvE."
As far as the last mechanic is concerned, it reminds me of how Mythic was going to revamp Archmages. This type of mechanic would tend to force people in a specific role as it would take 3 cast or so of another ability to make it equally efficient. The fun part about being a priest is deciding what spell to use when. I use flash heal, renews, shields, penance, Greater heal, Prayer of healing, and prayer of mending when they are needed and not just because I need to in order to go super saiyan.
As far as holy being PvP viable it is not that big of a deal for me, maybe when we see rated battlegrounds I can see a use for holy's throughput.
Swapping between the 2 armors sounds interesting and I'm glad the charges are gone.
A few of the other changes will be ones we just have to see in action. I really enjoy healing how it is now and I love how the current Disp plays so I hope they don't reverse my feelings on that with the changes.
Only time will tell how things go.
Dec 22nd 2009 6:57PM /roll
Dec 20th 2009 5:12PM Belt in 2010!
Yes we can!