Mar 30th 2012 4:46PM My perspective on DS is sort of tempered. See, when I returned from Christmas, my PC had died and I had to raid on a crummy laptop from 2006. It ran WoW, but certain things just couldn't keep up. It managed to let me run Firelands on 10-man and most other scenarios that didn't involve a lot of players; I couldn't go into Stormwind during peak hours, for example.
Unfortunately, Dragon Soul was just too much for that poor little laptop. The wide-open spaces of Dragonblight did not render properly and caused a lot of ghosting. Raid Finder? Forget about it; 24 other people and their assorted spell effects turned any attempt to try it into the Slideshow edition of WoW.
So yeah, I really didn't get to see much of Dragon Soul. Despite Blizzard's low-end requirements on WoW, there ought to be a function in the graphics detection that tells you to go read a book instead.
Mar 27th 2012 10:01AM Based on the description above, I'd wager there's an NPC in Stormwind who would teleport you to the instance. It would make sense, at least.
Mar 15th 2012 11:27AM Looks like an Elder Scroll to me. Don't let the Old Gods get their hands on it, they'll write us out of existence!
Feb 15th 2012 4:26PM The paladin lvl90 stuff changed. I'm . . . happy? I guess? What we had before was moved to lvl85. Ho hum. The new stuff . . . I'm not sure. Damage and healing out of everything; how shall a spec choose?
Feb 10th 2012 10:49AM Paladins and Warriors also had access to Quel'serrar, though I imagine far more warriors had that than paladins, since for paladins the effort to obtain a tanking sword was probably not worth it.
Druids would later get the flight form quest.
Shamans could get a purple helm; as it was vanilla, this was horde only.
Warlocks also had quests to learn their "special" summons, the Infernal and the Doomguard.
Mages had quests to learn some of their high level spells; I suppose that's something.
Feb 10th 2012 9:26AM You know, sometimes I wonder about Blizzard's design decisions on stuff like this. This is exactly what people have been asking for after moving on from Vanilla, yet Blizzard has dithered. Class quests are too restrictive, too much work for too few players. Then there's all this effort that goes into the legendaries, not exactly a common set of gear. The most recent item that even comes close was the Quel'delar, but that was placed behind a low drop-rate that ended up only being available to the exceedingly lucky or the moderately wealthy.
Would it really be so terrible for every class to have a special questline that would give you a weapon on par with the first tier of raiding for an expansion? You could even share it amongst classes if you wanted to ala Dragonwrath. Really, why is this such a difficult thing?
Feb 2nd 2012 11:12AM Too bad. It'd amuse me greatly to destroy Flame Leviathan on foot.
Feb 2nd 2012 11:02AM In light of the recent paladin bug, what constitutes an exploit? There’s the obvious case of steam-rolling current content or stepping into PvP for kicks, but how far does it extend?
Would soloing Cataclysm heroic dungeons qualify? What about older content? Say I ran out to Ulduar and took down Heroic Yogg alone . . . exploit or harmless? What about ICC? What if I was able to finish Shadowmourne and obtain the quest items by myself?
I’m just curious where the line is. Is playing at all with the bug active going to qualify?
Feb 2nd 2012 9:19AM "Working as intended."
A man can dream, can't he?
Jan 29th 2012 8:50AM BoT trash was annoying for its time. The first pull was all about CC and timing; if you didn't do things right, you pulled both groups and had to make a mad dash for the door. Then there were the stairs; amusing, but there was always going to be somebody who got thrown into the lava. This was followed by a room full of trash that could turn nightmarish if you accidentally pulled another group or failed to CC properly.
Oh, and I can't forget that room full of elementals that had to be pulled in the right pairs to neutralize their abilities. That was fun.