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  • DanH
  • Member Since Nov 16th, 2008

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Significant changes to Northrend flying mounts discovered on the Patch 3.2 PTR [Updated] {WoW}

Jul 8th 2009 11:19AM "The game is four years old with a decrepit-by-current-industry standards graphics engine. Where is this mythical swath of new players that Blizz should cater to coming from?"

From people playing on four year old machines with decrepit-by-current-industry standards graphics cards. From people who play games but don't self-define as "gamers", who find that most games released in the last three years actually won't run on their machine while Blizzard is still releasing new content for a game that will.

Significant changes to Northrend flying mounts discovered on the Patch 3.2 PTR [Updated] {WoW}

Jul 8th 2009 11:00AM I'm sure this analogy has been used before but the computer you're using right now? Wait a year and you can buy a better one for half the price.

You paid 5000g to get epic flying *now*. It meant you could quest faster, do dailies faster, mine nodes faster, do everything faster.

To quote a poster from another thread whose name I've forgotten, you can have back the gold you spent when you give back the time you saved.

Significant changes to Northrend flying mounts discovered on the Patch 3.2 PTR [Updated] {WoW}

Jul 8th 2009 10:53AM As others have pointed out, this is only for alts anyway.

I'd also suggest that having access to a flying mount doesn't make the game "easier" it just makes it go *faster*.

I always found the "no flying in Northrend" thing obnoxious anyway. It was basically Blizzard saying "you WILL experience this content, whether you like it or not". I'm a grownup, I don't need to be forced to eat my vegetables.

All the World's a Stage: The guild hall {WoW}

Jul 5th 2009 6:04PM I really like this as an IC justification for guild chat. I like that it doesn't try to give a literal, in-world reason for people to be able to talk over vast distances which, as you say, involves introducing huge McGuffins into the Lore which really don't fit (not that hearthstones fit that well anyway - why do none of the guys you rescue on escort quests just hearth? Why don't innkeepers charge for them, since they're so insanely useful?)

Breakfast Topic: Is WoW too complex? {WoW}

Jul 5th 2009 10:04AM WoW isn't too complex - it's too *opaque*. There's very little way to work out what most of your stats or (particularly) Talents do without looking on the internet.

Breakfast Topic: Is Blizzard doing faction change the right way? {WoW}

Jul 2nd 2009 8:38AM Put me down as another one who doesn't understand why people think there needs to be a "lore" reason for this. As another poster points out upthread, this isn't really a faction change, it's a character swap. From an RP perspective unless you *really want* to have - say - your human priest succumb to the plague and become a Forsaken you just stop playing Lolipwnzu the Tauren Shaman and start playing Lolipwnzu the Draenai shaman, a different character who happens to have the same name.

It always strikes me as odd the blind-spots that some people have over "Lore reasons" for things. Does anybody ask the "lore reason" that Zeppelins and boats appear to be able to literally teleport across the Maelstrom? Or for that matter the "lore reason" that the bears in Northrend are so much more dangerous than the bears in the whole of the rest of Azeroth?

Faction Changes Q&A {WoW}

Jul 2nd 2009 5:40AM There's actual gameplay reasons you can't do this. One of the reasons for having different races in different factions is to visibly distinguish players of the opposing faction from players of your faction. It matters more on PvP realms, but until they abolish the concept of factions, you need to be able to look at somebody and say "big dude with horns - probably a hordie"

Patch 3.2: Argent Coliseum raid story and encounters, Part 3 {WoW}

Jul 1st 2009 6:08AM A Snowplain Snobold is tougher than Archmage Arugal.

Patch 3.2: Argent Coliseum 5-man story and encounters, Pt. 2 {WoW}

Jul 1st 2009 5:50AM I haven't played the instance, obviously, but it is literally impossible for a five-man instance boss to be the same as a 25-man raid boss. It's not just a question of damage output, it's a question of co-ordination and preparation.

Look at it this way: if I rock into this instance in my Heroic gear, and fight the Memory of Algalon, do you think that means I'm ready to join a guild that's doing Ulduar hard-modes? Do I get the bragging rights of saying that I "downed Algalon"? If I take down the "Memory of Lady Vashj" the day after 3.2 hits, does that mean that I get to say that I "downed Vashj pre-nerf"? Does it suddenly make me a Sunwell raider?

If the Argent Confessor can be beaten by a five-man pickup group then *by definition* none of the "memories" of raid bosses can be anything like the original fights.

Fast travel, and why it's hard to find in MMO games {WoW}

Jul 1st 2009 5:15AM I think people are missing a fundamental issue here, which is the peculiar status of time in the WoW economy.

Gold, XP, gear, gems, enchants, vanity pets, mounts, achievements. Nothing in the game is *limited* except for your playtime. There's a whole bunch of stuff in the game that is very specifically designed to slow down play, because how much time it takes to do something is a big issue in whether it is worth doing it.

To take an example. I recently rolled a new alt to help with my guild's chronic healer shortage. I've decided to make her a Scribe because I haven't got one Alliance-side yet. I didn't make her a herbalist, instead I just bought herbs off the Auction House with gold funneled from my main. A stack of Silverleaf costs me about 1.4 gold, which is worth much less to me than the time it would take for me to Death Gate to Acherus, fly to Stormwind or Ironforge, and run around gathering the damned things.

If I could just bamf direct to Elwynn, then direct to Azure Watch, then to Silvermoon, I could farm low-level herbs for my alts so quickly and easily that I wouldn't have to buy them. This in turn would mean that people who were leveling their first character would (a) not be able to find any herbs because I and people like me had farmed them all on our epic mounts and (b) wouldn't be able to sell the ones they did farm, because anybody who wanted herbs could get them trivially.

It's a slightly silly example, but the wider point is this: in an MMO what other people do matters. How quickly other people do things matters. The five minutes I'm wasting flying to Sholazar Basin is five minutes in which *other players* have the opportunity to farm there. The twenty minutes it takes to get an instance run together is twenty minutes *other people* can spend doing *their* instance runs, finishing up, and getting the hell off the instance server.

Time is important, even time that seems wasted.