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Drama Mamas: Loot and leaving early {WoW}

Jul 31st 2009 7:44PM June 2008? Aside from the fact that the whole scenario reeks of BS it's been over a year (I'm betting the "friend" rolled to give you a double chance at it considering he was leaving anyway and didn't care whether they got pissed or not). So you are hanging in there for over a year on a server getting kicked like a dog, blacklisted from guilds and losing loot just because people realize who you are? Bull.Crap. You've darn well done something else in that time to continue keeping your name in the black. No one is that infamous and frankly most people have the attention spans of autistic gnats. You are either running your yap on trade (where lots of people can get to know you) or ninjaing loot from runs/guild banks, guild hopping, something.

We Have a Tabard: The green-eyed monster {WoW}

Jul 31st 2009 7:12PM Wonderful article. It's the first time I've seen so much common sense posted in one place on the internet.

Why loot drama happens (and how to prevent it) {WoW}

Jul 30th 2009 7:28PM It's sad that DKP and the rest of that mess is necessary. We've been incredibly fortunate that the majority of people in our groups have been looking out for the good of the overall raid. Sure, the warlock might want that slight upgrade 7.0 to 7.5, but when we have a new healer who the gear run is actually for to get him cycled into the Ulduar rotation, they will 9 times out of 10 pass to the guy with the blue or the heroic gear on. Doesn't always happen that way, though, so even in the best of mature groups someone will occassionally get butthurt or decide that they deserve everything more because they've been there longer/been to more raids, etc. (The officers or "established" players who were there before they began serious raiding...you know the crap DPS/Heals/tanks that everyone is stuck with because they've been there so long they have management status...are the absolute worst when it comes to entitlement based gear whoring)

The chuckleheads in the crowd need to realize that to progress, you're not the only one that needs gear. Good on ya if you're in full 8.0, but guess what - if the rest of your raid team is rocking Naxx10 gear you're not going anywhere. They also need to realize that gearing up the people that are dire necessity players (healers/tanks because, seriously, who can't come up with a DPS) even if they are not in the set group you already have, is to your interest. How many times has your group had to cancel because your core people had an emergency/working late/sick kid/mom won't let them on situation has cropped up?

You want the difference between a good guild and a bunch of egotistical, me me me jackasses? When someone doing a charity gear run rolls on a minor upgrade and wins then actually takes a look at the gear the other rollers are wearing before taking it.

Blizzard responds to extended maintenance and instance problems {WoW}

Jul 27th 2009 5:51PM While I agree with your overall comment regarding people skipping everything in an ultimate race to Ulduar, it really doesn't have a thing to do with the servers. In levelling my current alt, whenever I've managed to get a group together for a low level instance or given/received a run, it's the non-Ulduar servers that take 45 mins. of bouncing against the instance portal to get into. Perhaps I'm fortunate on my server, but not being able to enter Naxx or Ulduar due to the "additional instances" door boss has only happened twice (we have various groups going to 10 and 25 man 6 nights a week) in the past several months while we haven't managed to launch anything below a heroic without this message, many times for hours. That includes all of the non-heroic Northrend content, all OL and, worst of all and taking the longest usually, anything from Vanilla.

More ideas for player housing {WoW}

Jul 24th 2009 10:49PM Seriously. This is the crap people are worrying about? I've played games with the player housing concept before and I still don't get it. I'd much prefer they replace the near dead hamsters powering the wheels in the Commodore 64s on the instance and authentication servers rather than worry about this junk. As for space, easy! Make the banks bigger, give us an extra character carry bag space and allow us to swap out the idiotic, stuck with it for life backpack. This serves no purpose whatsoever other than to make the 20% of players who truly think this is real life that much more assinine about it. By the way, your mom called, she needs a new screenshot to replace your school picture since you're so much better in game.

Crusaders' Coliseum difficulty is a test for Blizzard {WoW}

Jul 24th 2009 5:04PM Uggh, this was meant as a reply that just didn't post that way. I've copied it back to where it belongs. Apologies.

