Mar 7th 2012 6:21PM "A constructive criticism idea that could come instead of the proposed gear changes:
Have only one type of gear in the game, for PvP AND PvE.
Have the PLAYERS responsible for the way they use the gear (maybe give the PLAYERS the PvP stats instead of to the gear, and these stats can be "leveled" to upgrade) and have the skills/spells/abilities act differently between PvE and PvP when needed.
Before any "too difficult" or "impossible" please note that some items already act this way."
This is sort of the way the new stats work, but you still have to pvp and pve to get the sets. The crossover of all the stats BUT the pvp ones help lower the barrier to entry. Basically by having a gear set that is one "tier" of item level behind, you are in effect withholding the damage / healing and defense contributions of those items for actual pvp situations. If Blizz said, your gear will be x effective in PVE situations and x+10% effective in PVP situations, everyone would get the idea.
As far as PVE goes, if you were going pug a Deathwing in full T12 gear, I don't think you'd get too much flack. With the new system, that's basically what you have.
Mar 7th 2012 6:09PM What you have to remember is that PVP gear is equivalent to a tier behind PVE gear, but that PVP spicific stats are unaccounted for. Let me make up some healer gear just to illustrate.
30 power (PVP) i.e., +damage and + healing during PVP
30 defense (PVP) i.e., damage reduction during PVP
See in a PVE situation, the PVP gear is clearly not as good as the PVE ring, however is still usable to get you through a few heroics by getting your stats withing striking distance. The PVE gear is usable for PVE, but not as good.
In a PVP situation, the PVP gear gains effectiveness because the "power" and "defense" stats come into play making this ring better by just being in a PVP situation. A character with the PVE ring on in a BG will only have the base amount of defense, allowing them a place to start, but not being in as good a position as someone who has actual PVP gear on. Again, usable, but not as good.
Mar 3rd 2012 8:14PM @Shrikesnest, your example of PVP gear is spot on. The "lowers the barrier to entry" part of this has to do with the innate 30% player defense, and the lack of item budget on pvp get.
1) Imagine if you will that a player new to pvp has no pvp gear; they have the base 30% defense. A player in full season whatever may have 45% (made up number). This is a definitive difference, but still allows a new player to be somewhat competitive while allowing a more pvp focused player to feel like they are making gains. Clearly someone with pvp focused armor with tons of pvp power on it will still be in a better position, but that is as it should be.
2)You pvp most of the time but want to run a few heroics with your guild to build a pve set. Your PVP gear is equivalent to 1 tier behind the current pve tier (per GC). This means that you can go into heroics in pvp gear and farm your valor points without being a huge drain on your group. You may not be able to top the damage damage put out by someone in pure pve gear, but THAT is as it should be too.
Anyone who has PVP'd in SWTOR should be familiar with this concept. It works almost the same way (only power and defense are the same stat), right down to starting 30% "in the hole" against other players.
Dec 20th 2011 5:34PM Just what my guild needs!
Oct 28th 2011 8:10PM Technically this is an example of xenophobia, and not racism since the dislike comes from being citizens or decedents of different countries and not of a different race.
May 14th 2011 7:36PM I clicked on the comments section just to see how many posts it took before someone said this lol.
Dec 30th 2010 10:38AM Hmm. I wonder if one of those hard surface mouse pads would help me. I play in a recliner with a laptop and use the arm of the chair as my mouse pad. Anyways... /roll
Dec 28th 2010 10:23AM /roll
Dec 26th 2010 7:47PM very cool
Dec 25th 2010 8:56PM i can haz tiger mountz?