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Ghostcrawler explains hit scaling in Cataclysm {WoW}

Sep 22nd 2010 1:08AM Ghostcrawler promised me a level 88 SKULL SKULL BAD SKULL

Patch 3.3.3 PTR: Priests {WoW}

Feb 21st 2010 6:37PM oh no shadow priests get it really bad, id almost feel sorry for you if i wasnt a boomkin and lost 40% of my damage if i didnt get to dps for 15 seconds due to wasting whatever eclipse was procced.

Patch 3.3.3 PTR: Upcoming profession changes {WoW}

Feb 21st 2010 5:07AM YES YES YESSSSSS, seriously as an alchemist i want a new trinket, even if it cost me saronite out the rear, with zillions of eternals and the blood of all of the endwing bosses in icc, i would want to make a cool alchemist trinket just for the potion makers

WoW 5th Anniversary Giveaway: Spectral Kitten loot code {WoW}

Nov 23rd 2009 9:18AM is t3h pro at getting uber loot card codes imo

Totem Talk: The elusive shaman tank {WoW}

Oct 24th 2009 7:02PM instead of fluffing around with shaman tanking(if they ever feel inclined) they should get to work on making the arms tree for warriors a viable 2H tanking tree for warriors. not only would it be sweet, it would bring a sort of balance with priests, priest = classic healing stereotype, warrior = classic taking stereotype, but priests get 2 healing trees where as warriors only get one tanking tree

World of Warcraft Patch 3.1.2 PTR Patch Notes {WoW}

May 2nd 2009 2:19AM i know that priests and druids need to be nerfed because we do seem to be doing better than pallys at the moment(almost never raid with resto shamans), but i think they should have gone about it in a different way than taking away all scalability from innervate. i believe that to make raid progression work, ALL abilities need to scale with gear except those which dont need to like taunts or other effects which cannot scale, else the top tier content will get harder for druids more so than other classes because one of their spells dosnt scale. i know that it will matter very little because innervate plays a very little part in our healing compared to if they made rejuv not scale or something, but i think making it not scale is a very poor way of fixing druids healing and place in a raid, there is no reason for it. even with taking into account trees get 15% more sprit and 15% sp from sprit, that isnt alot. ever since the patch ive been changing all my sprit gems with sp ones, or sp+sprit/sp+int, and i havnt been gearing in favour of sprit like i was pre patch, my sprit keeps getting closer to my int level, and i dont care whatsoever because more sprit isnt helping me alot anymore compared to other stats. more int means replenishment is more effective. i think blizzard needs to bring back some of the shine for sprit, even if it means nerfing intellect for druids, i liked stacking sprit compared to pallys stacking int and mp5, but now striving for more sprit is just meh. maybe im overreacting to the innervate *change*

i probably shouldnt have said *this is fail*, im not trying to display my opinion like an idiot, but someone who is thinking critically about this change and what it means for the future of druid healign and mana management when new content patches roll around.
i agree that druids have too much mana, but it would have been better to change it to something like instead of 400% of sprit-based regen over 20 seconds to 450% of base mana, something like 200% of sprit based regen over 20 seconds and reduce the cooldown to 4 mins so were using it more often for smaller amounts of mana. i kind of see blizzards point so now it works for feral druids using it on other casters or druids using it on pallys, but pallys have their own regen mechanics specifically for them (mana return on crits? im not to hot on pallys) so why nerf druids regen mechanic for them in favour of buffing it for use on other classes? it would be a tough problem to solve because you could make it return mana based on the druids sprit so pallys would get it based of the druids sprit not their own, but then feral druids would still be left out in the cold when they casted it on anyone, but sacrifices have to be made, and because ferals dont use mana, and the spell is not specifically supposed to be used on other casters and not oursleves, i think the priority for innervate should still be giving the best deal for the druid before other classes.

rant over, dont flame me too hard :)

World of Warcraft Patch 3.1.2 PTR Patch Notes {WoW}

May 1st 2009 11:11AM this is fail.
i hope they redesign all the caster leather to have less spirit cause it just gets worse and worse every patch.
15k mana might look ok now, cause thats what the 3.1 spritnerf innervate is returning, but what happens a bit further down the track? its lost ALL scaling with gear.
spirit was the druid regen stat, now it has minimal effect compared to how it was at wrath launch. now it dosent matter wether we get mp5 or sprit, they pretty much give the same regen now one of our most prominent regen mechanics has been nerfed to the ground baby. i see the priests shadowfiend is still 5% mana per hit, not changed to 20% of base mana or anything, damn this pisses me off

Shifting Perspectives: A 3.1 miscellany, part 2 {WoW}

Apr 1st 2009 5:46AM It would be much better if it scaled with the receivers spell power or attack power whichever is higher, just like the "gift of the naru" racial draneis have, which scales off the higher of attack power and spell power. (or the casters sp/ap i wouldnt mind)

Authenticator app coming to iPhones, iPods, and other mobile devices {WoW}

Mar 19th 2009 4:46PM thats so win, i love my ipod touch this just makes it that bit more awesome, because i never really fancied carrying around an authenticator before because i don't log onto my account away from home often, but i wouldn't attach one to my account because when i did need to log on away from home i couldn't do it, but now :)
im assuming its free?

15 Minutes of Fame: Solo healing Naxx 10, Part 2 {WoW}

Mar 17th 2009 7:08PM I think you have a point aboutthis guy he does seem very up himslef ,there was 2 points in the article that makes me think so. One was when he says he always runs with +1000 sprit and int and crit and whatnot "unbuffed of course" just to say unbuffed would have been enough but adding in the of course bit seems unnessary and ego buffing. Other was when he said about how he 2man healed naxx 1 day after hitting 80 in full greens and the shammy healer was dead most of the time so he was the man right from the start solo healing bosses in greens, that comment is very bigheaded imo, healing naxx in greens, good for you, but gloating at how the other healer sucked and you were better than him with ur greens is not on really. I justthink some people need to be a bit more humble in the face of others. And I know I'm probably going to get flamed for this post, but meh

Well that's my 2c goodjob I suppose on the run and peace out