Sep 17th 2009 2:31PM Probably been said already in the comments thread, but for a computer game this large that has been running for almost 5 years now, this doesn't seem like a lot. Comparing it to an OS like Windows 7 is stupid. W7 hasn't been around for 1/4th the time WoW has been and if its anywhere close to 180k that wouldn't be surprising.
Sep 14th 2009 4:55PM Your article jumps the tracks on a few points worth considering. Sure, it would be great for Blizzard to give us a little more information especially when it comes to why they choose to buff/nerf certian aspects of the game. Please remember that some folks think Blizzard is doing an excellent job and won't care one way or another if they recieve more communication. Keep in mind that a large portion of the community does not read the forums or care to either. They won't benefit at all from a dev blog or more communication. The folks who complain the loudest on the forums seem to be in most cases, kids/young adults who have a 1 dimensional view of the game (from their class only) and care only about that, OR Min/maxers who are too lazy to find a new way to make things work for them. It's a combination of the above two coupled with folks who don't have anything better to do (farm herbs/stop wowforuming @ work?) that storm the forums when their class gets nerfed to help balance the game. Those of us who look at the game balance from multiple classes can understand the reasoning behind the nerf/buff and don't require additional communication. If Blizzard didn't take such good care of their games, there wouldn't be the fan base that there is.
Sep 10th 2009 6:12PM The only problem with your assumption is that most wow players will never have the intellect to be able to appreciate a complex game like Eve. It takes days/weeks to craft/be successfull at anything in that game. If the Dev team pushed a patch date out because they were fixing a bug that seriously was affecting the game then I would expect their fan base to rejoice. If Blizzard did the same thing, all of the simple minded morons who can barely wrap their mind around WoW and couldn't hope to get their pea-brains understand anything more, would throw a fit. Two different fan bases, two different techniques.
Aug 31st 2009 5:26PM After reading the article I think it is important to point out that while a lot of this information was discussed, the basic ideas behind them were the main point that the devs wanted to make. For example, I was rather startled when I read that Blizzard intends to give each guild 20 levels. There was no mention of what the devs said before or after this comment was made. I attended the panel where this information was discussed and the developers made it quite clear that they were not set on any of the numbers they were using. The concept they were quite clear on introducing was that they did not want larger guilds to progress faster through guild levels than a smaller one. They were merely using the number (20) to explain the concept that they intend to implement. Dissappointingly enough, there doesn't seem to be enough emphasis on this in the article. The way that the article is written is what contributes to the community storming the forums when the changes are implemented demanding to know why the original 'promise' was not kept. While the numbers are accurate and the concepts are explained, it would be usefull to note to non-attendees that the numbers were not set in stone.