Feb 5th 2012 5:55PM You're right Jaques. I am a developer and immediately after hitting the post button, I realized "incredibly easy" was the wrong wording. I should have said "incredibly logical" instead, as this was the gist of what I was thinking. Since WoW's loot system doesn't really have a system of logical 'fairness', it would seem easy (as a design move) to switch paradigms from purely random to something a bit more targeted, however this doesn't mean it would necessarily be easy to code.
Though, depending on how their loot system or loot in general is coded or stored in the database, it might be a relatively easy solution. If there's a flag in the db that indicates which class can use a particular piece of gear, then I would think it might be simple. Tier sets have this indicator so maybe other items do as well. This flag could could be checked against the class/specs present in the instance and boom! Free kittens for everyone! Or even just check classes and ignore specs. If Paladin=0 then LootList.remove(spell_plate).
Or, since I'm sure the current WoW codebase is enormous and labyrinthine, a change in the loot system might have the side effect of making flight points fail and somehow making subtlety rogues top dps. I've seen weirder side effects in my own team's work.
Still, it would be a huge improvement to the game if the slot machine effect could be changed in the future. Whining about spell plate would vanish overnight.
Feb 5th 2012 4:37PM There's two incredibly easy solutions.
First of all: make the loot list dynamic. If there's no holy paladin in the group, main spec or offspec, then no holy plate drops. The same could go for other armor types as well. For example, if there's no elemental or resto shaman, main spec or offspec, in the group then no +int mail drops either.
Second option: allow armor to be downgraded. Plate can become mail and then to leather and cloth. That way your priest or your tree can roll for that holy plate and it won't be useless. Or a similar option of putting in a vendor who will take the holydin plate and give you the mail/leather/cloth item, that would have otherwise dropped from the boss, back. The stats might not be identical but you'd still get something you could use.
I know that would defeat the whole slot machine aspect of boss loot but would make the process less frustrating when useless items drop.
Jul 24th 2011 10:55AM I can see why you don't like this guy, but...
This is classic guerrilla warfare tactics when the resisting force is much weaker than the occupying force. It's not supposed to be fair. You don't attack the enemy's armed camp directly since honorable combat will end up being a disaster for the smaller team. Instead, you wait just outside the wire for that moment when a soldier can't be arsed to go to the latrine and instead takes a leak in the bushes. Cut his throat while he's distracted and then melt into the shadows and wait for the next opportunity. The guerrilla kills the wounded, the distracted, and avoids being a target. All with the goal of keeping the enemy off balance and constantly paranoid.
It's kinda amazing to me that this oft-used real world tactic emerges organically in a game.
Jul 16th 2011 2:53PM Even with the changes to Arcane's rotation, thanks to mastery, it's still a really easy way to rack up impressive numbers and help out the team.
And this isn't a bad thing. My GF didn't grow up playing video games, and her reflexes aren't the best in stressful situations. Being an Arcane mage with its simple rotations lets her contribute meaningfully to the raid, get praise from the guild, and doesn't stress her out with a very involved rotation.
There's still complicated rotations and classes available for those who want that sort of thing. But keeping a relatively simple yet still powerful option around keeps the non-gamers, like my GF, playing.
Jun 4th 2011 12:28PM Don't just turn off your UI. Zoom into first person view. You wouldn't think it would make that much difference but it does.
May 31st 2011 1:18PM Definitely feasible. I assume you're a mage so go Frost, for most fights, and have fun. Get the glyph of Evocation so you can have one healing spell available for those clutch situations. Race change to Draenei and you can have another clutch heal as well. Get the glyph of Ice Barrier to have a bubble even a paladin would envy. And remember you can layer ice barrier over mana shield for some double-layered bubble goodness.
Out of all the classes I've soloed with, mage isn't the easiest (easiest would be a prot pally), but it's definitely the most fun. Tons of utility spells for rooting, CC, and aggro dumps. Great damage shielding. A pet for occasional tank duty - yes, I know the water elemental isn't optimal for tanking, but sometimes it's better him than me for starting an encounter. The lack of any serious self-heal adds some real risk to the challenge.
May 1st 2011 11:39AM I don't wear anything WoW related but my house now does. Recently bought a 120 year old house in a very small town and discovered the place came with a small flag stand (not really a pole, standing at an angle) on the front porch. The obvious choice of flag was the Horde banner.
Fortunately, I haven't been firebombed yet, but a teenager walking to school yelled "Lok'tar!" to me, so I'm happy.
Apr 17th 2011 12:03PM For Thrall, Garrosh, and Varian's story, Thrall shouldn't go back to Org except to visit. He properly belongs to Azeroth now and not just limited to one side of the war.
Garrosh should die, but Blizzard shouuld do it for an unexpected reason. Everyone will expect Garrosh to be deposed for doing something that completely crosses the line. But I'm hoping he'll die in some future raid, fighting side by side with some of his enemies: Voljin, Varian, and Baine, all working together to defeat the Big Bad. Would be the perfect culmination for his story arc.
For Varian, I'm hoping Blizzard will look to Game of Thrones / War of the Roses style intrigue. We've heard in the past about how corrupt the Stormwind nobility are, but we don't really get to see much of that, other than the end results of Onyxia's influence. But the nobility was rotten before her and they're probably still scheming.
So let them have their coup. Varian's reforms have finally gone one step too far. Maybe he starts to go a bit crazy because of his past and present traumas. He's now devoid of powerful political allies with the loss of Bolvar. The nobility will take the gamble that Stormwind's allies are either too weak or too reluctant to intervene in Stormwind's domestic affairs. And off Varian goes, dead not at the hands of the Horde but by his own people. They'll attempt to kill Anduin too, but he'll manage to escape and start a resistance. Would be a nice classically tragic end for his arc.
Mar 20th 2011 6:17PM I don't RP but if I was in a guild that did or just simply a guild that wanted a private treehouse, I'd go to Eastern Plaguelands to the Scarlet Enclave.
The Scarlet Enclave is where the DK's happily massacre Scarlets for their starting quests, but for every other player (and for the DK's once they're finished with those quests) it's a vast wasteland with nothing but ruined towns, castles, etc. No mobs, no NPCs, I don't even think there are critters roaming around. And it's always empty, even on a PVP server, since there's no reason to ever go there. It's such a lonely place that I like going there sometimes by myself just for the eerie feeling.
The new implementation of AQ in the open world would also be a great hangout. Not going into the raid, but just to the enormous ruined city on the edge of Silthius. Again, no one would ever bother you or find you there and there would be some interesting stories that could be created in the narrow streets.
Mar 16th 2011 10:53PM I'm not sure if I got the math right, but let's see how this will work out.
pre 4.06 - Mind Sear dmg is 100 (using 100 to make the math easy for me)
4.06 (15 % gain) - Mind Sear dmg is 115
post 4.06 (8 % nerf) dmg is 105.8
4.1 (doubled) dmg is 211.6
If I'm correct, then thats not a bad increase.