Feb 10th 2012 2:25PM Since my pvp main at the moment is an Ele shammy, most of these strategies are out the window for me. Basically, with my cd's popped, I can kill most healers within 5 seconds if they aren't prepared. A pally bubble is basically my biggest concern.
Wind sear is wonderful if I somehow fail to burst hard enough, but that usually isn't a problem.
Of course, as soon as this happens, the two warriors and that blood dk they were keeping alive rip me a new one, but it is a price worth paying to put those silly healers in their place.
Jan 27th 2012 8:49PM The worst healer I've ever heard about comes all the way from vanilla when MC was current content. One of my friend's guilds had the best healing priest on the server. This guy was amazing, not only did he top meters all the time, but his performances were off the charts compared to some of the other top world guilds. Of course, you have to remember that back in the day there weren't any raid logging sites and the damage meters that were available were not very robust. Long story short, the guild ran with him for almost 3 months before someone finally noticed that all he had been doing for each and every raid was stand afk right inside the entrance portal spamming himself with heals. I can't imagine how this remained unnoticed for so long, but to this day it remains one of my favorite wow stories.
Jan 20th 2012 8:13PM I'm coming at this from a tanking point of view, so keep that in mind.
For tanks, there are only a few fights that really stand out in my opinion for their challenge. The reason being, that most fights are about getting the boss in a certain place and then tank swapping/interrupting and maybe grabbing an add or two. Blizzard knows what it wants tanks to do and we end up doing a lot of the same things most fights. I only started raiding hardcore in Wrath, so I'm sure there may be a few I'm missing, but if I had to pick two of the most challenging encounters I've ever tanked, they'd be Heroic Anub'arak and Heroic Nefarian.
Anub became, for me at least, the pinnacle of tanking difficulty for the expansion. Not all groups probably experienced that though. We used two offtanks, which meant we did not have hunters and rogues babysitting with misdirect most of the time. That meant the encounter was all up to tanks. There really isn't anything quite like that fight nowadays. You had to grab two adds that were far apart and position them perfectly within a few gcds. If you were inches off then DPS would be unable to aoe properly and you'd wipe. If you couldn't generate enough snap threat, a dps would die as they couldn't afford to hold back. The adds came out every 30 seconds, so you had no room for error. In addition, if you ever turned your back when you grabbed them and ran back to the raid, you'd die as you had to be in a full blockset and had about half the health you were used to. Ice patches were everywhere and they slowed you significantly, you had to be able to deal with that as well. In addition, you needed an aoe interrupt for shadowstrike every 15 seconds or so, but the adds were stacked which gave their shadowstrike like a 0.1 second cast time. The only solution was to anticipate their cast by a half second. It really tested everything a tank had to do perfectly. After we downed that fight, if a tank apped, the first thing I'd ask them was if they'd ever successfully off-tanked Heroic Anub.
Heroic Nef was much more simplistic in its challenge. Sure you had to be good with positioning and CD usage in P1, and then you had to be good again with interrupts in P2, but that was nothing new. Aoe kiting the skeles in P3 though.... Now that was challenging. You had to be aware of your position, Nef's position, and where the fire is spreading, in addition to when your adds are going to reset and watching your own health. All in all, I wouldn't say it was quite as hard as Anub, but the learning curve was steep.
I'd agree with the post though. A solid challenge that really pushes you to play the best that you can play goes a long way to rewarding a raid group for the crazy amount of time and energy they spent to master it. Looking back on those encounters, they were probably among the most fun.
Oct 13th 2011 12:20PM Whenever I see videos like this it always reminds me of the original "huge crit" video from back in vanilla. For some of you it might bring back good memories for others who didn't play then, it is an interesting bit of wow history. Keep in mind most people had like 4-5k health so a 26k crit was insane.
Props to these guys though. Always fun to see numbers like that.
May 7th 2011 2:27PM Fox is my hero. This was awesome.
Dec 13th 2010 3:47PM In my opinion, the whole guild leveling experience just straight up wasn't implemented correctly. I think that turning in quests shouldn't be the primary form of leveling a guild, as it is a largely solo endeavor. Guild achievements and the like should be the primary way to level your guild. Make it so that clearing raids, getting rare mounts, clearing heroics, doing well in rated battlegrounds or arenas are the ways that your guild levels. This way you level your guild by *gasp* playing together as a guild. True, this means you'd need at least four people on at a time to do heroics or dungeons, but really, guilds who can't field four people to run a dungeon or even two players to arena can't expect to level cap their guild in any reasonable amount of time.
Oct 22nd 2010 10:08AM I definitely know that there are some world top guilds out there who absolutely refuse to bring in a female to raid. They have such a wealth of applicants (skilled ones at that), that they can afford to be picky. To them, any potential drama is not worth the risk, so they avoid it. What I really want to see is an all girls guild get together and beat them in progression XD
Sep 19th 2010 12:56PM I've been one of my guilds tanks since I joined them back when they were still clearing naxx 25. I started out in a clear off tank roll, but as members came and went, there started to be some changes.
First of all, I was promoted to officer. Since I was the only tank in a leadership position, it was naturally assumed that I would take on MT duties. However, I am a very strong proponent of a tanking corps where we all share the various duties equally. Our guild ran DKP, and though I was always miles ahead of everyone due to gearing up very quickly as a tank and having perfect attendance, I pushed for private loot council among tanks where we discussed upgrades and assigned them based on what was best for the raid not for one tank's gear score epeen.
As it related to MT and OT, we often rotated throughout the weeks. Sometimes I would take on boss duties, other times I would be on adds. I really wanted our tanks to see all aspects of the fight and to have experience tanking in a variety of rolls. That way we each develop our skill set to the fullest and are prepared for whatever future raids throw at us. I know it might sound a bit odd to not have one specified MT or tanks who are always on adds, but I've found that it makes everyone happier as we are not competing amongst ourselves.