Oct 26th 2011 10:54AM They have specifically stated that the daggers will be desirable to combat as well. I don't know if they said how, but id assume the speed of the MH changes if you are Combat.
Aug 22nd 2011 3:28PM I'm not that impressed with the Mammas answers here.. but I guess they are right that there are bigger problems.
That said.. I hate being called my class. It *absolutely* is a derogatory thing. Not taking the time to identify an individual is insulting. At the very least it signifies someone who is unlikely to pay much attention to what's going on. At the worst its someone who is a jerk or a complete idiot.
The only exception is if you have a "special character" as the first letter of your name. If you do that you are a Douche of the First Degree and don't even deserve recognition. That prevents your name from being tab completed, so I couldn't type your name even if I wanted to.
Aug 11th 2011 11:47AM I'm surprised no one has commented on the most important fix here ..the mass rez debuff fix.
My group, and I assume many others, have been using it to avoid corpse runs on FL bosses for weeks. Especially Rag. We would roll soul stones and ankhs and brezzes to get in more attempts on him.. and mass rezzing every time.
It was fun while it lasted!
Dec 21st 2010 1:30PM This is of course a reference to the achievement of the same name...
Apr 29th 2010 6:06PM So I'm rather confused by how everyone (even several of the wow.com editors!) missed the important part of the announcement. Blizzard said bosses in 25 man will drop more loot *per player*. That's not per boss, that's per *player*.
Let's take a look at what that means.
Currenly, a 10 man boss drops 2 pieces of loot, if I remember correctly.
2/10 = 0.2 pieces of loot per player.
If we assume this same amount holds in Cata, and 25 mans will drop *more* per player..
25 people * 0.2 pieces of gear = 5 pieces.
What does this mean? It means 25 man bosses will drop *at least* 6 pieces of gear. Maybe even more. I fully expect Blizzard won't sit idly by and let 25 man runs fade away. If they see the number of people doing 25 man runs go down sharply, they will increase this % by some to try and help.
The original post about the changes *clearly* stated that the idea was for 25 man raids to offer a *faster* route to gearing than 10 mans.
You have every right to disagree with these changes - just *please* get your facts straight first!
Nov 13th 2008 8:14AM Me too!