Apr 27th 2009 3:34AM Any second now, Arthas will play Mannoroth to Wrynn's Hellscream. Only with slightly less "Gotcha!" factor.
"Yo, Wrynn. This is Arthas. King of Lordaeron and all that? We were good buddies in the past. Now...I'm pretty much human. Hey, I got all this power and you know what? I want to kill the orcs with it. You want to kill the orcs too. Let's join hands and kill dem orcs, buddy! I got you a runeblade all ready!"
Wrynn'll be all, "HELL YEAH! ORC KILLING ALL THE WAY!"
And then we fight undead Wrynn in Icecrown Citadel. Once we break his runeblade (without killing him) for the Horde he'll be all "Kill me already" and Thrall will pop in and say "No, we're not like that anymore."
Then when you fight Arthas, Wrynn'll come in and sacrifice his life to finish him off because he doesn't want to be indebted to the Horde. For the Alliance he does it because he is severely pissed off that Arthas enslaved him like the orcs did.
Feb 5th 2009 1:00AM er, I meant probably bumped up your hidden rating by 25.
Feb 5th 2009 12:58AM My understanding of the new arena ratings is like this.
TeamA used to be 1200 rating. They remake their team and have a 1500 team and personal rating, but their hidden rating is still 1200.
TeamB has members with a 1200 rating. They keep their team.
TeamC is a brand new team with brand new members at 1500 rating all around.
If Team A plays against Team B and wins, Team A will gain hardly any team or personal rating, but their hidden rating will jump up as if they beat an equal team. TeamB will lose points as if they lost against another 1200 rating team since, really, they did. If TeamB beats TeamA, B will gain the points they would've gained from beating a fellow 1200 team, but A will have lost a ton off their team and personal rating, and a little bit from their hidden rating. If they keep losing, eventually the two numbers will converge at 1100 or something.
If A faces C and wins, A gains a good amount of hidden rating, but hardly any personal/team rating. C loses a ton of points for losing to such lower ranked players. If C wins, however, they gain hardly any personal/team/hidden rating, while A loses a ton of personal/team without losing much hidden rating.
This is, of course for low rating teams that reroll or whatnot. For 2000 rating teams that reroll to 1500 teams, every win they have will gain them a ton of personal/team rating and a small to average amount of hidden rating, while the teams they steamroll, if they're far lower then them, won't be losing much personal, team, or hidden rating at all.
The system is simple and clever. The only problem is that for low rating teams that reroll, it feels horrible because they don't realize that they have to reach similar hidden/team/personal ratings before they'll begin to start gaining points properly. Those games where you barely got through with the skin of your teeth but gained 3 team rating for? Probably bumped up your personal rating by 25.
The system is fine. The hidden rating is bad. Being able to see your character rating would make this much less painful for the players.
Jan 11th 2009 9:04PM I see very little problem with this as the one I'm sheeping is usually the one who can dispel.
That and I spent basically all of BC with no dispel resistances so it's just going back to the old days.
Jan 11th 2009 9:38AM "But in WoW, when a mob is killed, money is generated, in essence, "appears out of thin air", and of course, where does the money go when you buy a flying mount from an NPC, lets say? Nowhere. The money is destroyed. Lost in a black hole."
Killing a mob is our "job" in WoW. Occupation: Hero. Money, in real life, also seems to "appear out of thing air" in that there's no solid backing of the cash. Legal Tender is nothing more than something that we, as people, have agreed has worth. Killing mobs or doing a job causes us to generate money that, and this is the important part, does not really exist. If money couldn't suddenly appear out of thin air in reality, inflation would never happen.
As for the black hole argument, that's ridiculous. Just because they don't have any visible use, that doesn't mean that it's not being used. Your average taxpayers has no idea where his or her specific tax dollars are going. To them it's more or less a black hole because, more often than not, there's no up front visibility of their money being used. Irl taxes are used to repair roads, keep schools going, pay government employees, etc. Why can't we rp WoW gold being used in a similar way. The flight trainer has to spend his time training up mounts too. It's not like he can magically create an already fully trained and docile flying mount out of nowhere. Thrall needs to pay his guards, the auction house needs to pay its taxes, so on and so forth.
Dec 13th 2008 8:27PM Fire
* Pyromaniac now Increases chance to critically hit by 1/2/3% and allows 10/20/30% of your mana regeneration to continue while casting..
* Hot Streak now also affects Living Bomb.
Forgot these two, Belt.
And let me tell you, they're both incredibly welcome as a fire mage. The amount of times Living Bomb ate a combustion charge and screwed up my chain critting for hot streak...ugh. And 30% regen is always a plus!
Nov 13th 2008 7:04PM ...you guys deleted my comment back in the 400s for some reason. Favoritism?
Nov 13th 2008 7:42AM Hmm. Currently around 400 posts in 40 minutes. Time remaining, over 24 hours.
Assuming it tops out at, let's say, 5000 posts forgetting about cheaters, that's a less than .02% chance of success. And that's assuming the highly lenient number of 5000. If it continues at 500 posts an hour, it's a potential 15,000 entries, lowering chances of success to around .007%.
This is ignoring things like this is still early morning so major amounts of readers aren't even here yet.
I'll still give it a go.