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Recent Comments:

Breakfast topic: The impossible achievements {WoW}

May 9th 2009 10:58AM This. Annoying RNG luck with fishing catches (turtle mount, mr pinchy, ironjaw, the one that didn't get away, ...) is such a pain in the arse. And seeing every Ret in my group (we have several) riding on their turtles even if they just picked up fishing when 3.1 came out.. -.-

WoW EU previews Ulduar {WoW}

Feb 17th 2009 1:44PM Nooooo! I was dreading this would be vehicle based. I don't want to control an awkward vehicle, I want to use my own character's skills and abilities. Vehicles are fine if you don't have to do it more than once, but every week in a raid instance? Meh. I can only pray they've learnt lessons from Oculus.

WoW Rookie: Choose the right class part 2 {WoW}

Feb 5th 2009 7:44AM Retribution paladins now can do damn decent damage at 80 - surely that applies during levelling as well?

Raid Rx: Are you ready to be the healer leader? {WoW}

Jan 30th 2009 4:18AM "Healer leader is a great job and as the Matt Low said is thankless. The rest of the raid won't know who kept things in order, but you earn the respect of the healers. "

I noticed a few comments like this so I'd like to add my thoughts. When I started raiding in vanilla WoW, healing/class channels were considered a must (and tbh they probably were, considering there were 40 people in a raid). But now I'm starting to wonder...

When my group started raiding 10-man Naxx I missed having the healer channels, so I tried keeping tactics in whispers. It was clunky and inefficient, so eventually we moved that discussion to /raid. And I find it works... great! You force yourself to organise your tactics better, making them more concise. And it has the benefit the dps/tanks can see what the healers are doing. I'm getting a lot fewer of the usual whispers from our dps/tanks asking whether healer X is more clued in this try, plus it has the added benefit that we get the dps/tanks' input - and many times their suggestions aren't entirely useless! :p

So if you find raidhealing an ungrateful job, try using /raid as your healer channel next time - it will definitely put a stop to any perception that healers just stand at the back semi-afk and heal. And who knows, maybe you'll get some of your dps to take an interest in healing so you can recruit a few standby healers internally, from people you already know how to play with!


Of course, being able to use /raid for healing tactics requires an open atmosphere and good communication. If your raidgroup tends to start a point-n-blame war after each wipe instead of trying to figure out where to tighten/loosen up the bolts for the next attempt, this approach may not be for you!

Blizzard polls for the toughest Heroic instance {WoW}

Jan 18th 2009 9:32AM The Oculus is annoying and gear-intensive (until the final boss) - it's not hard just very different and you feel completely unprepared, like you jumped out of a game you feel skilled at to something completely different. UgP, Strat (timed), HoL/HoS and A-N are tricky and can be annoying, but once you're geared up for them they're easy - there's few random factors.

The easy ones are Drak, UgK, VH - probably the Nexus too although I haven't done it that much. Ahnkahet is easy, even the trash, if you remember to cleanse yourself and can *purge* the mobs (very trivial with a priest/shammy).

My number one hate boss is Sladran in Gundrak - if you (tree druid healer) get wrapped it's game over.. seems too random!

Breakfast topic: Bunk in my trunk {WoW}

Jan 17th 2009 10:20AM After 4 years of playing a healer in WoW I've become a greedy quest item looter - too many times I ended up last on quest thingies (Sunken Temple, you sucked particularly hard!) having to redo an instance so I can grab the last tablet/whatever. So now I grab them, even mid-fight if I see most mobs are down and the tank has enough health to finish the fight. If there be one vice I have in WoW, let this be it.

Shifting Perspectives: Patch 3.0.8 for Druids {WoW}

Jan 16th 2009 12:24PM Quote: "Restoration is receiving a nerf in the form of a 6-second cooldown to Wild Growth but is _otherwise getting some buffs_. "

Nature's Grace affecting Revive... *boggles* This is a "buff"? :D And replacing Rejuvenation with Lifebloom on the set bonus is a bit meh.. Rejuv costs about twice as much as Lifebloom already. Oh well, l2adapt Marvy!

Breakfast Topic: Who will dual specs benefit most? {WoW}

Jan 16th 2009 8:22AM On my druid, I'll keep a raiding Resto spec and a dps Balance spec - ranged dps has become a rarity on my server. On my priest, I will probably have a full Holy and a Disc spec - I like the variation in healing styles.

Can't wait for these changes to be implemented! Although they will probably require a reagent (5g+?) per switch.. :s

The Queue: Heirlooms, mounts, and more {WoW}

Jan 16th 2009 7:37AM Of course you did! What I'm saying that with my playstyle, I manage to save *myself* and entire zone - they would probably save you an extra zone too, making you ding when before you enter Zuldrak. It's relative to your own playstyle! :)

The Queue: Heirlooms, mounts, and more {WoW}

Jan 16th 2009 5:41AM I got the BoA shoulders for my 70 (not shadow) priest after levelling my druid first. The XP-bonus allowed me to skip *all* the quests in the Sholazar Basin, and I dinged near the end of questing in the Storm Peaks (I dinged at the start of Icecrown on my druid). So yeah, even for 10 levels they're very worth it!