Nov 2nd 2009 2:08PM Isnt it just more simple to say:
Bosses now hit 20% more often, meaning that they dont have to hit 20% harder.
TBH i wouldnt mind a sunwell radiance for healers. Atm my resto shaman easily reaches 1000 mp5 in combat with Toc25 gear while casting. Add another 200+ mp5 while not casting. I never go oom. Never have to use a pot/mana tide unless i die before the end of the fight and get rezzed one way or another.
Blizzard wanted to nerf mana regen at the start of cataclysm. But i have never ever had real mana problems healing toc10/25 on either normal or hard mode.
Oct 2nd 2009 1:26PM I read somewhere that Thrall gets kidnapped by the alliance when he tried to meet with jaina to become the next guardian. Dunno where i read it anymore though. Probably at that time garrosh steps us. And i guess thrall gets promoted to guardian not much later by the new order jaina is making(if u read the comics).
I dont like the rumours that garrosh becomes the next warchief and that he assasinates Cairne after a disagreement. It wouldnt make any sense at all to have the tauren stay behind the orcs in an alliance. It would make a lot more sense to me that thrall gets kidnapped by the alliance, cairne killed by the alliance and garrosh taking the situation to open a full scaled war with the alliance.
After all this is world of WARcraft, not world of peacecraft. Blizzard goed not want a peace between the different factions/races. Most IRL humans might want it, mostly because we prefer peacein irl aswell. But its probably not what blizzard wants.
Aug 18th 2009 1:27PM How can Tauren paladins and priests will exist when night elf paladins will not?
The Tauren got their druidism from the night elves. And now they evolve further and faster in the holy school than the NE's do? Bit weird if u ask me.
Paladins are a holy priest/warrior combination. I think that if Tauren can become paladins the night elves should be able to aswell.
Aug 11th 2009 5:18PM With a bit of tweaks mail spellpower items could be just as usefull for holy paladins as its now for ele and resto shamans.
This would be too much of a fix for 3.3. So just make it happen in the next expansion.
In PvE its not that much of a problem. Holy palas arent supposed to get hit by melee anyway. PvP might become a problem, but blizz can still use plate spellpower in PvP if needed to balance stuff. PvP items dont drop anyway.
And if the armor loss is that much of a problem blizz can just add a talent: 100% more armor from mail/leather/cloth items.
Aug 7th 2009 5:20AM We had one of the named mobs from the first boss encounter bug out. We dismounted him and then he started walking towards a new mount. When he reached a new mount and jumped we dismounted the last named mob. He jumped on the mount, but was untargettable while we got all dismounted and entered phase 2. Each person the bugged mob melee'd got stunned for 2 sec each 2.5 sec.
We had to reset the instance since it didnt despawn. :(
But next to that its a nice quick instance.
Jul 23rd 2009 11:11AM Why not add the new bosses from the 3.2 5man dungeon? They are pretty heroic imo to immediately enter the 3nd round. Makes the total 16 and perfect.
Feb 19th 2009 12:49PM Im wondering what the AI the bosses are using when they do "battle".
Is it NPC AI or PC AI?
Also do the bosses know what each boss' abilies are?
Those elements could make a big difference during the battle.
Jan 6th 2009 4:14PM What about the new dragonball MMO that is coming out in the East(Japan/China/Korea etc) and the US. The game is different than the normal MMO and has a gigantic fan base.