Dec 2nd 2010 6:33PM @Tivo25: The demand issue is just one part of it. Yes, there are a lot of people that don't have oodles of gold. But, most people that have any significant amount of gold will not delay their buying decision based on price. The funny thing is that, whether you dramatically undercut or not, there will always be someone reposting below you. So, because you undercut by a large amount doesn't mean your stuff will sell. False premise.
Also, do the math. I sell glyphs for between 70 and 100g. Assuming that stacks of herbs go for 20g (which, as the author says, can go for 60g+) your glyph crafting cost is 20g+. How much can I really be undercut with any serious profit?
If people want to sell glyphs for 30g and pocket 5g each, they can go for it. They have to sell 10 glyphs for every one that I sell to make the same profit. That's just dumb.
Also, consider that the herb market is completely constrained right now. So, on my server, as many others, you just can't get Outland herbs and high level Vanilla herbs. So, as I predicted, I just waited for 3 or 4 days after 4.0.3a and am not selling my glyphs for fallback again.
Dec 2nd 2010 5:41PM Tatsumasa...
I cannot agree more. In the end, unles your fallback in a given market or item is rediculously high, mammoth undercutting does not change demand significantly. It may change individual buying decisions, but not overall demand.
The reason is that, because the AH is not advertised and, frankly, has an interface that forces you to know what you are looking for to find anything you want, players cannot see that there are shifts in the market. The is no Nordstrom's sign saying HALF-YEARLY SALE EVENT ON GLYPHS! STOP BY!
So, what you say is absolutely true... people go look for the Glyph of ... (Less fail) and either decide to buy or not. In this respect, what drives the demand (looking for the glyph because I hit level 75 and need 3 more) is complete inelastic with price.
Undercutting by dumb margins in these markets is not smart.
Now, in markets like ores, herbs, cloths and other raw materials where people are scanning them to see opportunities to craft or otherwise prospect the materials, undercutting can be EXTREMELY powerful.
I laugh at the undercutters. They craft, sell, and lose their shirts. When they shift off of the glyph in question, I just post fallback and count the coinage.
Nov 1st 2010 10:37AM It was JFK, and it was 1960. He wasn't President yet.
Cuban Missle Crisis was in 1962.
Jul 19th 2010 3:50PM I know it's early in the development cycle. But, if this tree ain't broken, it's severely infested with termites.
First, I can't agree more with the comments on the useless filler points in Resto. C'mon, guys, the purpose of pruning of these trees was to avoid the stupid talents, not force us to make an more expensive investment in the stupid ones.
Second, if the tree change happens, I won't even invest the point in ToL. We will AGAIN be the only class that is penalized for using our signature ability. Warlocks aren't LESS powerful or gimped when they pop metamorphasis. Bladestorm doesn't make a warrior LESS able to do their job. Why the hell would I reduce my movement speed?! Unless the new encounters have no fire/void zones/cutters/death-for-standing-in-th-wrong-place mechanics. And, if they don't... then, I'll delete the game at that point.
Third, the Balance tree offers no flexibility for Trees other than the three core talents. So, if you are going to prune, then either give us more excitement in Balance (or feral), or dump these wasted talents in Resto.
Again, I know it's early. But, these trees look crappy and not-well-thought-out.
Jun 30th 2010 12:27PM Downed it in 10 man around midnight last night.
Video is up on my YouTube channel...
Not fair... but hey, that's life.
25 man tonight!