Jan 10th 2009 8:02AM They are claiming 104MB/s on these things this year, with next gen cards up to 300MB/s. This would be faster than most consumer hard drives.
While SATA is rated at 150 or 300 MB/s the true limit of a HDD is it's internal transfer rate.
The Western Digital VelociRaptor 300GB 10,000 RPM (the fastest current SATA drive) has an internal transfer rate of 126MB/s.
Your run of the mill 7200 RPM Seagate is around 70-90 MB/s, so this thing will already beat what most have in their desktops and laptops.
Just like with SDHC, don't expect your current reader to work with these things. If you're lucky your reader will have a flash update to support it, most will just be left out and need to be replaced. And even if you do get an update you'll be limited to USB2 speeds of 50MB/s.
USB2 is limited to around 50MB/s, and FireWire 2 is 100MB/s so these new SDXC card readers will have to be USB3/FireWire3 or SATA.
The new Intel SSD X25-E is 250MB/s read 170MB/s write. This may actually be the year we see solid state overtake spinning disk in throughput. They already SMOKE hard drives in access time.
With throughput measured in GB/s for all other major system components HDDs have long been the bottle neck in computer speed. With bandages like RAID you can somewhat overcome it. The promise of solid state was to finally fix this, it's hard to conceptualize what it would mean to see GB/s speeds with ns access times to your permanent storage.
Instant on, instant program start, no more load screens. Finally!
Jan 9th 2009 8:25AM Thanks to WarcraftRealms.com you can actually find out. Just look up your realm, put in your search criteria and look.
I remember back in the 60 days my server was 33% pally, and 29% warrior. My druid class was a measly 7% (lowest). Most classes have evened out, between 7% and 13%. I guess as WoW grew and became more casual people started rolling alts and evened things out. Rogue is the answer for my server according to WarcraftRealms data.
Jan 8th 2009 9:04AM There's another downside that hasn't been discussed yet. You must side with her and it doesn't matter what the situation is.
If she huntard rolls on spell power cloth, you havta back her up. You can explain later why others were angry, but no way can you side with them.
She doesn't pay attention and tab-dots something in the next room and there's a wipe. You got her back. Even if its repeatedly.
Decides she doesn't like your guilds MT and starts flame'n him. You lose your MT (or guild) before your GF.
I've actually heard "I'm sleeping with the raid leader, so I know I'm going tonight", that's awesome for guild moral.
As a raid leader I've been faced with husband/wife duo's that MUST be slotted for raids together. Very difficult to do sometimes and often times not worth the hassle.
If you think things like this aren't going to happen, then go for it. If you can teach her about the social aspects, of guilds, PUGs, trade chat, as well as how to play the game, go for it.
If you evaluate the situation and think she'll hold the relationship up as a shield against the socially unacceptable in WoW, think twice.
And if you've ever gotten aggro for not supporting her in some stupid situation, squash it before it starts. She MUST be able to take constructive criticism, and you can't be a douche nozzle about it.
On your end, as eluded to above, as soon as the wow sausage fest finds out she's a real girl be prepared for her to become real popular real fast. Make sure you're not the jealous type. You don't want the "why are you always getting stuff from Chronous, you cyber'n him?" discussion.
Make sure you have the patience to actually teach too. Make sure you can teach her to play with out nerd rage'n on her.
When it works out its awesome, when it fails it's epic.
Jan 2nd 2009 9:25AM Back in TBC I used a plugin called InventoryOnPar (IOP) to assess heroics before we started. IOP compiles a score of the persons gear, which is a fairly good indicator of their level of experience. Negative IOPs usually meant pre-70 greens, 0-100 meant 70ish leveled greens, 100-300 70 blues, 300-600 Kara/pvp/heroic gear, 600+ T5-6/high level heroic gear.
This made it easy to assess a group prior to the first pull with a simple /iop party during buffing.
