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  • bhima
  • Member Since Nov 12th, 2008

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Engadget189 Comments
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Massively277 Comments

Recent Comments:

TERA PvP battlegrounds won't be in at launch, delayed until 'late summer' {Massively}

Mar 31st 2012 11:08AM I was quite optimistic about this game and I thought it would be worth a purchase until I actually played in the beta. Questing is the same "ho hum" style we've come to expect from MMOs after 2004 and the combat system does not do it for me for two reasons: 1) You can't cancel out in the middle of a multi-hit move, and 2) you can't actually move while attacking. This actually has the effect of feeling MORE clunky than the tired WoW's combat system or SWTOR.

Also, the style of the game to me is schizo and not very consistent. The humans look good as do the Barakas, Amani and High elves. The popuri, elin and male castanics just don't look like they belong in the same game as the other races. The design decisions feel more like a 1st year design student throwing every photoshop filter at something just because they can.

/Puts on helmet, waits for the downvotes to ensue.

The MMO Report: Aztec pandas make no sense edition {Massively}

Mar 23rd 2012 8:13AM In terms of story, I gotta admit, I like the idea of storming Orgrimmar and taking out Garrosh. The talent system revamp definitely looks like its headed in the right direction (actual choice of skills instead of cookie cutter builds complete with mandatory passive choices), and a bunch more pvp maps. It looks like a solid Xpac and I don't even play WoW anymore.

The Daily Grind: What would make you cancel a pre-order? {Massively}

Mar 23rd 2012 8:07AM If they suddenly add gear to a game that is better than what you can obtain in game overall. Or sell you gear with great stats that would otherwise take you a lot of time and dedication to get.

Glad GW2 doesn't have this problem.

The Soapbox: The hidden perils of Guild Wars 2's microtransactions {Massively}

Mar 22nd 2012 12:14AM @(Unverified)

While this is true, if everything goes up in price on the AH, but you can also gather ANY material in the game without needing either a skill cap or an actual profession, then you could just sell your linen scrap for 100g instead of the 1g it was going for last week. This isn't a fix for inflation, but it does allow those without gold to be able to get it pretty painlessly.

The Soapbox: The hidden perils of Guild Wars 2's microtransactions {Massively}

Mar 22nd 2012 12:05AM @(Unverified)

OK, where is your example of them actually unbalancing the game by selling powerful items that are either impossible or very difficult to obtain in their cash shop?

Also, there are non-F2P games that have a cash shop item that can be traded for gold in game (ie: the 800 lb. gorilla WoW) and I would argue that is much worse in WoW since the game has a pretty steep vertical gear progression in it.

The Soapbox: The hidden perils of Guild Wars 2's microtransactions {Massively}

Mar 22nd 2012 12:02AM @CaseyTheBrash

This isn't news if you have been following the game. Anet hasn't hidden the cash shop from anyone, we've known for years there would be one. All I can tell you is that the game's horizontal progression means the cash shop will not have any unfair advantage in it.

Ask yourself first what is wrong with their cash shop and why before totally disregarding the game.

The Soapbox: The hidden perils of Guild Wars 2's microtransactions {Massively}

Mar 21st 2012 11:59PM @FireWraith

Or the player base could, you know, stop playing the game until an expansion comes out. There is this strange notion that we must constantly play an MMO all the time and if we have no content left to play (and don't like to roll alts or pvp) then we demand more content from the devs. This type of thinking comes directly from being forced to pay a monthly sub to play a game, and in that respect, yes I too would be demanding content. Since GW2 is a box buy game, and nothing in the cash shop is even remotely essential to be competitive, then there is really no reason to demand more content from them except for expansions.

Why is this so hard for people to embrace? We are ok with this with every other type of game but once you slap the "MMO" badge on it regardless of payment method, we demand more new content.

ArenaNet expands on microtransactions in Guild Wars 2 {Massively}

Mar 20th 2012 3:43PM @SgtBaker1234556

Uhh... maybe because in GW2 by the end of your personal story quests you will basically have the max stat gear?

Sorry, but I have a feeling the equivilent to Windforce won't be dropping the moment you ding max level in D3 (unless you are beyond lucky). This is why D3's RMAH gets a bad rap, because you can buy an extremely rare item that gives you an advantage over others for real money.

Another one bites the dust: Warhammer Online shuts down another server {Massively}

Mar 20th 2012 8:57AM @tooright

Or there are also some really good F2P games that we could play like DCUO.

38 Studios announces the addition of more industry vets to the team {Massively}

Mar 16th 2012 7:21AM I look forward to this game's eventual MMO release. There is a part of me that is hoping they take some influence from GW2 at least on the "no need to party in the open world" aspect and potentially adding something dynamic to the world.