Feb 28th 2012 9:28AM @Arkanaloth I'm looking for to get back into a guild after being away from the game for so long. You seem like a mature and knowledgeable player. Are you in a guild and if so, do you guys have a website/application process?
Feb 28th 2012 8:09AM I booted it up again yesterday to see what had changed in the last 2 years. Is it bad that I still haven't completed any of the campaigns? I don't really know anyone else who plays the game, and finding a guild with people who still play through the Prophecies campaign seems a little difficult.
Regardless it was nice to see my old characters.
As a side question to the community, I never got Eye of the North, but with GW2 coming, and the Hall of Monuments playing a role in your characters for GW2, is it worth it to get EotN at this point?
Dec 13th 2011 8:19AM @Muloktoo
You'll get your invite when you can play. They will be rolling invites out at intervals over the day/week.
Nov 30th 2011 12:08AM @dogmaticatheist
You problem is one a lot of people are facing. BioWare never claimed they were re-inventing the MMO formula or that they wanted to break the mold.
The hype surrounding the game and its community drove many to expect more than they were promised. I would understand your frustration if BioWare had made the claim that they were breaking the mold here but the fault lies with those who let their expectations get too high. This game is exactly as advertised, and if you had higher expectations then you have no one to blame but yourself.
What some people don't understand is that this game has to be accessible. Not only to seasoned MMO fans (They can sit down with the game and not have to become acquainted with an alien interface or combat mechanics, just sit and enjoy), but also to the fans of the original KotOR games who may have never played an MMO before. Following the current tried and true EQ/WoW formula ensures that a learning curve won't turn players away from the game (See EVE Online)
Having said that, yes, it would have been nice to see a different take on the MMO formula. But let's be honest, WoW is popular for a reason, because the game is accessible, easy, rewards you with even minimal play time, and it's fun.
In the end, this just might not be the MMO for you, but I do hope you give the game a chance for a little while longer. It gets a lot better once you go to the core planets and the game opens up to you.
Oct 30th 2011 7:37AM @bobfish
It should be different with TOR because as far as we know Bioware will be in charge of servers, whereas with BF3 EA handled the servers.
It's not enough to alleviate some people's worries, but I'm confident in Bioware.
Jun 18th 2011 9:27PM Man, don't you guys ever listen to Bioware? TOR is undergoing Game Testing, not Beta Testing! *rolleyes*
Jun 9th 2011 11:53PM @Scott Actually, Daniel Erickson himself said that the reason an Open Beta isn't an option is because the fanbase is WAY too large for an open beta. Imagine 1.2 million players rushing to get into the open beta servers at the same time. It would be chaos.
Jump to 1:20 for it.
He does say there if there is a closed beta, it will be very close to release. I'd imagine a closed beta would be their form of stress testing by mass inviting, without opening the flood gates, if you will.
Jun 8th 2011 9:17PM @xFenixKnightx
There's a reason the guns have "poor accuracy". It's because the series strives to go for a realistic approach to shooting, rather than arcade style shooting.
Essentially, in the BF series, you need to account for 3 things when shooting:
1) Bullet Spread: This is the most important. People holding down their fire key will find it VERY hard to hit anything. Guns in the BF series have very realistic recoil and require the player to know how to burst fire (or use semi-auto toggle) to fire accurately.
2) Target Movement: If your target is moving, you need to lead (aim ahead of your target) to account for bullet travel time.
3) Bullet Drop: Good ol' gravity. Players need to take into consideration how far away from their target they are and aim high enough to account for gravity.
As far as MoH goes, it honestly wasn't as bad as most people make it out to be. The multiplayer could have been better, certainly, but the single player campaign, while short, was extremely fun and gave a pretty accurate representation of military action in the real world.
Jun 8th 2011 8:59PM @D4rk 0p3rative
Actually the beta in September was announced as an Open Beta. So it will not be restricted to those of us who got MoH.
Jun 3rd 2011 6:08PM @C Rose
Exactly. I've been preaching this since the game's announcement. People need to STOP judging the game both negatively AND positively until it's actually released.
They need to stop judging it negatively simply because, unless they've played the beta, they have no idea how the game actually is. MMOs have never been an spectator friendly medium and people seeing the game in action through videos and images are judging something they haven't experienced for themselves.
On the other hand, they need to stop judging it positively because people let their imaginations run wild with expectations for the game and how innovative it's going to be. And when the game releases and turns out to be less than they expected, they'll in turn blame BioWare or EA for making a sub-par game, when the fault lies solely on themselves for over-hyping themselves with unrealistic expectations.
Personally, I'm expecting no more and no less than exactly what BioWare has promised us. The same tried and true MMO formula established by EQ and perfected by WoW, with the depth and immersion of BioWare storytelling. Nothing more, nothing less. Which by the way, is the perfect game in my opinion.