Jul 7th 2009 6:52PM @n3ther
I am indeed eoy from ensidia, but that doesn't make my points any less accurate. There is absolutely nothing that says that any of the claims of exploits used by Ensidia on the show have any piece of truth in them, besides Hodir that we admitted right away. That wasn't a World First Kill either way, the boss had already been killed by several guilds in it's former easier versions, and quoting mek: "This is not a World First, it has no meaning at all".
Basically what I'm saying is that you need something to back up your claims with other than rumours fabricated by Ensidia haters, or you're going to end up sounding like bad tabloid.
Jul 6th 2009 7:06PM Maybe the reason Ensidia doesn't get banned is because everything you're claiming is just rumours that have no truth in them.
Yes they spellstole buffs to kill the 2min version of Hodir - and made it with less than a second left. This was also a fight that had been buffed during the progress race after guilds had already killed it. The 2min version of the fight was impossible at the time.
There was no exploit by Nihilum on C'thun, just because an exploit exists doesn't mean Nihilum used it.
There was no exploit on Vashj, just a bug.
There was no exploit on Mimiron, ui glitch. There's wws and a lot of talk about this and other exploits @ http://ensidia.com/community/post/2369/ .
There was no exploit on Vaelestratz, just because other guilds did this doesn't mean Nihilum did.
There was no exploit by Nihilum on Twins, there's a movie out showing the fight. Just because other guilds did this doesn't mean Nihilum did.
There was no exploit by NIhilum on Archimonde, just because other guilds did this doesn't mean Nihilum did.
There is nothing official said about Ensidia's sponsor, so it might be Bill Gates for all I know. Ensidia has however said on many places that they don't get payed to play. http://ensidia.com/community/blogs/356.html
And last but not least Ensidia != Nihilum. There's more players that weren't in Nihilum than players that were in the guild.
Nov 16th 2008 9:39AM I would've thought that the 10 man instances served as the casual or learning approach to raiding. I have no complaints about that said instances are easy. Just give it a few weeks and even casual guilds will have beaten all 25man content, and then you might see the point I'm trying to make.
It sounds to me like you're suggesting that we should've done something different? It's not like we can intentionally fail on an encounter just to slow things down. Don't take me wrong, we love raiding and we love challenges - but the only challenge that seems to exist at the moment is how fast you do things.
Nov 15th 2008 9:41PM For all those saying we didn't see much of the content - we sure did. We've done the very same quests you have, (some of us prefered instance grinding) we only did it faster and without any sleep. Overall I personaly think that Blizzard did a really great job with the quests and 5man dungeons, which is what the majority of the players will experience during the next month. But, once players reach the raidinstances, they'll notice a major drop of quality, and the difficulty seems to assume that you've never raided before (with a few bosses being exceptions).