Dec 7th 2010 12:56PM Hook us up, bra!
Dec 7th 2010 12:52PM Hook us up, bra!
Dec 6th 2010 3:06PM Let’s get this straight, folks:
Use of the term ‘griefer’ is voraciously misused here (and any time people discuss this event).
-A “griefer’ is an asshat who parks his mammoth mount on a popular NPC or mailbox, cuz they like that they’ve disabled your ability to function. (I find myself unable to at all conceive of why this brings them pleasure.)
-A griefer is a lvl-capped player who hangs out in zones half their lvl (or worse) and either baits you into attacking them accidentally, or plays on a PvP server – killing you, or players trying to quest like you are, over and over and over and over again... simply because you pose no challenge to them whatsoever. And they think that’s fun. (See above for my understanding of that practice as well.)
-A griefer is a couple tards who invade a low lvl town, with one purpose – to kill the Flight Master. Not because that affords them a tactical benefit for a full town invasion, but only because they enjoy the fact players can no longer fly out where they’d like to. That’s the scope of their invasion, to disable YOUR fun. That’s fun for them. (See above for...)
A player who got infected, and has no choice other than to eat your brains, in order to sustain their own survival... is not a griefer. That’s a player. And one who’s fully enjoying a quality/immersive experience they know might not be their tomorrow. They’re all-in on the experience and expect you to adapt and enjoy accordingly... just as they have. Accept the terms of your survival, adapt accordingly, and push the limits on creative pursuit of such.
That's the difference between the Zombie Infection and your everyday idiot.
Dec 6th 2010 2:45PM @Natsumi:
“The best part was when people would fight so hard to kill the zombies and then, once infected and Ghoulified, would turn on their friends and allies in the fight, doing their best to increase their ghoulish ranks.”
The viscerally demanding mechanic of that... a stubborn desire to survive, at any cost. That concept and implementation (including the organic manner in which it initially spread, from boxes on docks you don’t quite think you’ve click.... ooops!) was absolutely genius to the concept of the upcoming expansion.
Can we not agree you can survive 4days of your natural life without running the same general errands you’ve been running the previous 4yrs... in order to participate in an event you’ve never experienced before? Like, I really fail to understand the problem.
Same mentality as the AQ event. The vast majority of the server ran straight into the new Dungeons following the gonging. Nevermind the fact there’s a 1-time, 10hr War taking place outside involving mobs and occurrences you’ll never encounter ever again once that 11th hr hits (and not just in Silithus but level available for all your alts elsewhere). Sure, ignore that and hit a dungeon that will be there waiting forever. Screw rare occurrences, prefer repetition...
I don’t get it. People baffle me.
Dec 6th 2010 2:24PM In my mind, the Cata ‘shattering’ will sadly be remembered as a completely failed opportunity to advantage (and imprint on the minds of 12mil+ voracious gamers the world over) the perfect collision of technology and theme.
Given the global alteration on the agenda, the concept of the new content, and the phasing options that are proven available within the expansion itself... It could have been a point in time we’d be talking about for eons.
Instead, it’s a vast disappointment. Really put a crush on me emotionally. That kind of passivity to what the occasion deserved... bothersome.
Dec 6th 2010 2:11PM Lemme think...
A) The infestation:
An organically ascending, player-driven, world infestation – the scope of which hadn’t been thought possible before. A viscerally involving alteration that suddenly threw my character’s behavior into a survival-mode he’d not quite culturally considered before (not to mention genius motivation and a theme-appropriate introduction to the expansion). That?
Or B) the Elemental, cyclical fart event:
Clockwork implementation of a few linear quest objectives (none of which much dignified significant Faction Leader upheaval for both the Horde and the Alliance. Why bother?), followed by a predictably cyclical erasure of cap city functions - and a boatload of “freepeens”. Notably, zero use of current terrain phasing technology was used to afford Azeroth a proper and valued departure/transition into its damaged topography during this time of literal and physical upheaval (you simply encountered a sleep state, and missed it instead). That one?
I’ll take “A” for every dime I’ve got, Kevin.
Dec 2nd 2010 2:48PM "And Alliance players can always venture to Old Hillsbrad for some lore and nostalgia."
Good point! I hadn't considered that. Some old world remains!
Dec 2nd 2010 2:43PM jackwraith: "(Note to Blizzard: vehicle quests that still involve your character are great; vehicle quests that remove any semblance of your character's presence and require you to learn a whole new game inside the game are not.)"
I wouldn’t agree with that at all. (Subjective-opinion-claiming-to-be-law alert!!)
In fact, that little nugget of a quest allowed me some approval of the decision to yank ZG as a low lvl Raid/ Extreme Soloing option. I highly encourage them to refresh old situations with unique and new mechanics, precisely as they did there. Make fertile ground out of tired old footprints. In fact, the game within a game concept they explored there opens up an enormous realm of future options to freshen up old content. They damn well oughta expand on lil' raptor guy and give him 5-10 new objectives within ZG. I'm all for it.
Bro, MANY of us LOVE being put into 'vehicles' that require us to completely reconsider our approach. That's how 10 toon slots get used up... What they did with that quest affords me an extra slot I can't manufacture myself!! Brilliant!!
I say explode all limitations, please. Vehemently disagree with the above poster.
Dec 2nd 2010 2:29PM Yup. Definitely noticed.
I had to kick a 450 Alchemist in order to make space for a new toon.
Tough decision that's already been rewarded while gobbling up herbs
with virtually no concerns whatsoever. They clearly took notice of the
leveling curve to professions as well, eh. Much appreciated.
Astute comment, mate!
Dec 2nd 2010 2:24PM Yup. Definitely noticed.
I had to kick a 450 Alchemist in order to make space for a new toon. Tough decision that's already been rewarded while gobbling up herbs with virtually no concerns whatsoever. They clearly took notice of the leveling curve to professions as well, eh. Much appreciated.
Astute comment, mate!