Was it fool proof? Not at all. People can amass TK/SSC loot by being carried through by an understanding guild. Similarly negative IOP toons could be alts of T6 raiders and able to out-play their gear deficiencies. However I pulled together the rule of not running with people below 150 by watching greened out nubs destroy otherwise working groups.
Groups usually worked out with sufficiently high IOPs. At least a lot of the dumbest things didn't seem to happen much (extra pulls, afks, fears, etc). Wipes were usually excusable.
My other rule of thumb was 10g in repairs and I'm out. Using FuDurability I could watch the repairs stack up as they happened. Depending on my gear at the time that was usually 5-10 wipes.
My other pet peve was the same as mentioned in other posts, blame game. As a raid leader it becomes second nature to watch fights progress. Especially with threat/dmg meters. Watching a DPS front load dmg and pull threat then blame tanking/healing. Watching a tank pump out 200 TPS then blame dps, or take 2500 DPS inbound then blame healing. Or watch a healer pump out 400 HPS and blame anyone else.
Why leave a group? 4hrs and 30g in repairs just isn't "fun" for me, especially when I've PUGed the same instance yesterday in 45min with a sub 1g repair. It's a level of frustration that just takes something away from the entertainment of it all.
I haven't had enough experience in WotLK yet to figure out IOP scores yet, though I assume I'll use a similar system as time goes on in Wrath.
Nov 25th 2008 8:54AM Back in the 40 man days I was an officer of a democratic 400+ account guild (600+ toons at max). It was a mix of a raiding guild and a leveling guild.
To deal with the help requests we created semi-weekly (every 2 weeks) "help nights". DKP was like a monitary system that the officers controlled so we gave DKP for voulenteering to help out that night. That would get a decent cut of max level "raiding" toons to help out their guildies. For the horrible quest chains (Jail Break and the entire Onyxia keying chain, etc) we gave bonus DKP as well.
Back then waiting 2 weeks wasn't a big deal as leveling was slow enough that by the time you hit the next help night the quest was still green. Now-a-days you might do it weekly.
DKP could be subbed with gold or other "carrots" for those wishing to help to spur attendance.
The other thing we unfortunatly had to implement was counciling and gkicks for rude/obnoxious players always requesting help. These were usually extreme cases, the guy that demands a max-level to run him through dead mines a few times a week, turns down help from proper-level helpers, and flips out that the guild sucks and he never gets any help when he needs it if his request goes unanswered for 2 minutes. (You know the type). They really drained the good will out of the guild, jading those who would normally help and adding a social stigma to anyone who wanted help. "Fixing" these people (by talking or kicking) really reduced the animosity toward helping.
This created a decent system of waiting for help night if you couldn't get it done yourself, and made enough help available.
What dimished it over time was the same people always showed up to help, and the same people always showed up to get help. Those that received help never wanted to render it, and those helping always seemed to burn out helping the same needy few. In retrospect we should have taken a moment at the start of help night to thank the attendee's and discuss some ettiquet for "helping", maybe describe a "pay it forward" kind of ideal for the receipients.
We did take a moment at start to describe getting help during the rest of the weeks. How to use the guild panel to find similar level toons who have played recently, or locate their main (guild notes). And how to whisper those people to see what they're up to w/o sounding like a d.bag.
It lasted a little over a year before TBC killed the guild, the guild's still there, the raiders just moved on. Its now the founders kicking around and enjoying each others company without the burden of raiding or managing 400+ people.
P.s. We also found the gmotd wasn't by itself a good way to announce things, since it usually scrolled off screen quickly at log-in. Most officers would reset the gmotd to the same message when they logged in, that way it came up in gchat a few times a night acting as an announcement. We'd also throw out a few notices in gchat through out the week, usually with helpful tips for being prepared.
Nov 14th 2008 11:50PM In for the win
Nov 13th 2008 7:40PM In for prizes
Nov 12th 2008 2:16PM Sign me up
Nov 12th 2008 2:16PM Sign me up