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  • Kamshad
  • Member Since Nov 13th, 2008

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The Art of War(craft): Winning Tol Barad {WoW}

Dec 28th 2010 7:24AM I found this advice very appropriate, and I hope my additions won't be too superfluous!

Our server has a relatively high turn-over rate; so I've been on the winning side of an assault 3 times, and I've learnt a few tricks to help the underdog win that will hopefully compliment Zach and Gukojon's advice:

- On a large scale (and this has been mentioned before), defence is almost always predictable if offence is. You can exploit this by baiting them into a pattern, such as the circle zerg; and then moving your zerg to a base they won't expect and facing them off. This is how I won at least one of my battles - we had recently gained one of the bases and as such were in possession of two, so defence were expecting us to head to their last one, while they would attack our formerly possessed base. To counter this; we sent about 5 people to capture their last base (which they had failed to defend) and met their zerg head on at our possessed base, giving us the attackers GY advantage and giving us that small opportunity to capture the last base before they could reassess.

- You can use seige tanks as a distraction once the towers are down. It may seem like a waste of time piloting them in, yet it is remarkable how many people will instantly target the big shiny thing, leaving your assault taking less damage and having an open target.

- In big zerg on zerg battles, especially if enemies are condensed, use the opportunity to use AoEs. While not normally largely effective in PvP, against anywhere from 7 to 20 people in a small space you can deal enormous damage that will really stack up with multiple AoEs. I know as an assassination rogue with deadly brew, having DoTs tick for 4k per second and a slow (crippling poison) on 15 people is hugely satisfying, and really hampers the opposition. Especially effective with mass CCs such as Ring of Frost.

Hope this helped at least a few people; just some observations I've made :)

Cataclysm Beta: New guild achievements added in patch 12984 {WoW}

Sep 18th 2010 10:01AM Honestly, I think it is just Blizzard's tongue in cheek humour at the expense of a silly meme. And I'm pretty good at detecting these things.

Breakfast Topic: Are children welcome in your guild? {WoW}

Sep 15th 2010 8:58AM As muagen said, I think that ageism is derivative from generalisations, themselves derived from the poorly behaved minority(?)

But, generalisations have to have some foundation, and I genuinely believe that much like in the real world, a cross-section of the male 12-16 age group would contain a much higher degree of immaturity/aggression that older age groups (presumably due to the phase of forming an individual identity that so many teenagers pass through clashing with an overarchingly anonymous environment, but that is a discussion for another day.)

I disagree with guilds having over-18 limits, but the discussion is not necessarily based around stupidity; rather, arrogance and immaturity. While many younger players are well behaved and mature (like you seemed to be), a degree of scepticism is necessary for guild masters trying to develop a cohesive team because the fact is a large proportion of younger players are simply immature, and the safe (and lazy) way is to have solely over-18 guilds, and that is an unavoidable fact in WoW. However, most guilds are entirely reasonable if you can speak intelligently and modestly, will bend limits to allow you in.

Breakfast Topic: Why won't they play? {WoW}

Sep 13th 2010 9:12AM Well bloody oath I understood what you're sayin'! Fair shake of the sauce bottle, eh mate?!

'Also, we don't normally talk like this. Honest!'

Our prime minister certainly does ;-)

Breakfast Topic: Why won't they play? {WoW}

Sep 13th 2010 8:15AM I think there is very much a degree of social stigmatisation in regards to WoW, and that becomes very apparent when I suggest signing up to my friends and are promptly refused in their fear of either 'addiction' or 'looking bad'.

Ironically, a healthy infatuation with alcoholism is praised as a national tenet in our culture. God bless Australia ;-).

Breakfast Topic: A crowning moment of noobishness {WoW}

Sep 11th 2010 9:22AM It's all about popularity you see: Fox is the new Belt. Which means Belt is the new Rossi, and resultingly Rossi is the old Fox. Which means that Gray becomes Ziebart, Ziebart is the new old Roberts and Dawn is also the new Rossi.

And Sacco just has girl hair.

Breakfast Topic: A crowning moment of noobishness {WoW}

Sep 11th 2010 8:30AM All hail the hypnofox!

Blood Sport: Arenas might be awesome in Cataclysm {WoW}

Jul 6th 2010 9:14AM I do very much enjoy your articles, Mr. Moore.

I have a suggestion for listening music!

Not sure if you guys would be very familiar with The Cat Empire, as they aren't very prevalent... anywhere. But they are really good! Check out some on Youtube.

E.g.
http://www.youtube.com/watch?v=bkvtQXTW9tg

http://www.youtube.com/watch?v=uwFEysvlra0&feature=related (My personal favourite)

Blood Sport: Personal ratings fixes the Elo rating system {WoW}

Jun 15th 2010 5:26PM My sincere apologies to you Moeru. I posted my response in haste. I was concerned that a multitude of commenters were going to post unjustified criticisms of C. Christian, instantly taking the high moral ground. It seems I was very much mistaken.

As for your choice of words, well, just look at my post! I (rather ironically) managed to use the non-word schemantics rather than semantics. Again, my apologies.

Breakfast Topic: Cataclysmic information {WoW}

Jun 15th 2010 9:33AM While it's only vaguely on the topic at hand, I feel I must quote Cory Stockton in regards to the Cata opening event. I haven't seen it anywhere else on the site yet:

"We’re planning a huge launch event. You remember the zombie plague? Yeah, so the same team that built that is working on the Cataclysm launch event, and you’re already seeing it beginning to play out now, with the stuff going on with the gnomes in Gnomeregan, and the trolls recapturing the Echo Isles. So they’ll both have completely new starting areas, and that’s the very beginnings of the world event, and it’ll play out all the way up to launch. And what’s happening with the Cataclysm, you’re seeing the elementals – when Deathwing breaches the elemental plane, he’s bringing the elementals with him, so what we’re looking at is doing something along the lines of an elemental invasion that infects Azeroth as a whole.

So there’s a bunch of details still to be figured out, but man, you’re gonna see something spectacular. If you take the Scourge invasion, imagine that, and then multiply it by ten – possibly in major cities! – and the way we want it to work is very similar to the way the plague worked, where we’d start it up a few weeks early, and then you’ll see a build up… build up… build up, and then in those last two or three days before we flip the switch, Azeroth will be in chaos, and any player who didn’t know the cataclysm was coming will definitely know something’s going on!"

http://www.gameplanet.co.nz/pc/games/159702.World-of-Warcraft-Cataclysm/features/135035.20100613.Blizzards-Cory-Stockton-on-designing-Cataclysm/page3/