Mar 25th 2009 8:20AM Easy,
Allowing the old world to become obsolete.
Old areas of the world are inhabited by relatively few PCs most of which are just ghosts following guides and grinding their way up the ladder.
Levelling has become such a joke there's virtually no reason to hit any instances before level 70. Alts outgrow gear faster then kids outgrow shoes. Why bother running for blues at level 30 when you'll have better greens in an hour?
I realize that there's a rich world in Azeroth but the game lacks a real strong reason to experience it.
It's hard to appreciate Blizzard's desire to keep Azeroth viable when they're not putting any time into updating and enhancing a world that was built for a game system that's been so heavily overhauled.
Feb 25th 2009 3:58PM Spotted that image in my feed reader and got giddy thinking this was an Eternal Darkness 2 announcement.
As a gaming blog WoWInsider should know better to tease a guy with ED ...
Feb 18th 2009 8:27AM I don't know what it is about levels 1- 20 but I can't stand them. Once I hit 20 everything starts to fly though.
In WoW the only thing tedious enough to warrant botting would be those first few worthless levels where you're killing the same three mobs a bazillion times with the same three skills.
Once you hit 20 though things start to get more interesting - some of the most intriguing and fun quests are in the 20 - 40 stretch and they also tend to be where you really learn the core mechanics of your class.
I also wouldn't hold anything against someone who botted through the crafting professions... again - too tedious to be any fun since 90% of the craftable items don't stack up to green world drops. Craft 'em - vendor 'em start over isn't any fun.
Feb 8th 2009 12:57AM That was part of the fake 3.1 patch notes.
Of course that makes it no less valid a suggestion. Why not provide an interface that shows how much of the content is completed when you get the invite or when you move to zone into the instance?
Jan 2nd 2009 9:33AM First off I never start a PUG so I have the freedom to leave without feeling too guilty. PUGs on my server tend to exist on one of two ends of the spectrum... either you get a great group of really competent (or willing to learn) players or you get a bunch of liars and thieves.
My general rule of thumb is 3 unexcusable wipes leads to "I'm sorry folks this is taking a bit too long - got a guild run coming up."
Having said that, I'll play the same instance all day with a group that's making genuine mistakes. I figure there's plenty of stuff I need to learn - better to have patience while people learn the stuff they need.
Nov 12th 2008 8:21AM Nearly 2200 posts - no deterrent I say!
I'm feelin lucky ...
Nov 12th 2008 7:48AM "Communication with the playerbase is one of the primary roles of the community managers, and it's really hard to do that when the forums are in the state they were."
This is probably the only gripe I have about Blizzard during this sort of "happening."
9/10 (at least in my experience) when the realms are down so are the webservers - probably because everyone is reloading the forums trying to get information.
Even with the forums up you never know where to go for information. Last night a first alert was posted in the Forums, the second and third followed that thread. When the final "realms are coming up" message was posted it was only available via the client.
Why can't Blizzard decide on a standard method of posting updates?
I understand that things happen and servers go down for awhile (maybe even a long while) but what I don't understand is why it's such a chore to keep us updated in an organized fashion.