Crusaders' Coliseum difficulty is a test for Blizzard {WoW}

Jul 24th 2009 5:03PM Bull crap, plain and simple. In the majority of encounters there are only 1 or 2 additional factors/attacks and a non-proportional increase in the damage dealt by the boss. They can't amp up the boss too much because a single person still has to be able to take the damage dealt and some of the 10 man fights have so many different effects, attacks, adds, positioning, etc. that there's really no way to make it incrementally 15 people worth of additional difficulty. You end up with a lot of fodder that can fall to the increased aoe/adds/attacks without seriously impacting the raids chances.

Save your patting yourself on the back for the people who haven't had a chance to raid yet and keep running around telling everyone how much harder it is. Those of us that have been there know that with a couple of exceptions, it just freaking isn't and if you are finding it that way it only backs up my point that 25 people in group will always carry a few. You know, the ones the healers don't work heroically to try and keep up in oh crap! situations because they aren't crucial to downing the boss?

Crusaders' Coliseum difficulty is a test for Blizzard {WoW}

Jul 24th 2009 5:02PM Bull crap, plain and simple. In the majority of encounters there are only 1 or 2 additional factors/attacks and a non-proportional increase in the damage dealt by the boss. They can't amp up the boss too much because a single person still has to be able to take the damage dealt and some of the 10 man fights have so many different effects, attacks, adds, positioning, etc. that there's really no way to make it incrementally 15 people worth of additional difficulty. You end up with a lot of fodder that can fall to the increased aoe/adds/attacks without seriously impacting the raids chances.

Save your patting yourself on the back for the people who haven't had a chance to raid yet and keep running around telling everyone how much harder it is. Those of us that have been there know that with a couple of exceptions, it just freaking isn't and if you are finding it that way it only backs up my point that 25 people in group will always carry a few. You know, the ones the healers don't work heroically to try and keep up in oh crap! situations because they aren't crucial to downing the boss?

Guildwatch: They should ninja a dictionary {WoW}

Jul 23rd 2009 3:15PM Reset is jumping over to Lobster Brood...hmmm. Does Reset know that Lobster Brood has imploded in the past 3 weeks due to server switches and drama galore? Not only that, they've been actively recruiting in unsolicited tells from every other raiding guild on the server, something that would have been unthinkable 2 months ago. New rules - Mass ninja-invite people who don't know that the guild has entropied into a shadow of it's former self: Once they break all guild connections, run them a few times and mass kick the ones you don't want since you didn't bother to run them prior to the invite : Piss off anyone decent still there with these actions so that they leave. Sounds like they'll fit right in.

Must be a 'tis the season kind of thing for the once Grand Dame guilds on good ole Thunderhorn to fall apart. Nocturnal went to the crapper and disbanded. Heresy tried to pick up the pieces and got the entire contents of it's guildbank ninjalooted and taken to another server by their GM. The only high progression group not making high drama in trade is Business Time. Every other mid-level guild on there is experiencing massive growing pains absorbing the members from the above and recruiting like bunnies in heat to get a second 10 or 25 man put together and merging guilds like crazy, and we know how well that works when former senior officers go to a new guild... I hope it settles down after the patch.

Crusaders' Coliseum difficulty is a test for Blizzard {WoW}

Jul 23rd 2009 2:54PM The current 10/25 version is flawed. Most of the time, the only thing proven by clearing 25 man content is that you aren't very particular in who you spend your leisure time with. Our guild has recruited and gotten up to 25 man content just because we have to to get the higher gear to ensure we're ready for the next big thing. The result - it has become far less enjoyable. 25 man has a bit of added difficulty in the encounters, but not enough to justify another 15 people, first off. Many times, it's actually easier to complete 25 man just given the ridiculous increase in DPS. I know the elitists will rabblerabble on that, but you damn well know it's the truth. In a 10 man if you lose a DPS it's a real hindrance. In 25 man, they can drop like flies and it really doesn't matter.

All we have found is that going to 25 people means that we now have people that are skilled enough, but that we don't really enjoy playing with as much. We are mostly adults, so a couple of people working overtime or having sick kids can screw the raid or lead to PUGging. What do you get on a pug for 25 man end-game content? People who don't know the fights and aren't really geared OR people who are geared and skilled, but so incredibly annoying that they've been kicked out of every raid guild they get into, despite the gear and skill.

Why is it considered so damn bad just to want to raid with 10 friends that you actually enjoy hanging out with? Is it really such a show of skill to put 25 bodies together?